[SPOILERS] Runeword testing
Moderators: Phrozen Heart, Pagan Rainfall
[SPOILERS] Runeword testing
Ok people. Put your succesful (or more likely unsuccesful combos here. We can find them, if only we try! =)
Edit: I'll get the ball rolling -
Sword Class, Katana, 2 Sockets
Draconic
Dragonet (2) + Knowledge (3) Failure
Knowledge (3) + Dragonet (2) Failure
Elemental
Sparks (2) + Wintercloak (4) Failure
Wintercloak (4) + Sparks (2) Failure
More later.
Edit: I'll get the ball rolling -
Sword Class, Katana, 2 Sockets
Draconic
Dragonet (2) + Knowledge (3) Failure
Knowledge (3) + Dragonet (2) Failure
Elemental
Sparks (2) + Wintercloak (4) Failure
Wintercloak (4) + Sparks (2) Failure
More later.
Last edited by Vhaeghar on Mon May 02, 2005 7:35 pm, edited 2 times in total.
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Re: [SPOILERS] Runeword testing
All Weapon Classes, 2 Sockets
Angelic
Holy Torch (1) + Guiding Hand (2) Failure
Guiding Hand (2) + Holy Torch (1) Failure
Demonic
Petitioner's (1) + Flickering (2) Failure
Flickering (2) + Petitioner's (1) Failure
Draconic
Hatchling's (1) + Dragonet (2) Failure
Dragonet (2) + Hatchling's (1) Failure
Elemental
Wind Walking (1) + Sparks (2) Failure
Sparks (2) + Wind Walking (1) Failure
Undead
Graverobber's (1) + Chilling Touch (2) Failure
Chilling Touch (2) + Graverobber's (1) Failure
Angelic
Holy Torch (1) + Guiding Hand (2) Failure
Guiding Hand (2) + Holy Torch (1) Failure
Demonic
Petitioner's (1) + Flickering (2) Failure
Flickering (2) + Petitioner's (1) Failure
Draconic
Hatchling's (1) + Dragonet (2) Failure
Dragonet (2) + Hatchling's (1) Failure
Elemental
Wind Walking (1) + Sparks (2) Failure
Sparks (2) + Wind Walking (1) Failure
Undead
Graverobber's (1) + Chilling Touch (2) Failure
Chilling Touch (2) + Graverobber's (1) Failure
If you want me to miss you, you have to GO AWAY first...
Re: [SPOILERS] Runeword testing
hehe thanks for eliminating some of the ones i was going to try next =)
Sword, Katana, 2 slots
Draconic
Knowledge (3) + scales (4) = Failure
Knowledge (3) + Fortitude (6) = Failure
Scales (4) + Fortitue (6) = Failure
Angelic
Guiding Hand (2) + Blessed Strike (5) = Failure
Blessed Strike (5) + Guiding Hand (2) = Failure.
Divination (4) + Blessed Strike (5) = Failure
Blessed Strike (5) + Divination (4) = Failure
Demonic
Petitioners Rune (1) + Dark Sage (5) = Failure
Undead
Graverobbers rune (1) + Banshees Rune (3) + Failure
we'll get there in the end i have no doubts =)
Sword, Katana, 2 slots
Draconic
Knowledge (3) + scales (4) = Failure
Knowledge (3) + Fortitude (6) = Failure
Scales (4) + Fortitue (6) = Failure
Angelic
Guiding Hand (2) + Blessed Strike (5) = Failure
Blessed Strike (5) + Guiding Hand (2) = Failure.
Divination (4) + Blessed Strike (5) = Failure
Blessed Strike (5) + Divination (4) = Failure
Demonic
Petitioners Rune (1) + Dark Sage (5) = Failure
Undead
Graverobbers rune (1) + Banshees Rune (3) + Failure
we'll get there in the end i have no doubts =)
Last edited by Vhaeghar on Mon May 02, 2005 7:39 pm, edited 1 time in total.
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Re: [SPOILERS] Runeword testing
[quote=Vhaeghar";p="222695"]we'll get there in the end i have no doubts =)[/quote]
Apparently everyone else does
Apparently everyone else does
If you want me to miss you, you have to GO AWAY first...
