CHANGELOG
- Fixed the bug that made the game crash after a Blood Wizard has died (thanks to Havvoric)
- Town Portals cannot be opened in town anymore (thanks to Havvoric)
- Fixed that bug that required you to go to Hell Level 1 before killing Diablo in order to complete the difficulty (thanks to Havvoric)
- Globally increased monster HP, damage, resistances on Nightmare
- Added 8 missing runewords
- More monster variations in many levels
- Added a waypoint in Caves Level 4 and removed the Cathedral waypoint
- Added recipes for Warrior crafting for level 20+
- Added different ambient lighting on levels
- Added new boss - Nightwing the Cold
- Act 2 vendors will sell stamina and thawing potions
- Warcy has constant mana cost
- Reduced Sweep mana cost
- Burning crosses will now glow and damage nearby players
- Lightning Demons were made more aggressive
- Increased monster density in Catacombs
- Reduced monster density in Worldstone Keep
- Removed negative min-damage affixes
- Reduced Demon Crypt levels size to about 2/3 of the original
- Gamble prices will now be static
- Added damage and AR affixes on staves
- Caves entrances will now show on the minimap
- Fixed the hotspot for the Caves "level up" tile
- Tomb Rats won't spawn as Multiple Shot anymore
- Balrogs won't spawn as Multiple Shot anymore
- Act 5 mages were boosted
- Golden Elixir will now show the original image
- Blood Star now steals life
- Bone Spirit now turns enemies into stone
- Blood Star and Bone Spirit cast sounds changed
- Rebalanced lots of runewords
- Carvers won't blink between red and blue color anymore
- Added Blood Knight variations
- Diablo was boosted
- Mephisto was boosted
- Azmodan was boosted
- Archbishop Lazarus was boosted
- Staves will now drop more often
- Leoric will drops runes again
- Removed the Dexterity bonus from Capes (it's obsolete now)
- Loads and loads of typos and errors fixed (thanks to D2 MOD Player)
Back to Hellfire v1.02 (2.24MB)