Search found 289 matches

by xpiiz1
Mon Apr 05, 2010 8:04 pm
Forum: General Mod Making
Topic: Nefarius' Speed Cap Fix
Replies: 0
Views: 306

Nefarius' Speed Cap Fix

I can't understand this. What's actually this plugin making?Allows you to have infinite cast rate,or? Anyway I thing you can't go up to 200% FCR in cLoD, or anyway it will not effect you char's movement speed. What about the Frames, where do they take place in this Plugin? I didn't even understand i...
by xpiiz1
Mon Apr 05, 2010 3:14 pm
Forum: Nezeramontias
Topic: A couple of Q's---
Replies: 2
Views: 1457

Re: A couple of Q's---

The Communitu is alive but the Mod is halfway dead.
You can seek for info here on the players' Topics, I dunno other way..
by xpiiz1
Sat Apr 03, 2010 9:30 am
Forum: General Mod Making
Topic: Inputs to Be Fading
Replies: 5
Views: 587

Re: Inputs to Be Fading

But this way, I'm going to make my item Ethereal and Indestructible at the same time.
And the funniest thing is it won't be displayed, so everything socketed in my mod will be Eth&Ind...

Right? ;[
by xpiiz1
Sat Apr 03, 2010 9:15 am
Forum: General Mod Making
Topic: How to transfer modifiers from an item to another?
Replies: 2
Views: 376

Re: How to transfer modifiers from an item to another?

It seems you doesn't corectly understand what the recipe is doing.
The Cube doesn't transfer modifers from one item to another.
In this case the recipe just consumes the Orb and aplies the bonuses you want to the item.

In your case you need to add "levelreq" to the output item.

;)
by xpiiz1
Sat Apr 03, 2010 9:10 am
Forum: General Mod Making
Topic: Monster AI's from Infiitum
Replies: 5
Views: 526

Re: Monster AI's from Infiitum

What I can't understand is, Infinitum for manipulating Animations, right?
But anyway nobody's going on creating his own animations, that's why there's already Completed Tokens in the site.
But maybe the most important Link in the Tutorials is Broken Adding New Monsters with New Tokens.
by xpiiz1
Fri Apr 02, 2010 1:05 pm
Forum: General Mod Making
Topic: Give more skill points each level up.
Replies: 9
Views: 817

Re: Give more skill points each level up.

Or you can use D2Mod and SkillPoints Plugin to control how much skill points you get each level up.
by xpiiz1
Thu Apr 01, 2010 2:48 pm
Forum: General Mod Making
Topic: Problem with SkillDesc (It seems)
Replies: 2
Views: 438

Problem with SkillDesc (It seems)

First look at this: http://upload.dreaming-bg.com/images/56baf21d6c6321bd8f2ef8fc4eccfe4f.JPG What do you see? When the Skill is level 0 it says only: First Level To Attack Rating 20% Damage 250% ^ It also must display the Run/Walk bonus. It's displayed just when you got the skill at level 1. But th...
by xpiiz1
Wed Mar 31, 2010 1:30 pm
Forum: General Mod Making
Topic: Spirit of Barbs
Replies: 1
Views: 398

Re: Aura Sanctuary

Overlays were never been existing in Missiles.txt but in Overlays.txt :)
To change damage type use Skills.txt colums (Read the fileguide)
You're asking how to add knowckback or what?Anyway Skills.txt again...

Hope I helped you.. ;]
by xpiiz1
Wed Mar 31, 2010 1:25 pm
Forum: General Mod Making
Topic: Cube doesn't work
Replies: 5
Views: 428

Re: Cube doesn't work

There's no logical explanation of Unworking Cube.
It's just some kind of a silly mistake you're doing.

What recipe you use?
Inputs/Ouputs?
by xpiiz1
Mon Mar 29, 2010 10:23 pm
Forum: General Mod Making
Topic: Missile Spawning
Replies: 1
Views: 251

Missile Spawning

Ok, How can I spawn 4 of any missile with only one cast?
And I can't use Teeth or Multiple shot functions cuz' the Missile is Homing so it'll lose it function.

So my qestion is how to spawn 3,4 Homing Missiles with one cast?
Thanks ;]
by xpiiz1
Mon Mar 29, 2010 6:48 pm
Forum: General Mod Making
Topic: Arrows Making Damage
Replies: 2
Views: 310

Re: Arrows Making Damage

I got srcdamage It's just nice. I'm almost sure my problem is in SkillDesc, but reading the guide doesn't help me :|
I've read it almost 10 times, and can't get this out..So any idea which controls this?
by xpiiz1
Mon Mar 29, 2010 3:29 am
Forum: Skill Clinic
Topic: Spawning Missile on Missile Hit...
Replies: 1
Views: 746

Spawning Missile on Missile Hit...