Re: [SPOILERS] Runeword testing
Has anyone uncovered *one* good runeword? I'd like to see what a completed runeword actually looks like. =P
[sub][USS Columbia] - [NX-02][/sub]
Re: [SPOILERS] Runeword testing
i'm persistent. i shall have runes for another testing session soon and eliminate a few more possibilities =)
Re: [SPOILERS] Runeword testing
Compiled list of everything tried so far in weapon classes. The weapons in brackets is the weapons already tried and failed.
Angelic:
Holy Torch (1) + Guiding Hand (2) -- failure (all weapons)
Holy Torch (1) + Divination (4) -- failure (long mace)
Guiding Hand (2) + Holy Torch (1) -- failure (all weapons)
Guiding Hand (2) + Divination (4) -- failure (long mace)
Guiding Hand (2) + Blessed Strike (5) -- failure (katana)
Resolve (3) + Holy Torch (1) -- failure (long mace)
Resolve (3) + Guiding Hand (2) -- failure (long mace)
Resolve (3) + Divination (4) -- failure (long mace)
Resolve (3) + Blessed Strike (5) -- failure (long mace)
Resolve (3) + Last Rites (6) -- failure (long mace)
Divination (4) + Blessed Strike (5) -- failure (katana)
Divination (4) + Purity (14) -- failure (long mace)
Blessed Strike (5) + Guiding Hand (2) -- failure (katana)
Blessed Strike (5) + Divination (4) -- failure (katana)
Blessed Strike (5) + Heart (7) -- failure (long mace)
Blessed Strike (5) + Cleansing (8) -- failure (long mace)
Blessed Strike (5) + Spirit (11) -- failure (long mace)
Blessed Strike (5) + Falling Star (12) -- failure (long mace)
Crusader (13) + Spirit (11) -- failure (long mace)
Purity (14) + Flesh (10) -- failure (long mace)
Purity (14) + Falling Star (12) -- failure (long mace)
Purity (14) + Crusader (13) -- failure (long mace)
Demonic:
Petitioner (1) + Flickering (2) -- failure (all weapons)
Petitioner (1) + Dark Sage (5) -- failure (katana)
Flickering (2) + Petitioner (1) -- failure (all weapons)
Flickering (2) + Intimidation (10) -- failure (long mace)
Contract (3) + Intimidation (10) -- failure (long mace)
Dark Sage (5) + Flickering (2) -- failure (long mace)
Dark Sage (5) + Infernal Might (6) -- failure (long mace)
Infernal Might (6) + Dark Sage (5) -- failure (long mace)
Infernal Might (6) + Soul Stealing (7) -- failure (long mace)
Soul Stealing (7) + Flickering (2) -- failure (long mace)
Soul Stealing (7) + Dark Sage (5) -- failure (long mace)
Soul Stealing (7) + Infernal Might (6) -- failure (long mace)
Scrying (9) + Flickering (2) -- failure (long mace)
Scrying (9) + Contract (3) -- failure (long mace)
Intimidation (10) + Flickering (2) -- failure (long mace)
Intimidation (10) + Contract (3) -- failure (long mace)
Intimidation (10) + Gauging (4) -- failure (long mace)
Power (13) + Scrying (9) -- failure (long mace)
Infernal Celerity (14) + Anarchy (8) -- failure (long mace)
Infernal Celerity (14) + Demonhide (11) -- failure (long mace)
Infernal Celerity (14) + Power (13) -- SUCCESS (Spears; Lolth)
Draconic:
Hatchling (1) + Dragonet (2) -- failure (all weapons)
Dragonet (2) + Hatchling (1) -- failure (all weapons)
Dragonet (2) + Knowledge (3) -- failure (katana)
Dragonet (2) + Diligence (5) -- failure (long mace)
Dragonet (2) + Retribution (7) -- failure (long mace)
Knowledge (3) + Dragonet (2) -- failure (katana)
