Diablo 2 mods
 


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PostPosted: Mon Dec 04, 2017 12:47 am 
 Post subject: Re: [Tool] D3TexConv
 
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Joined: Mon Dec 04, 2017 12:28 am
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Has there been any update to this? it crashes on some tex files. Looks like only files suffixed with autoNM, so maybe not an issue. Anybody know what autoNM files are for?

Quote:
Invalid Texture Format!

Assertion failed: false, file C:\Users\Necrolis\Documents\Code\D3TexConv\main.cpp, line 109

This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.


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PostPosted: Mon Dec 04, 2017 1:30 am 
 Post subject: Re: [Tool] D3TexConv
 
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I haven't actually updated this since beta, however I know people have extracted all the RoS textures without issue bar the cubemaps.

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