NefEx v1.00 (build 070511)

Discuss applications of D2Mod (v1.10), NefEx (v1.11+), and PlugY, and post suggestions for future plugins.

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CorniI
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Post by CorniI » Mon Dec 10, 2007 5:47 pm

Ah ok, that remove's one point from my ToDo, testing NefEx with wine (my plugin is crashing anyway, and i would not see if the crash is caused by NefEx or my crappy edit :D)
Last edited by CorniI on Mon Dec 10, 2007 5:55 pm, edited 1 time in total.
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Post by GuyAskingQuestion » Mon Dec 10, 2007 11:55 pm

Well I was using the newest build that was Ubuntu specific, so it might be worth testing it on other versions of Wine; although, Nef told me there should be no issues running Nefex under Wine.

Could this plugin be better than my groundbreaking efforts?
http://www.tech-rant.com/Downloads-req-getit-lid-69.htm
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Re: NefEx v1.00 (build 070511)

Post by Otaru » Fri Jan 18, 2008 6:32 pm

I am a newbie on this Forum and on Modding XD ( 1st Post here ).

Well , you said you wanted testers , I don't know how to test exactly but I tried XD...

I can see the potential of this program , I really like it and it can help many modders I think XD , I tried to test a little with what I got so here are the results :

Apparently no error / conflicts messages from the NefEx Log with many tries...

Loaded all "Plugins" without problems , also showed the HP / MP Values like the UIExtensions said XD...

Tested on Windows XP Professional SP2 , Diablo II 1.11b , no Plugy ( obviously XD ).


Thank you for everything XD.
Last edited by Otaru on Thu Jan 24, 2008 8:34 pm, edited 2 times in total.

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Post by Necrolis » Fri Jan 18, 2008 6:53 pm

D2loader is banned on this board so i suggest this is the LAST time you mention it
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Re: NefEx v1.00 (build 070511)

Post by Otaru » Thu Jan 24, 2008 8:35 pm

Ok , got it , I should have thought about that XD...

Edited and removed it and will never mention it again XD.

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Post by Nefarius » Sat Jan 26, 2008 12:11 am

[quote=Borgin";p="358288"]Like I told you before, Vista is giving me some issues with NefEx, and I still can't figure out to get rid of the "hGAME = null" error message in the NefEx log. Running under Administrator doesn't help, neither does a clean install of D2 (hardly thought it was necessary but I gave it a go). I doubt it's a problem with NefEx and more likely a problem with Vista, like you explained via PM, but I thought I would share this info with the public. I will continue to get it working, but it's probably just because I'm stupid. So maybe I should leave it alone. :)

--Borgin[/quote]


Try making it run as admin, and see if that helps, we encountered a similar issue with Vista during our internal tests of MetalStorm and it solved the problem there.
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Re: NefEx v1.00 (build 070511)

Post by cla$$ics » Sat Jan 26, 2008 2:17 am

so. tested it under windows xp professional, no plugy. Works. Only tried the 'always show HP/MANA' plugin. Works fine. Now, I have my own little bit of suggestions for you nefarious, for plugins.

*1: Arena plugin. When you kill specific superuniques, they drop items, that when cubed, provide a red portal to specific areas, or Arenas. Should be configured through an ini, in this format:

Code: Select all

UM1: (superunique ID)
UI1: (misc.txt ID)
UA1: (map ID in levels.txt)
UM2: ("")
UI2: ("")
UA2: ("")
up to 255. Like for Griswold, you could make a Zombie Arena, Bishibosh, a Fallen Arena, etc.
*2: Hellforge II Quest. Adds the Hellforge quest cut from Diablo 2 Final. add new QJ icons, and keep hellforge hammer from Hephasto. Quest begins immediately after you kill Diablo. Diablo drops soulstone. Tyrael gives Diablo's soulstone and hellforge hammer if you lose both of them. Voice redubbing might be needed.
*3:Skill PT/Stat PT plugin: Configure amount of Stat Points and Skill points gained per level and quest reward.
*4: Super Hireling plugin: Configure hireling max level, experience, life gained per level, mana gained per level, stats gained per level, resistances gained per level, and stamina gained per level through tabbed TXT files.
*5: Uber Quest/World Event plugins: Enable Uber Quest and World Event for singleplayer.

All in all an impressive piece of work.[/code]

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Post by Borgin » Thu Feb 14, 2008 6:42 pm

[quote=Nefarius";p="374201"][quote=Borgin";p="358288"]Like I told you before, Vista is giving me some issues with NefEx, and I still can't figure out to get rid of the "hGAME = null" error message in the NefEx log. Running under Administrator doesn't help, neither does a clean install of D2 (hardly thought it was necessary but I gave it a go). I doubt it's a problem with NefEx and more likely a problem with Vista, like you explained via PM, but I thought I would share this info with the public. I will continue to get it working, but it's probably just because I'm stupid. So maybe I should leave it alone. :)

--Borgin[/quote]


Try making it run as admin, and see if that helps, we encountered a similar issue with Vista during our internal tests of MetalStorm and it solved the problem there.[/quote]
I had already tried that. Then again, my computer has issues with everything related to D2 lately. Sorry I can't be of more assistance; maybe once DR is out, I'll work on a NefEx mod. ;)

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Re: NefEx v1.00 (build 070511)

Post by Kuss » Sat Jun 27, 2015 3:27 pm

Does this run on 1.13?