Knowledge (3) + Scales (4) -- failure (katana)
Knowledge (3) + Fortitude (6) -- failure (katana)
Knowledge (3) + Retribution (7) -- failure (long mace)
Scales (4) + Hatchling (1) -- failure (long mace)
Scales (4) + Dragonet (2) -- failure (long mace)
Scales (4) + Knowledge (3) -- failure (long mace)
Scales (4) + Diligence (5) -- failure (long mace)
Scales (4) + Fortitude (6) -- failure (katana)
Scales (4) + Claw (8) -- failure (long mace)
Fortitude (6) + knowledge (3) -- failure (long mace)
Retribution (7) + Dragonet (2) -- failure (long mace)
Retribution (7) + Knowledge (3) -- failure (long mace)
Retribution (7) + Scales (4) -- failure (long mace)
Retribution (7) + Diligence (5) -- failure (long mace)
Retribution (7) + Fortitude (6) -- failure (long mace)
Blue Dragon (9) + Longevity (13) -- failure (long mace)
Hording (10) + Knowledge (3) -- failure (long mace)
Hording (10) + Retribution (7) -- failure (long mace)
Fire Drake (11) + Hatchling (1) -- failure (long mace)
Fire Drake (11) + Blue Dragon (9) -- failure
Longevity (13) + Claw (8) -- failure (long mace)
Longevity (13) + Blue Dragon (9) -- failure (long mace)
Longevity (13) + Fiery Rain (12) -- failure (long mace)
Soaring (14) + Fiery Rain (12) -- failure (long mace)
Elemental:
Wind Walking (1) + Sparks (2) -- failure (all weapons)
Wind Walking (1) + Winter's Cloak (4) -- failure (long mace)
Wind Walking (1) + Tundra (6) -- failure (long mace)
Wind Walking (1) + Lightning (13) -- failure (long mace)
Sparks (2) + Wind Walking (1) -- failure (all weapons)
Sparks (2) + Earth (3) -- failure (long mace)
Sparks (2) + Winter's Cloak (4) -- failure (katana)
Sparks (2) + Static (5) -- failure (long mace)
Sparks (2) + Tundra (6) -- failure (long mace)
Earth (3) + Sparks (2) -- failure (long mace)
Earth (3) + Flaming Shield (9) -- failure (long mace)
Earth (3) + Swift Wind (10) -- failure (long mace)
Earth (3) + Stone (11) -- failure (long mace)
Winter's Cloak (4) + Wind Walking (1) -- failure (long mace)
Winter's Cloak (4) + Sparks (2) -- failure (katana)
Winter's Cloak (4) + Earth (3) -- failure (long mace)
Winter's Cloak (4) + Static (5) -- failure (long mace)
Winter's Cloak (4) + Tundra (6) -- failure (long mace)
Winter's Cloak (4) + Avalanch (8) -- failure (long mace)
Winter's Cloak (4) + Stone (11) -- failure (long mace)
Winter's Cloak (4) + Lightning (13) -- failure (long mace)
Static (5) + Tundra (6) -- failure (long mace)
Tundra (6) + Winter's Cloak (4) -- failure (long mace)
Tundra (6) + Avalanch (8) -- failure (long mace)
Avalanch (8) + Tundra (6) -- failure (long mace)
Flaming Shield (9) + Earth (3) -- failure (long mace)
Flaming Shield (9) + Flaring (7) -- SUCCESS (Bows; Imix)
Swift Wind (10) + Snow Storm (14) -- failure (long mace)
Tempest (12) + Wind Walking (1) -- failure (long mace)
Snow Storm (14) + Winter's Cloak (4) -- failure (long mace)
Snow Storm (14) + Swift Wind (10) -- failure (long mace)
Undead:
Graverobber (1) + Chilling Touch (2) -- failure (all weapons)
Graverobber (1) + Banshee (3) -- failure (katana)
Graverobber (1) + Ghast (6) -- failure (long mace)
Chilling Touch (2) + Graverobber (1) -- failure (all weapons)
Chilling Touch (2) + Banshee (3) -- failure (long mace)
Banshee (3) + Graverobber (1) -- failure (long mace)
