CHARACTERS & SKILLS
- New character added - the Monk
- New character added - the Blood Wizard
- Charged Bolt damage decreased
- Jab skill replaced with Summersault
- Removed "finishing move" from skill descriptions
- Removed "aura" from song skill descriptions
- Fixed wrong framecount of the Dance of Death missile
- Inferno range and damage increased
- Flamewave spread increased
- Fixed the Berserk skill display
- Lighting Wall description and sounds fixed
- Reduced mana cost for many skills
- Added timer for some skills
- Warrior crafting now requires Blacksmith Oil
- Warrior crafting no longer works with socketed items
- Added two missing runewords
- Added one new map for the Halls of the Blind sidequest
- Added one new map for the Goat Shrineroom sidequest
- Added two new maps for the Infestation of the Worms sidequest
- Added the original Church tileset
- Walls in Act 5 Caves won't be pierced by missiles anymore
- Slightly increased monster density in the Catacombs
- Slightly increased monster density in the Tombs
- Catacombs Level 3 reworked from scratch
- The Lut Gholein crash has been fixed
- The Act 5 Caves Level 1 crash has been fixed
- Fixed wrong palette in Horazon's Tunnel
- Fixed the entry text of the Poisoned Water Supply
- Snow won't appear in Act 5 town and the Antechamber
- New automap for Act 2 town
- New automap for Act 4 town
- New automap for Act 5 town
- The book recipe has changed - it now turns two random books into a book for your class
- Skill Books reworked, they now spawn according to monster level
- Added Capes (Blood Wizard only)
- Reworked Staves from scratch
- Staves will spawn with Apocalypse or Teleport charges sometimes
- Blacksmith Oil added
- Added unique Staves and Helms
- Added a new set of recipes
- Removed throwing weapons
- Removed Prevent Monster Heal affixes
- Removed -Durability affixes
- Knockback will now spawn on bows
- Increased values of Mana After Each Kill affixes
- Orbs are now properly sold by act 3 & 4 vendors
- Arcaine's Valor will now properly turn the character golden
- Claw-class weapons will look like katars when equipped
- Reworked Fallen animations from scratch
- Added new Fallen types - Carvers
- Added new Bat type - Familiars
- Added new Hellboar type - Dreadtusker
- Added melee Goatmen
- Added new Hidden type - Illusion Weaver
- Added new Goat types - Hell Clan
- Added new monsters - Wyrm and Devourer
- Reworked Belial from scratch
- Heavily reworked the Ancients
- Added a new boss, Sir Gorash, to the last level
- Changed the AI of Shredded
- Changed the AI of Bone Demons
- Fixed the AI of Shadowdrinker
- Fixed the AI of King Leoric
- Fixed the AI of Archbishop Lazarus
- Fixed Mephisto's animations
- Reduced damage of Torchants and Psychorbs
- Slowed down the missile attack of Psychorbs and Bone Demons
- Increased size of awareness radius of Gargoyles
- Horned Demons won't turn blue when charging anymore
- Magma Demons will now properly deal damage with their boulders
- Magma Demons are now resistent to fire, not lightning
- Felltwin bosses will not spawn with the Multiple Shot propery
- Na-Krul is now properly slowed down by cold
- Increased group size of Goatmen
- Reduced group size of Gargoyles
- Added shadow to Torchants, Psychorbs, Desert Mercenaries, Iron Wolves, Ormus
- Added taunts for the Defiler, Belial and Na-Krul
- Fixed Snotspill's sounds
- Fixed the Liches' sounds in Cobweb Caves Level 3
- Diablo now shows correct name
- Diablo will now use Apocalypse
- More types of monsters will spawn in many levels
- Fixed wrong framecount for some monsters, causing errors in the log
- New sidequest added - Halls of the Blind
- New sidequest added - Infestation of the Worms
- New sidequest added - The Goat Shrineroom
- Adria has chance to reward with unique ring for rescuing Cain
- The Kill Diablo quest will now trigger only in the proper place
- Changed NPC instructions of the Torn Notes quest in Act 2
- Changed descirptions of the Torn Notes quest in Act 2
- Fixed the text of the Ancients' Altar
- Added new skills for Rogue mercenaries - Multiple Shot, Strafe, Immolation Arrow
- Added new auras for Desert mercenaries - Salvation, Concentration, Holy Shock
- Added new auras for Iron Wolf mercenaries - Apocalypse, Chain Lightning, Immolation, Frost Nova
- Cold Iron Wolves will now properly cast their spells
- Heavily reworked HP and levels of all mercenaries
- New health/mana orbs added
- Original Diablo and Hellfire music included
- Added the Wounded Townsman in Tristram
- Slowed down Vessayar's animation
- Many alterations to various strings
- Some other random tweaks here and there
The Back to Hellfire website will be updated with a lot of information in the following days (including character details, recipes list and sidequests information), so check back regulary Meanwhile, enjoy playing the mod:
Back to Hellfire v1.00 (154MB)