Hello,
I'm would like to create a character who uses Blood magic. The main problem is that I cannot find a suitable way to do it. I tried to turn "Blood Mana" into a passive skill and assign it to my character. It works, because it consumes life instead of mana, but - oddly - if you haven't enough mana to cast, the skill is uncastable.
Any solution for that? :|
p.s : I could easily make my char start with a huge-and-useless mana pool, but I think it's an ugly effect.
Making a character class using life instead of mana
Moderator: Skill Clinician
Making a character class using life instead of mana
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Making a character class using life instead of mana
I have no clue if this is a useable idear:
What about making the spells only cost 1 mana but comsume more life? That way the character can start with just 1 mana and allways be able to cast the spells?
What about making the spells only cost 1 mana but comsume more life? That way the character can start with just 1 mana and allways be able to cast the spells?
Re: Making a character class using life instead of mana
That could be a good idea, thx! . I just don't know how to make a skill consume your hp on cast. I was planning to have an empty mana orb on that character (0 points) but if I can't manage to achieve a "real" life cost, I'll definitely try your idea
instant edit: actually I could set the mana cost to 0 and make the skill lower your hp... I just don't know how ^^"
instant edit: actually I could set the mana cost to 0 and make the skill lower your hp... I just don't know how ^^"
Terms of Service
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Making a character class using life instead of mana
There are a few other ways to achieve a blood-mana effect for specific skills. Easiest method is to apply a state that does negative life regen. For 1 HP per 1 second, that is 10 on the hpregen stat.Ogodei" wrote:That could be a good idea, thx! . I just don't know how to make a skill consume your hp on cast. I was planning to have an empty mana orb on that character (0 points) but if I can't manage to achieve a "real" life cost, I'll definitely try your idea
instant edit: actually I could set the mana cost to 0 and make the skill lower your hp... I just don't know how ^^"
Another method is to use the sacrifice skill function.
Terran Marine wrote:I came here to kick ass and chew bubblegum! And I'm all out of ... agh, forget it!