Bone (4) + Graverobber (1) -- failure (long mace)
Bone (4) + Banshee (3) -- failure (long mace)
Bone (4) + Ghast (6) -- failure (long mace)
Bone (4) + Incarceration (11) -- failure (long mace)
Bone (4) + Unholy Constitution (13) -- failure (long mace)
Shade (5) + Graverobber (1) -- failure (long mace)
Shade (5) + Chilling Touch (2) -- failure (long mace)
Shade (5) + Banshee (3) -- failure (long mace)
Shade (5) + Bone (4) -- failure (long mace)
Shade (5) + Blood Bonding (8) -- failure (long mace)
Shade (5) + Gnawing (9) -- failure (long mace)
Shade (5) + Dark Energy (10) -- failure (long mace)
Ghast (6) + Graverobber (1) -- failure (long mace)
Blood Bonding (8) + Warlock (7) -- failure (long mace)
Dark Energy (10) + Blood Bonding (8) -- failure (long mace)
Seeking (12) + Graverobber (1) -- failure (long mace)
Unholy Constitution (13) + Bone (4) -- failure (long mace)
Warding (14) + Gnawing (9) -- failure (long mace)
Good thing I was saving my runes so far
Farseer Ulthrion
Angelic:
Holy Torch (1) + Guiding Hand (2) -- failure (all weapons)
Holy Torch (1) + Divination (4) -- failure (long mace)
Guiding Hand (2) + Holy Torch (1) -- failure (all weapons)
Guiding Hand (2) + Divination (4) -- failure (long mace)
Guiding Hand (2) + Blessed Strike (5) -- failure (katana)
Resolve (3) + Holy Torch (1) -- failure (long mace)
Resolve (3) + Guiding Hand (2) -- failure (long mace)
Resolve (3) + Divination (4) -- failure (long mace)
Resolve (3) + Blessed Strike (5) -- failure (long mace)
Resolve (3) + Last Rites (6) -- failure (long mace)
Divination (4) + Blessed Strike (5) -- failure (katana)
Divination (4) + Purity (14) -- failure (long mace)
Blessed Strike (5) + Guiding Hand (2) -- failure (katana)
Blessed Strike (5) + Divination (4) -- failure (katana)
Blessed Strike (5) + Heart (7) -- failure (long mace)
Blessed Strike (5) + Cleansing (8) -- failure (long mace)
Blessed Strike (5) + Spirit (11) -- failure (long mace)
Blessed Strike (5) + Falling Star (12) -- failure (long mace)
Crusader (13) + Spirit (11) -- failure (long mace)
Purity (14) + Flesh (10) -- failure (long mace)
Purity (14) + Falling Star (12) -- failure (long mace)
Purity (14) + Crusader (13) -- failure (long mace)
Demonic:
Petitioner (1) + Flickering (2) -- failure (all weapons)
Petitioner (1) + Dark Sage (5) -- failure (katana)
Flickering (2) + Petitioner (1) -- failure (all weapons)
Flickering (2) + Intimidation (10) -- failure (long mace)
Contract (3) + Intimidation (10) -- failure (long mace)
Dark Sage (5) + Flickering (2) -- failure (long mace)
Dark Sage (5) + Infernal Might (6) -- failure (long mace)
Infernal Might (6) + Dark Sage (5) -- failure (long mace)
Infernal Might (6) + Soul Stealing (7) -- failure (long mace)
Soul Stealing (7) + Flickering (2) -- failure (long mace)
Soul Stealing (7) + Dark Sage (5) -- failure (long mace)
Soul Stealing (7) + Infernal Might (6) -- failure (long mace)
Scrying (9) + Flickering (2) -- failure (long mace)
Scrying (9) + Contract (3) -- failure (long mace)
Intimidation (10) + Flickering (2) -- failure (long mace)
Intimidation (10) + Contract (3) -- failure (long mace)
Intimidation (10) + Gauging (4) -- failure (long mace)
Power (13) + Scrying (9) -- failure (long mace)
