Hello,
I'm trying to create a Charge based skill for monsters. I used monseq.txt to create an animation sequence to make them move and then attack. Sometimes, though, the charge sequence breaks before reaching the targeted enemy. How to fix that? The following lines are copied from my charge sequence:
Problems with Charge animation
Moderator: Skill Clinician
Problems with Charge animation
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Adding simple commands to the Shadow Master's AI
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Creating a proper summoning skill for enemy monsters
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Ogodei's Diablo I Monster Pack - Final
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My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Problems with Charge animation
Did you try adding more melee event trigger? If you look at duriel charge or viper charge, they have more event triggers in their sequence.