Ok I'm curently just testing to spawn a missile by another one.. For example I want Guided Arrow to spawn PoisonNova on Hit. I've tried almost everyting. Making the Arrow to always explode and exploding as a PoisonNova didn't helped me. Using HitSubMissile1 and CltHitSubMissile1 doesn't help me too....
by xpiiz1
Mon Mar 29, 2010 1:20 am
Forum: General Mod Making
Topic: Making monsters "SHINE"
Replies: 2
Views: 252

Re: Making monsters "SHINE"

agIDi" wrote:Give them some state :)
Fullsetgeneric is flowing...
Valkyrie's state, too (I forgot it's name)
by xpiiz1
Sun Mar 28, 2010 11:00 pm
Forum: General Mod Making
Topic: Arrows Making Damage
Replies: 2
Views: 310

Arrows Making Damage

OK, I've created Thunder and Plague Arrow in my Mod. But unfortunately the Arrows themself do not make any damage so it's just elemental damage. Unlikely the Original Blazing and Freezing Arrows my do not have damage making arrow missile... Take a look: http://upload.dreaming-bg.com/images/8dcd945e3...
by xpiiz1
Sun Mar 28, 2010 7:28 pm
Forum: General Mod Making
Topic: Skill Synergies
Replies: 1
Views: 202

Skill Synergies

Well I've tried to make Blizzard to be SelfSynergy; But not to take bonuses from Ice Bold,Ice Blast and Glacial Spike; So what I've done in Skills.txt is: Param8 - 5 EDmgSymPerCalc - skill('Blizzard'.blvl)*par8+skill('Blizzard'.blvl)*par8+skill('Blizzard'.blvl)*par8 So I dunno what is wrong but inga...
by xpiiz1
Sun Mar 28, 2010 1:56 pm
Forum: General Mod Making
Topic: Manipulating/Extracting/Editing DCC Files
Replies: 6
Views: 438

Re: Manipulating/Extracting/Editing DCC Files

-= 13:26:50 =- <14Kingpin> sixdice is causing bugs yes
S h i t .....

So I've to use something else?
But I can't find dcxtool anywhere in the database.. :^)
Also It seems Dr. Tester isn' working ofr me :|Or I just can't configurate it properly..

Image
by xpiiz1
Sun Mar 28, 2010 10:55 am
Forum: General Mod Making
Topic: Manipulating/Extracting/Editing DCC Files
Replies: 6
Views: 438

Re: Manipulating/Extracting/Editing DCC Files

I've tried to recolor a missile using SixDice. The missile is "impmissile2" Here's the reslt: http://prikachi.com/files/1465329I.jpg ^This is when I'm shooting straight ahead (No problems) And: http://prikachi.com/files/1465328K.jpg ^This is when I try to shot to the down left or up right corner,and...
by xpiiz1
Sat Mar 27, 2010 8:14 pm
Forum: General Mod Making
Topic: WHIST MISSILES PACK
Replies: 12
Views: 1526

Re: WHIST MISSILES PACK

Link's no more avaliable...
~uP again please ;]
by xpiiz1
Sat Mar 27, 2010 6:10 pm
Forum: General Mod Making
Topic: NoCE Magic Mastery Creating
Replies: 1
Views: 457

NoCE Magic Mastery Creating

Ok I want to create a Skill "Magic Mastery". Here's what I've done to the moment: ItemStatCost Properties So there's one thing I don't know how to do. In skills.txt I put "Passive Magic Mastery" In Aurastat1. Byt now I don't know what to write in Aurastatcalc1. I want it to be increasing the Magic d...
by xpiiz1
Sat Mar 27, 2010 4:45 pm
Forum: General Mod Making
Topic: Qestion About Skills
Replies: 7
Views: 530

Re: Qestion About Skills

It seems I'm doing something wrong again... :|
I've stat('newskills'.accr) + 1 in skpoints field, and it's even worst now, I can't put a single point into the Skill.

So what's wrong?How it must be looking?For Blizzard for example?
Thanks :|
by xpiiz1
Sat Mar 27, 2010 4:09 pm
Forum: General Mod Making
Topic: Qestion About Skills
Replies: 7
Views: 530

Re: Qestion About Skills

All Right... I'm stucked :| Also I've tested to put stat('skillpoints'.accr) + 1 in skpoints field, but I'm able to put just one point into the skill :X What I want is all your maximum skill level is 1 but if you invest a point in to a certain skill it's maximimum level raises to 2, so you're able t...
by xpiiz1
Sat Mar 27, 2010 1:02 pm
Forum: Keep Polls
Topic: Which type of Diablo 2 mod do you like best?
Replies: 15
Views: 29583

Re: Which type of Diablo 2 mod do you like best?

I'm voting for Total Conversion. I love new Features in D2, but when they're too much this is mostly like a total Conversion. A few of my Favourite mods are: Kingdom of Tenai;Median 2008 (Not MXL);Back to Hellfire;Horde of Chaos; ;) Balance is also an important part of every mod I thing...Without ba...
by xpiiz1
Sat Mar 27, 2010 8:36 am
Forum: General Mod Making
Topic: Qestion About Skills
Replies: 7
Views: 530

Re: Qestion About Skills

Excuse me, but? Well I wanna know how to make the maximum skill level to be increasing by 1 in a hard point into the coresponding Skill. Thanks a lot ;] And also how to make a certain Skill to require Unlocking? =========================================== And also is it possible to remove the stupid...
by xpiiz1
Fri Mar 26, 2010 7:27 pm
Forum: Code Editing
Topic: RuneWord in Unique Items
Replies: 4
Views: 932

Re: RuneWord in Unique Items

There's already such a plugin in the database of the keep.
It let's you make Runewords in all types of items.

Also if you want to control them you can use D2Mod.
by xpiiz1
Wed Mar 24, 2010 7:55 pm
Forum: General Mod Making
Topic: Inputs to Be Fading
Replies: 5
Views: 587

Re: Inputs to Be Fading

The idea's good, but how to remove Ethereal and Indestructible lines from the item?
I can make a new stat to use for this, but in my experience removing a stat name gives me an emty line :S

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