Infernal Celerity (14) + Anarchy (8) -- failure (long mace)
Infernal Celerity (14) + Demonhide (11) -- failure (long mace)
Infernal Celerity (14) + Power (13) -- SUCCESS (Spears; Lolth)
Draconic:
Hatchling (1) + Dragonet (2) -- failure (all weapons)
Dragonet (2) + Hatchling (1) -- failure (all weapons)
Dragonet (2) + Knowledge (3) -- failure (katana)
Dragonet (2) + Diligence (5) -- failure (long mace)
Dragonet (2) + Retribution (7) -- failure (long mace)
Knowledge (3) + Dragonet (2) -- failure (katana)
Knowledge (3) + Scales (4) -- failure (katana)
Knowledge (3) + Fortitude (6) -- failure (katana)
Knowledge (3) + Retribution (7) -- failure (long mace)
Scales (4) + Hatchling (1) -- failure (long mace)
Scales (4) + Dragonet (2) -- failure (long mace)
Scales (4) + Knowledge (3) -- failure (long mace)
Scales (4) + Diligence (5) -- failure (long mace)
Scales (4) + Fortitude (6) -- failure (katana)
Scales (4) + Claw (8) -- failure (long mace)
Fortitude (6) + knowledge (3) -- failure (long mace)
Retribution (7) + Dragonet (2) -- failure (long mace)
Retribution (7) + Knowledge (3) -- failure (long mace)
Retribution (7) + Scales (4) -- failure (long mace)
Retribution (7) + Diligence (5) -- failure (long mace)
Retribution (7) + Fortitude (6) -- failure (long mace)
Blue Dragon (9) + Longevity (13) -- failure (long mace)
Hording (10) + Knowledge (3) -- failure (long mace)
Hording (10) + Retribution (7) -- failure (long mace)
Fire Drake (11) + Hatchling (1) -- failure (long mace)
Fire Drake (11) + Blue Dragon (9) -- failure
Longevity (13) + Claw (8) -- failure (long mace)
Longevity (13) + Blue Dragon (9) -- failure (long mace)
Longevity (13) + Fiery Rain (12) -- failure (long mace)
Soaring (14) + Fiery Rain (12) -- failure (long mace)
Elemental:
Wind Walking (1) + Sparks (2) -- failure (all weapons)
Wind Walking (1) + Winter's Cloak (4) -- failure (long mace)
Wind Walking (1) + Tundra (6) -- failure (long mace)
Wind Walking (1) + Lightning (13) -- failure (long mace)
Sparks (2) + Wind Walking (1) -- failure (all weapons)
Sparks (2) + Earth (3) -- failure (long mace)
Sparks (2) + Winter's Cloak (4) -- failure (katana)
Sparks (2) + Static (5) -- failure (long mace)
Sparks (2) + Tundra (6) -- failure (long mace)
Earth (3) + Sparks (2) -- failure (long mace)
Earth (3) + Flaming Shield (9) -- failure (long mace)
Earth (3) + Swift Wind (10) -- failure (long mace)
Earth (3) + Stone (11) -- failure (long mace)
Winter's Cloak (4) + Wind Walking (1) -- failure (long mace)
Winter's Cloak (4) + Sparks (2) -- failure (katana)
Winter's Cloak (4) + Earth (3) -- failure (long mace)
Winter's Cloak (4) + Static (5) -- failure (long mace)
Winter's Cloak (4) + Tundra (6) -- failure (long mace)
Winter's Cloak (4) + Avalanch (8) -- failure (long mace)
Winter's Cloak (4) + Stone (11) -- failure (long mace)
Winter's Cloak (4) + Lightning (13) -- failure (long mace)
Static (5) + Tundra (6) -- failure (long mace)
Tundra (6) + Winter's Cloak (4) -- failure (long mace)
Tundra (6) + Avalanch (8) -- failure (long mace)
Avalanch (8) + Tundra (6) -- failure (long mace)
Flaming Shield (9) + Earth (3) -- failure (long mace)
Flaming Shield (9) + Flaring (7) -- SUCCESS (Bows; Imix)
Swift Wind (10) + Snow Storm (14) -- failure (long mace)
