and as a reward they shall be named after you.
Whoever can obtain all eight Hidden Treasures will be offered
the chance to design his own Set.
Read the readme before patching!
-reworked Damage Augmenter (Strength of the Ancients, Vigor of the Ancients and Iron Skin dont need Damage Augmenter anymore)
-removed Barbarian Passive
-fixed Maul Synergies
-improved Synergies for Shockwave, Hunger(20%) and Maul(20%)
-changed SWearbear to be a Druid Skill (added 6 Dummy Skills for other classes), added skillicon
-changed the FoH skillrequirements, no longer requires Hyno Blast.
-reduced the manacost of Bone Wave, Multishot and Poison Nova by approximately half
-increased damage for vampires from (0,0,1,2,3,3 per lvlrange to 1,1,2,3,4,4)
-reworked revieve code, playability should be much higher now
-added dragonflight animations
-nerfed timestop and added a castdelay, also changed the castoverlay
-nerfed explosions caused by immolations fireballs
-nerfed creeping doom by about 10% less damage on lvl 20
-buffed ravens, they get a 5% base chance for open wounds and are now affected by auras
-fixed protection from evil, now works as intended
-buffed druid creepers, they attack slightly more often now
-added fixes for various Vanilla bugs
-fixed Inner Sight -% Damage Reduce, technically it is working as a curse now, so it can overwrite or
be overwritten by such
-fixed Sway Defense%, removed Snynergies
-attempted to fix the manaburn bug
-fixed a bug in shadow masters attack behaviour
-fixed mercenary running animation
-fixed UI background
-fixed various strings
-disabled wisdom and identify scrolls, keys, stamina, antidote and thawing pots to drop after Normal difficulty
-disabled all throwing pots to drop after Normal difficulty
-reduced droprate for health/mana pots in Nightmare (~50%) and Hell difficulty (~70%)
-disabled normal gems to drop after Nightmare difficulty
-lowered the chance to drop arrows and bolts, but increased the chance to drop rare and unique versions (in Nightmare and Hell)
-slightly increased the chance to drop higher tier weapons/armors
-limited another tier of low level affixes for armors and wepaons to a certain lvl range, will slightly improve magic/rare drops in Nightmare and Hell
-Kanji runes needing only 1 crystal instead of 2 (except God and Heaven runes)
-added 112 new jewelry graphics and replaced all old ones
-added 8 Hidden Treasures, they already spawn with the forged flag and can't be unforged
-added Hellfire Torch (Diablo in Hell Act4 has a higher Chance for dropping it)
-replaced a few diablo 1 item gfx
-removed the tokenizer
-Items will now show how many Tinkerpoints are left
-lowered the chance for several less wanted Oskill suffixes to spawn
-changed ctc suffixes to be a little more steady and higher
-added ctc suffixes for Decrepify, Lower Resist and Pierce Flesh and Bone (all curses are also now on their own suffix group)
-all ctc curses suffixes can now only spawn on weapons
-Lower Resist and Pierce Flesh and Bone are less likely to spawn than the other two
-magic and rare armors can now spawn with 2 all skills and 1-2 char skills
-armors can now roll a higher enhanced defense roll
-added a new group of prefixes for armors (find out yourself)
-replaced a few baseitem gfx
-added a new suffix for jewels which adds Splash Damage on Attack
-tweaked some armor prefix chances/lvl req
Higher level rare javelins will now spawn with replenish once again
A new charm has been added called the Killcounter
-The Killcounter can be forged with 2 Maple Leaves + a perfect gem (PG). Use a Ruby/Sapphire/Amethyst or Emerald to get a bonus to your Vitality, Energy, Strength or Dexterity respectively, the Maple Leaves will be LOST if you unforge your Killcounter
-lowered CtC Splash Damage on Jewels to 5/10/15%, while 5/10% can spawn on rare jewels, 15% can only spawn on magic jewels
-Rerolls accept now Gem Cans. This works for every Rare/Magic Weapon/Armor part ( except the norm quality Axe for now )
Rare Weapon/Armor + 2 Flawless Gems ( -58 Points in selected Gem Color ) = Rerolled Rare Weapon/Armor
Eth Rare Weapon/Armor + 2 Perfect Gems ( -486 Points in selected Gem Color ) = Rerolled Eth Rare Weapon/Armor
Magic Weapon/Armor + Flawless Gems ( -29 Points in selected Gem Color ) = Rerolled Magic Weapon/Armor
Eth Magic Weapon/Armor + 2 Blemished Gems ( -162 Points in selected Gem Color ) = Rerolled Rare Weapon/Armor
-Weapon/Armor/Misc ( no Runewords ) + tp + magic eraser ( page 1 ) = removes Knockback from item
-added Gold Pickup.dll (thanks to MW95)
-added a Buff/Debuff Overlay (all shrines share the same skillicon)
-replaced the MercMod.dll with the ExtendedMerc.dll, which should fix the following bug:
"If you give them the 2nd sword, it's lost forever",
however this limits the act5 merc to 1 1h/2h sword and he wont be able to wield shields anymore
-removed all char/inv color transformations from affixe/uniques and sets
-added 21 new pots to color items in whatever color you like
-added a new Unique charm which will display all kills correctly. Monsters with a level of 30 or lower than you wont count towards kills.
This also replace the kill/death display on the attack skill
-enabled defense while running
-removed the expcap of two screens while in a party
-gamble screen should be always full now
-added the gamble.exe
-increased Tome of Townportal to a total of 500
-increased Tome of Identify to a total of 500
-increased all Weapons with Quantity to a total of 1000
-changed Replenish Quantity and Durability to 1 per 4 frames
-you won't be able to max out skills until level 95, on the upside the
maxlevel is increased by 1 for every skill once you reach level 100
reworked parts of the User Interface
-renamed two area's in act 5 to give credits to Tsuru and Perfect Cell
-Act1 Hirelings can now use crossbows
- Remove Sprite Limit
- TCP/IP Delay fix - Hyperjoin Multiplayers
- More informations on the /FPS chat command
- COF Cache Memory -> Increased from 2 Mb to 20 Mb.
- Sprite Cache Memory -> Increased from 67 Mb to 250 Mb.
- CelData Cache Memory -> Increased from 0,5 Mb to 5 Mb.
- CPU Infinite loop bug fix - CPU load drops to 1% or less on newer computers
- Fix Item lost and Remove corpses
Added the D2AnniversaryUIPlugin by Lurix. To disable remove the PANEL folder in Data\Global\UI.
Added a new Font by thanosdk. To disable remove the font folder in Data\Local.
Added parts of the HU Improved FX MKII by PureRage. To disable remove the levels.txt in Data\Global\Excel.
Included Ogodei's Autumnal Theme for the current patch. To disable remove the folder Tiles in Data\Global.
madbrahmin, Lastcorpse, Lurix, SpiKe,
thanosdk, PureRage, MnW95, Ogodei,
ocarinas, Dav92, Fog, Sky, Thaison,
Created a git-hub project. Newest version can be always found there.
Join the Eastern Sun Rises Discord Server