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Re: NefEx v1.00 (build 070511)

Post by kingpin » Sat Jun 27, 2015 4:30 pm

Kuss" wrote:Does this run on 1.13?
I doubt it does, as far as I know it's coded for 1.11

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Re: NefEx v1.00 (build 070511)

Post by Kuss » Sat Jun 27, 2015 4:33 pm

kingpin" wrote:
Kuss" wrote:Does this run on 1.13?
I doubt it does, as far as I know it's coded for 1.11
So kingpin, what do you suggest?
I mean there's not much of a difference from 1.11 to 1.13, let me check a second. Ok yeah, patch 1.12 was that no-cd thing and 1.13 added respec and fixed some bugs (and some little balance changes)

I guess playing in single player with 1.11 is not a big deal, right?

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Re: NefEx v1.00 (build 070511)

Post by kingpin » Sat Jun 27, 2015 6:28 pm

Kuss" wrote:
kingpin" wrote:
Kuss" wrote:Does this run on 1.13?
I doubt it does, as far as I know it's coded for 1.11
So kingpin, what do you suggest?
I mean there's not much of a difference from 1.11 to 1.13, let me check a second. Ok yeah, patch 1.12 was that no-cd thing and 1.13 added respec and fixed some bugs (and some little balance changes)

I guess playing in single player with 1.11 is not a big deal, right?
it's what you prefer,

I prefer myself 1.10 as for myself I know 1.10 in and out. Not much changed between 1.10 to 1.13 anyway. so what you choose to use, is what you feel most comfortable with.

In 1.11 you get nefex, in 1.10 you get d2mod.

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Re: NefEx v1.00 (build 070511)

Post by Kuss » Sat Jun 27, 2015 7:01 pm

Thanks Kingpin. I have two more questions if you don't mind me bothering you more (sorry, it's just that I'm new to these things and lots of info are from old thread and a lot of links are dead):

- Do I need to use the 1.11 txt files? Or can I use the 1.13 I already have?
- Is respec possible in 1.11? (I guess yes since mods did it, but I'm not sure)

Thank you

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Re: NefEx v1.00 (build 070511)

Post by kingpin » Sat Jun 27, 2015 7:31 pm

Kuss" wrote:Thanks Kingpin. I have two more questions if you don't mind me bothering you more (sorry, it's just that I'm new to these things and lots of info are from old thread and a lot of links are dead):

- Do I need to use the 1.11 txt files? Or can I use the 1.13 I already have?
- Is respec possible in 1.11? (I guess yes since mods did it, but I'm not sure)

Thank you
You can use 1.13 text files, if any is changed between versions it's only minor.

Respec requires ce to accomplish. It's not hard if you into ce.

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Re: NefEx v1.00 (build 070511)

Post by Psycrono7 » Sun Aug 27, 2017 1:12 pm

Where is the new download of nefex?
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Re: NefEx v1.00 (build 070511)

Post by luoxiaodi » Mon Jan 06, 2020 2:59 pm

When I click: Nefex v1.00 (build 70511) - dload.php?action=file&file_id=1468

opened with: The requested page could not be found.

Would you send it to my Email had@yeah.net ?

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Re: NefEx v1.00 (build 070511)

Post by Necrolis » Mon Jan 06, 2020 3:42 pm

luoxiaodi wrote:
Mon Jan 06, 2020 2:59 pm
When I click: Nefex v1.00 (build 70511) - dload.php?action=file&file_id=1468

opened with: The requested page could not be found.

Would you send it to my Email had@yeah.net ?
You'll find all the needed files here:
downloadsystemcat?id=129
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Re: NefEx v1.00 (build 070511)

Post by Conqueror » Tue Jan 07, 2020 4:26 am

Necrolis wrote:
Mon Jan 06, 2020 3:42 pm
luoxiaodi wrote:
Mon Jan 06, 2020 2:59 pm
When I click: Nefex v1.00 (build 70511) - dload.php?action=file&file_id=1468

opened with: The requested page could not be found.

Would you send it to my Email had@yeah.net ?
You'll find all the needed files here:
downloadsystemcat?id=129


Excuse me, by chance you won't have Extended objects of 1.10? I can't find it on Phrozenkeep :(

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Re: NefEx v1.00 (build 070511)

Post by luoxiaodi » Tue Jan 07, 2020 7:57 am

Thanks, I downloaded it and read Readme.txt.
What is it's function?
Use it for what?

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Re: NefEx v1.00 (build 070511)

Post by Necrolis » Tue Jan 07, 2020 10:51 am

Conqueror wrote:
Tue Jan 07, 2020 4:26 am
Necrolis wrote:
Mon Jan 06, 2020 3:42 pm
luoxiaodi wrote:
Mon Jan 06, 2020 2:59 pm
When I click: Nefex v1.00 (build 70511) - dload.php?action=file&file_id=1468

opened with: The requested page could not be found.

Would you send it to my Email had@yeah.net ?
You'll find all the needed files here:
downloadsystemcat?id=129


Excuse me, by chance you won't have Extended objects of 1.10? I can't find it on Phrozenkeep :(
What does this have to do with NefEx? Next time please make a separate topic. You can find the ext objects plugin here: downloadsystemcat?id=108&start=15
luoxiaodi wrote:
Tue Jan 07, 2020 7:57 am
Thanks, I downloaded it and read Readme.txt.
What is it's function?
Use it for what?
Its a dll injection system as explained in the first post...
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