Tempest (12) + Wind Walking (1) -- failure (long mace)
Snow Storm (14) + Winter's Cloak (4) -- failure (long mace)
Snow Storm (14) + Swift Wind (10) -- failure (long mace)
Undead:
Graverobber (1) + Chilling Touch (2) -- failure (all weapons)
Graverobber (1) + Banshee (3) -- failure (katana)
Graverobber (1) + Ghast (6) -- failure (long mace)
Chilling Touch (2) + Graverobber (1) -- failure (all weapons)
Chilling Touch (2) + Banshee (3) -- failure (long mace)
Banshee (3) + Graverobber (1) -- failure (long mace)
Bone (4) + Graverobber (1) -- failure (long mace)
Bone (4) + Banshee (3) -- failure (long mace)
Bone (4) + Ghast (6) -- failure (long mace)
Bone (4) + Incarceration (11) -- failure (long mace)
Bone (4) + Unholy Constitution (13) -- failure (long mace)
Shade (5) + Graverobber (1) -- failure (long mace)
Shade (5) + Chilling Touch (2) -- failure (long mace)
Shade (5) + Banshee (3) -- failure (long mace)
Shade (5) + Bone (4) -- failure (long mace)
Shade (5) + Blood Bonding (8) -- failure (long mace)
Shade (5) + Gnawing (9) -- failure (long mace)
Shade (5) + Dark Energy (10) -- failure (long mace)
Ghast (6) + Graverobber (1) -- failure (long mace)
Blood Bonding (8) + Warlock (7) -- failure (long mace)
Dark Energy (10) + Blood Bonding (8) -- failure (long mace)
Seeking (12) + Graverobber (1) -- failure (long mace)
Unholy Constitution (13) + Bone (4) -- failure (long mace)
Warding (14) + Gnawing (9) -- failure (long mace)
Good thing I was saving my runes so far
Farseer Ulthrion
Last edited by Ulthrion on Wed May 11, 2005 6:17 pm, edited 12 times in total.
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Re: [SPOILERS] Runeword testing
All Armor Classes, 2 Sockets
Angelic
Holy Torch (1) + Guiding Hand (2) Failure
Guiding Hand (2) + Holy Torch (1) Failure
Demonic
Petitioner's (1) + Flickering (2) Failure
Flickering (2) + Petitioner's (1) Failure
Draconic
Hatchling's (1) + Dragonet (2) Failure
Dragonet (2) + Hatchling's (1) Failure
Elemental
Wind Walking (1) + Sparks (2) Failure
Sparks (2) + Wind Walking (1) Failure
Undead
Graverobber's (1) + Chilling Touch (2) Failure
Chilling Touch (2) + Graverobber's (1) Failure
[edit]
btw Ulthrion, I know you had/have at least complete runeword
Angelic
Holy Torch (1) + Guiding Hand (2) Failure
Guiding Hand (2) + Holy Torch (1) Failure
Demonic
Petitioner's (1) + Flickering (2) Failure
Flickering (2) + Petitioner's (1) Failure
Draconic
Hatchling's (1) + Dragonet (2) Failure
Dragonet (2) + Hatchling's (1) Failure
Elemental
Wind Walking (1) + Sparks (2) Failure
Sparks (2) + Wind Walking (1) Failure
Undead
Graverobber's (1) + Chilling Touch (2) Failure
Chilling Touch (2) + Graverobber's (1) Failure
[edit]
btw Ulthrion, I know you had/have at least complete runeword
Last edited by Phrozen Heart on Mon May 02, 2005 11:50 pm, edited 1 time in total.
If you want me to miss you, you have to GO AWAY first...
Re: [SPOILERS] Runeword testing
[quote=Phrozen Heart";p="222741"]
btw Ulthrion, I know you had/have at least complete runeword [/quote]
Unfortunately, I haven't seen a completed runeword . Could you PM me the correct one, so that I can try again?
EDIT: Thanks. Now to get those runes again (and hope that it's a weapon runeword, as I didn't pay attemtion to the story).
