Search found 289 matches
- Mon Apr 05, 2010 8:04 pm
- Forum: General Mod Making
- Topic: Nefarius' Speed Cap Fix
- Replies: 0
- Views: 306
Nefarius' Speed Cap Fix
I can't understand this. What's actually this plugin making?Allows you to have infinite cast rate,or? Anyway I thing you can't go up to 200% FCR in cLoD, or anyway it will not effect you char's movement speed. What about the Frames, where do they take place in this Plugin? I didn't even understand i...
- Mon Apr 05, 2010 3:14 pm
- Forum: Nezeramontias
- Topic: A couple of Q's---
- Replies: 2
- Views: 1457
Re: A couple of Q's---
The Communitu is alive but the Mod is halfway dead.
You can seek for info here on the players' Topics, I dunno other way..
You can seek for info here on the players' Topics, I dunno other way..
- Sat Apr 03, 2010 9:30 am
- Forum: General Mod Making
- Topic: Inputs to Be Fading
- Replies: 5
- Views: 587
Re: Inputs to Be Fading
But this way, I'm going to make my item Ethereal and Indestructible at the same time.
And the funniest thing is it won't be displayed, so everything socketed in my mod will be Eth&Ind...
Right? ;[
And the funniest thing is it won't be displayed, so everything socketed in my mod will be Eth&Ind...
Right? ;[
- Sat Apr 03, 2010 9:15 am
- Forum: General Mod Making
- Topic: How to transfer modifiers from an item to another?
- Replies: 2
- Views: 376
Re: How to transfer modifiers from an item to another?
It seems you doesn't corectly understand what the recipe is doing.
The Cube doesn't transfer modifers from one item to another.
In this case the recipe just consumes the Orb and aplies the bonuses you want to the item.
In your case you need to add "levelreq" to the output item.
The Cube doesn't transfer modifers from one item to another.
In this case the recipe just consumes the Orb and aplies the bonuses you want to the item.
In your case you need to add "levelreq" to the output item.
- Sat Apr 03, 2010 9:10 am
- Forum: General Mod Making
- Topic: Monster AI's from Infiitum
- Replies: 5
- Views: 526
Re: Monster AI's from Infiitum
What I can't understand is, Infinitum for manipulating Animations, right?
But anyway nobody's going on creating his own animations, that's why there's already Completed Tokens in the site.
But maybe the most important Link in the Tutorials is Broken Adding New Monsters with New Tokens.
But anyway nobody's going on creating his own animations, that's why there's already Completed Tokens in the site.
But maybe the most important Link in the Tutorials is Broken Adding New Monsters with New Tokens.
- Fri Apr 02, 2010 1:05 pm
- Forum: General Mod Making
- Topic: Give more skill points each level up.
- Replies: 9
- Views: 817
Re: Give more skill points each level up.
Or you can use D2Mod and SkillPoints Plugin to control how much skill points you get each level up.
- Thu Apr 01, 2010 2:48 pm
- Forum: General Mod Making
- Topic: Problem with SkillDesc (It seems)
- Replies: 2
- Views: 438
Problem with SkillDesc (It seems)
First look at this: http://upload.dreaming-bg.com/images/56baf21d6c6321bd8f2ef8fc4eccfe4f.JPG What do you see? When the Skill is level 0 it says only: First Level To Attack Rating 20% Damage 250% ^ It also must display the Run/Walk bonus. It's displayed just when you got the skill at level 1. But th...
- Wed Mar 31, 2010 1:30 pm
- Forum: General Mod Making
- Topic: Spirit of Barbs
- Replies: 1
- Views: 398
Re: Aura Sanctuary
Overlays were never been existing in Missiles.txt but in Overlays.txt
To change damage type use Skills.txt colums (Read the fileguide)
You're asking how to add knowckback or what?Anyway Skills.txt again...
Hope I helped you.. ;]
To change damage type use Skills.txt colums (Read the fileguide)
You're asking how to add knowckback or what?Anyway Skills.txt again...