Farseer Ulthrion
btw Ulthrion, I know you had/have at least complete runeword [/quote]
Unfortunately, I haven't seen a completed runeword . Could you PM me the correct one, so that I can try again?
EDIT: Thanks. Now to get those runes again (and hope that it's a weapon runeword, as I didn't pay attemtion to the story).
Farseer Ulthrion
Last edited by Ulthrion on Tue May 03, 2005 12:17 am, edited 1 time in total.
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Re: [SPOILERS] Runeword testing
[sub][USS Columbia] - [NX-02][/sub]
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Well doneGrumbar, the Earthlord
Grumbar is a powerful deity, normally depicted in the art of his faith as an immense earth elemental with bulky, muscular arms and eyes that blaze like shimmering rubies. He represents stability and resistance to change, both typical properties of earth.
Every appearance of an earth elemental in the Realms is viewed as direct divine intervention by the followers of Grumbar. (Of course, it follows that enslaved earth elementals must be freed at any cost.) Grumbar is also said to send servant creatures from the Elemental Plane of Earth such as xorn, crysmals, khargra, or lava children to do his bidding or aid followers. Earthquakes are signs of his anger, and the location of a rich vein of metal, mineral, or gemstone ore is always viewed as a sign of his favor.
The Grumbarryn have a natural resistance to change, especially radical change. Important Grumbarryn followers, priest and warrior alike, are frequently portrayed in teaching stories and fables that argument the faithful's belief in the importance of resisting change. Grumbarryn doctrine also speaks of the holiness and absolute quality of oaths. Grumbarryn take oaths with extreme seriousness and would never break one upon pain of being cast out of the faith.
The eternal Grumbar is perfect and unchanging. Strive to be more like the eternal one, not to change or allow change to happen. One's given word is the bedrock upon which a stable society is built. To break an oath is to cause a crack in the foundation of civilization. Go forth and spread the word of Grumbar and show through your works the stability and safety he brings.
The holy symbol of Grumbar, a large ruby or sardonyx carved with Grumbar's symbol and incorporated into a ring or pendant, is always worn by Grumbarryn priests.
The Oath of Landwalking is a solemn promise undertaken by all members of the Grumbarryn faith upon entering the priesthood that forbids them from traveling through the air or by sea. Only in the most dire of circumstances would priests of Grumbar take to the enemy element of air. Travel over water is allowed only when the church would benefit as a result of the sacrifice.
Novice Grumbarryn are referred to as the Unspoken. Upon taking the Oath of Landwalking, they become full priests and are known as the Oathbound. Specialty priests of Grumbar are known as earthwalkers.
Grumbar occasionally ally with Geb, Garl Glittergold (a gnomish deity), Dumathoin The Keeper of Secrets Under the Mountain (a dwarven deity), Kurtulmak (a kobold deity), Ladugauer, Urogalan of The Earth and Death (a hafling deity) and Skoraeus Stonebones.
Amongst foes Grumbar count Akadi the Queen of Air Elementals and Urlden The Crawler Below (an evil Gnomish Deity).
If you want me to miss you, you have to GO AWAY first...
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Well you wanted to see what a completed word would look likeSelune is often called the Moonmaiden for her connection to the silver moon that orbits Faerun. She is the goddess of the moon and travelers. Her priests, called Silverstars, travel far and wide to help the oppressed and explore lost places. Silverstars are known for their open-minded tolerance and their hatred of bigotry
If you want me to miss you, you have to GO AWAY first...
Re: [SPOILERS] Runeword testing
Absolutely! =) I'll hafta go rune-hunting for awhile now, though, so I hope everyone else is hard at work figuring these out along with me...right?
[sub][USS Columbia] - [NX-02][/sub]
Re: [SPOILERS] Runeword testing
I've got a bit of an unfair advantage with this stuff, so I won't be posting all the stuff I got asap in order to let others share the fun
Two minor ones:
Undead - 2 socket helm - Andres Duvall - Chilling Touch - Banshee
Angelic - 2 socket shield - Waukeen - Divination - Holy Light
[quote=NX-02";p="222932"]
I'll hafta go rune-hunting for awhile now, though[/quote]
Collect gold and and a bit of vendor reduce items and visit Elminster in Las Vegas, easiest and fastest way of getting tons of runes.
Two minor ones:
Undead - 2 socket helm - Andres Duvall - Chilling Touch - Banshee
Angelic - 2 socket shield - Waukeen - Divination - Holy Light
[quote=NX-02";p="222932"]
I'll hafta go rune-hunting for awhile now, though[/quote]
Collect gold and and a bit of vendor reduce items and visit Elminster in Las Vegas, easiest and fastest way of getting tons of runes.
"Niemand darf mir glauben, wenn ich lache oder weine,
Niemand darf von Zukunft reden, denn ich sehe wirklich keine,
Nur wenn ich die Augen schließe geh' ich jedesmal zu weit:
Es ist nur eine Frage des Momentes und der Zeit."
- Samsas Traum "Scherben bringen Glück"
Niemand darf von Zukunft reden, denn ich sehe wirklich keine,
Nur wenn ich die Augen schließe geh' ich jedesmal zu weit:
Es ist nur eine Frage des Momentes und der Zeit."
- Samsas Traum "Scherben bringen Glück"
Re: [SPOILERS] Runeword testing
ya, that's where i get my runes from. i'll be adding a wedge of failed combos later when i get home from work
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Re: [SPOILERS] Runeword testing
WAUKEEN
Waukeen or The Merchant's Friend, rules over deals done above and below the table. She believes that merchantile trade is the best road to enrichment. She frowns upon destroying good trade goods, and favours those who propogate no malicious rumors that could harm someone's commerce.
Waukeen's faithful travel the world aiding merchants or staff temples in large cities that serve as moneylenders and change houses. Waukeenar believe in investing in any enterprise that has any chance of succeding.
ANDRES DUVALL
With the gift of immortality thrust upon him, Andres was once a fair half-elven bard. As a result of a terrible accident that occured during a conflicted meeting with Azalin, he became a lich. Though undead he still crusades on the side of good.
If you want me to miss you, you have to GO AWAY first...
Re: [SPOILERS] Runeword testing
no, but another trick is load up on gold find charms (small charms can have 40% GF) and gold find tempered items and sc ore over 5k a drop from normal mind flayers and i've had 52,000 gold in one bundle from a champion. =)
Hey - that's not a bad idea either =)
Might just try that - hafta sort thru the tempering items I've got for gold find first tho =P
Which, actually, reminds me of something - it occurred to me earlier (while going thru like 3 pages of tempering items =p ) that it would be a whole lot easier if the tempering items worked a bit like gems do - allowing you to "mute" up to the next level higher (lesser starfall orb, etc) - or even or even if they perhaps muted back into themselves (starfall orb + starfall orb = starfall orb with 4%, etc) to allow us to stack items that we plan to use all at once. I dunno if this is even possible, or worth the time for you modders, but it's just a suggestion either way.
Might just try that - hafta sort thru the tempering items I've got for gold find first tho =P
Which, actually, reminds me of something - it occurred to me earlier (while going thru like 3 pages of tempering items =p ) that it would be a whole lot easier if the tempering items worked a bit like gems do - allowing you to "mute" up to the next level higher (lesser starfall orb, etc) - or even or even if they perhaps muted back into themselves (starfall orb + starfall orb = starfall orb with 4%, etc) to allow us to stack items that we plan to use all at once. I dunno if this is even possible, or worth the time for you modders, but it's just a suggestion either way.
[sub][USS Columbia] - [NX-02][/sub]
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium
Re: [SPOILERS] Runeword testing
Especially when the starfall + starfall = 4% starfall ore involves the exact same amount of effort as transmuting two seperate ones to a tempered item. the only thing it'd do is save space, and thats hardly a premium as we have big stash =)
- Phrozen Heart
- Throne
- Posts: 9123
- Joined: Sat May 18, 2002 12:30 am
- Location: Sweet Pandemonium