Hope I helped you.. ;]
- Wed Mar 31, 2010 1:25 pm
- Forum: General Mod Making
- Topic: Cube doesn't work
- Replies: 5
- Views: 428
Re: Cube doesn't work
There's no logical explanation of Unworking Cube.
It's just some kind of a silly mistake you're doing.
What recipe you use?
Inputs/Ouputs?
It's just some kind of a silly mistake you're doing.
What recipe you use?
Inputs/Ouputs?
- Mon Mar 29, 2010 10:23 pm
- Forum: General Mod Making
- Topic: Missile Spawning
- Replies: 1
- Views: 251
Missile Spawning
Ok, How can I spawn 4 of any missile with only one cast?
And I can't use Teeth or Multiple shot functions cuz' the Missile is Homing so it'll lose it function.
So my qestion is how to spawn 3,4 Homing Missiles with one cast?
Thanks ;]
And I can't use Teeth or Multiple shot functions cuz' the Missile is Homing so it'll lose it function.
So my qestion is how to spawn 3,4 Homing Missiles with one cast?
Thanks ;]
- Mon Mar 29, 2010 6:48 pm
- Forum: General Mod Making
- Topic: Arrows Making Damage
- Replies: 2
- Views: 310
Re: Arrows Making Damage
I got srcdamage It's just nice. I'm almost sure my problem is in SkillDesc, but reading the guide doesn't help me :|
I've read it almost 10 times, and can't get this out..So any idea which controls this?
I've read it almost 10 times, and can't get this out..So any idea which controls this?
- Mon Mar 29, 2010 3:29 am
- Forum: Skill Clinic
- Topic: Spawning Missile on Missile Hit...
- Replies: 1
- Views: 746
Spawning Missile on Missile Hit...
Ok I'm curently just testing to spawn a missile by another one.. For example I want Guided Arrow to spawn PoisonNova on Hit. I've tried almost everyting. Making the Arrow to always explode and exploding as a PoisonNova didn't helped me. Using HitSubMissile1 and CltHitSubMissile1 doesn't help me too....
- Mon Mar 29, 2010 1:20 am
- Forum: General Mod Making
- Topic: Making monsters "SHINE"
- Replies: 2
- Views: 252
Re: Making monsters "SHINE"
Fullsetgeneric is flowing...agIDi" wrote:Give them some state
Valkyrie's state, too (I forgot it's name)
- Sun Mar 28, 2010 11:00 pm
- Forum: General Mod Making
- Topic: Arrows Making Damage
- Replies: 2
- Views: 310
Arrows Making Damage
OK, I've created Thunder and Plague Arrow in my Mod. But unfortunately the Arrows themself do not make any damage so it's just elemental damage. Unlikely the Original Blazing and Freezing Arrows my do not have damage making arrow missile... Take a look: http://upload.dreaming-bg.com/images/8dcd945e3...
- Sun Mar 28, 2010 7:28 pm
- Forum: General Mod Making
- Topic: Skill Synergies
- Replies: 1
- Views: 202
Skill Synergies
Well I've tried to make Blizzard to be SelfSynergy; But not to take bonuses from Ice Bold,Ice Blast and Glacial Spike; So what I've done in Skills.txt is: Param8 - 5 EDmgSymPerCalc - skill('Blizzard'.blvl)*par8+skill('Blizzard'.blvl)*par8+skill('Blizzard'.blvl)*par8 So I dunno what is wrong but inga...
- Sun Mar 28, 2010 1:56 pm
- Forum: General Mod Making
- Topic: Manipulating/Extracting/Editing DCC Files
- Replies: 6
- Views: 438
Re: Manipulating/Extracting/Editing DCC Files
S h i t .....-= 13:26:50 =- <14Kingpin> sixdice is causing bugs yes
So I've to use something else?
But I can't find dcxtool anywhere in the database.. :^)
Also It seems Dr. Tester isn' working ofr me :|Or I just can't configurate it properly..
- Sun Mar 28, 2010 10:55 am
- Forum: General Mod Making
- Topic: Manipulating/Extracting/Editing DCC Files
- Replies: 6
- Views: 438
Re: Manipulating/Extracting/Editing DCC Files
I've tried to recolor a missile using SixDice. The missile is "impmissile2" Here's the reslt: http://prikachi.com/files/1465329I.jpg ^This is when I'm shooting straight ahead (No problems) And: http://prikachi.com/files/1465328K.jpg ^This is when I try to shot to the down left or up right corner,and...
- Sat Mar 27, 2010 8:14 pm
- Forum: General Mod Making
- Topic: WHIST MISSILES PACK
- Replies: 12
- Views: 1526
Re: WHIST MISSILES PACK
Link's no more avaliable...
~uP again please ;]
~uP again please ;]
- Sat Mar 27, 2010 6:10 pm
- Forum: General Mod Making
- Topic: NoCE Magic Mastery Creating
- Replies: 1
- Views: 457
NoCE Magic Mastery Creating
Ok I want to create a Skill "Magic Mastery". Here's what I've done to the moment: ItemStatCost Properties So there's one thing I don't know how to do. In skills.txt I put "Passive Magic Mastery" In Aurastat1. Byt now I don't know what to write in Aurastatcalc1. I want it to be increasing the Magic d...
- Sat Mar 27, 2010 4:45 pm
- Forum: General Mod Making
- Topic: Qestion About Skills
- Replies: 7
- Views: 530
Re: Qestion About Skills
It seems I'm doing something wrong again... :|
I've stat('newskills'.accr) + 1 in skpoints field, and it's even worst now, I can't put a single point into the Skill.
So what's wrong?How it must be looking?For Blizzard for example?
Thanks :|
I've stat('newskills'.accr) + 1 in skpoints field, and it's even worst now, I can't put a single point into the Skill.
So what's wrong?How it must be looking?For Blizzard for example?
Thanks :|
- Sat Mar 27, 2010 4:09 pm
- Forum: General Mod Making
- Topic: Qestion About Skills
- Replies: 7
- Views: 530
Re: Qestion About Skills
All Right... I'm stucked :| Also I've tested to put stat('skillpoints'.accr) + 1 in skpoints field, but I'm able to put just one point into the skill :X What I want is all your maximum skill level is 1 but if you invest a point in to a certain skill it's maximimum level raises to 2, so you're able t...
- Sat Mar 27, 2010 1:02 pm
- Forum: Keep Polls
- Topic: Which type of Diablo 2 mod do you like best?
- Replies: 15
- Views: 29583
Re: Which type of Diablo 2 mod do you like best?
I'm voting for Total Conversion. I love new Features in D2, but when they're too much this is mostly like a total Conversion. A few of my Favourite mods are: Kingdom of Tenai;Median 2008 (Not MXL);Back to Hellfire;Horde of Chaos; ;) Balance is also an important part of every mod I thing...Without ba...
- Sat Mar 27, 2010 8:36 am
- Forum: General Mod Making
- Topic: Qestion About Skills
- Replies: 7
- Views: 530
Re: Qestion About Skills
Excuse me, but? Well I wanna know how to make the maximum skill level to be increasing by 1 in a hard point into the coresponding Skill. Thanks a lot ;] And also how to make a certain Skill to require Unlocking? =========================================== And also is it possible to remove the stupid...
- Fri Mar 26, 2010 7:27 pm
- Forum: Code Editing
- Topic: RuneWord in Unique Items
- Replies: 4
- Views: 932
Re: RuneWord in Unique Items
There's already such a plugin in the database of the keep.
It let's you make Runewords in all types of items.
Also if you want to control them you can use D2Mod.
It let's you make Runewords in all types of items.
Also if you want to control them you can use D2Mod.
- Wed Mar 24, 2010 7:55 pm
- Forum: General Mod Making
- Topic: Inputs to Be Fading
- Replies: 5
- Views: 587
Re: Inputs to Be Fading
The idea's good, but how to remove Ethereal and Indestructible lines from the item?
I can make a new stat to use for this, but in my experience removing a stat name gives me an emty line :S
I can make a new stat to use for this, but in my experience removing a stat name gives me an emty line :S