No Townportals in D3??

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<t>Is it good to not have townportals in D3?</t>

Yes, Townportals are for chickens anyway!
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52%
NO! Omg do they want me to die all the time?
31
48%
 
Total votes: 64

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gogodanny
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No Townportals in D3??

Post by gogodanny » Tue Sep 23, 2008 6:58 pm

According to a late interview they intend of having no more TPs in Diablo 3 (only got a german source *sry*)

what do you guys think of a game without townportals?
Last edited by gogodanny on Tue Sep 23, 2008 7:00 pm, edited 1 time in total.

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Post by Hans » Tue Sep 23, 2008 7:34 pm

I think it would be good as long as the WP's are not too far apart. The Town Portals made it too easy to survive. Ran out of potions, open TP and restock. Weapon broke or ran out of ammo, open TP and repair and reload.
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Post by DemonicAngel » Tue Sep 23, 2008 7:52 pm

It seems like a lot of D3 sounds different from previous Diablo's, but might end up being fun if Blizzard does it right.

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Post by Hans » Tue Sep 23, 2008 10:35 pm

Likely when D3 is released it will be 10 years since D2 was released. I expect to see a big difference in the game. I just hope that the single player will be the same as the bnet version. I did not like that the single player was left out for some of the runewords and other features. I also hope that it will be modable.

Some of the features I have seen so far and or read from Jay Wilson looks very interesting. Hopefully they hire some of the mod makers from here to help with some of the content.
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Re: No Townportals in D3??

Post by Voragoth9 » Wed Oct 01, 2008 6:58 am

TP's were way to easily exploited, like a built in cheat... I am for restricting them.. removing them is a bit harsh... there is talk of a "checkpoint" system so people wouldn't spawn in town when they do die.

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Post by Hans » Wed Oct 01, 2008 4:26 pm

I do not like the idea of a check point. I think it is better to have more way points if it is needed.

If characters are not going to be spawned in town after death, they should be spawned where they died. I think the character would summon with their normal gear (no corpses), and the monsters would be fully healed.
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Post by Metropolis Man » Wed Oct 01, 2008 4:45 pm

Hans";p="402708" wrote:If characters are not going to be spawned in town after death, they should be spawned where they died.
But, maybe from a coding standpoint, that's much more difficult to accomplish then checkpoints. I have no idea.
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Post by Hans » Wed Oct 01, 2008 5:53 pm

I do not think it would be to difficult since the game will know where the character died.
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Re: No Townportals in D3??

Post by Metropolis Man » Wed Oct 01, 2008 6:03 pm

But, if you died and the game immediately threw you to where you died — what about the surrounding monsters? It makes sense that you start again from a "safe area" like the waypoints are in D2. For the most part, when you go to a waypoint, you're safe to collect your thoughts, cast buffs, and then move on. So, the checkpoints will undoubtedly be safe areas with no monsters in the immediate screen.
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Post by Hans » Wed Oct 01, 2008 7:07 pm

You will have your normal gear equipped when respawned. Maybe put a short timer that you can not damage any monsters or be targeted from monsters. I am thinking about a 2-5 second timer.
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Re: No Townportals in D3??

Post by jwest88 » Tue Oct 14, 2008 1:35 am

I saw an interview like that recently, but I don't know if its the same.

Everyone on Diablo fans started saying that they won't be in it, but all the interview said about it that I read was that they want to find a better way
to do it.

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Post by FoxBat » Tue Oct 14, 2008 10:44 am

Hans";p="402708" wrote:I do not like the idea of a check point. I think it is better to have more way points if it is needed.
I don't think Blizzard wants to stick multiple waypoints on each level of a single dungeon. I wouldn't either.

A big pro of TPs in multi was the ability to jump in a game and join up with people. That aspect they want to keep in some fashion. Using them as checkpoints was kinda flawed, in that you could put them anywhere, but were punished with an extreme walk if you forgot to put one up when dying.

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Re: No Townportals in D3??

Post by Desocupado » Tue Oct 14, 2008 11:23 am

The best answer would be:
Fixed spot tps, or not miss-able, think of cold plains.

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Re: No Townportals in D3??

Post by gogodanny » Tue Oct 14, 2008 3:28 pm

actually I would like to see something like a "no tp" rule as it just supports rushing. rushing was what broke D2 in the long run (as well as hacking, botting and duping).
Additionally no tps supports party play and as there is no more PKing due to upcoming restrictions thats a good idea.
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Re: No Townportals in D3??

Post by D2 MOD player » Sun Oct 19, 2008 8:58 am

I don't see any reason to remove teleports. I think the ability to teleport to town anywhere you are is a very good thing. It's annoying when your inventory is full and your playing another 20 minutes just to get the ability to get back to town leaving a stream of 50+ items on the ground or backtracking to where you can go back to town and losing good gameplay time and instead running around doing nothing. Now before everybody goes berserk and tries to PK my avatar let me explain (it wouldn't be that bad since he's dead already).

There are many great ways of putting restrictions on Town Teleport without making a game exploit where you can always survive by just going back to town in the middle of when Diablo was going to slice you in half.
Rule: You can only town teleport after the completion of an event or there is no action on the screen. That means in a big boss encounter you stay where you are for the duration or until you are dead. When on a normal map with normal monsters, just kill the current monster pack, then teleport back.

As far as leaving your dead body. I think other games have since shown going to retrieve your own body just to get your gear back is a bit contrived at the best. In Titan Quest your penalized for several minutes on new experience gained for instance, there are tons of other penalties that don't frustrate a player so much. It's ok to die alot even, as long as it doesn't stop the flow of gameplay. That way the game can be harder but nobody will complain and can just get right back into the action. Then hardcore gamers will be more satisfied it's a real challenge to avoid death, and casual players can just keep wacking away just after dying.

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Post by DemonicAngel » Sun Oct 19, 2008 12:44 pm

Well, that's where Blizzard had to make the decision. They want you to have to pick and choose what is important to keep and what isn't really important enough to carry.

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Post by Orphan » Thu Oct 30, 2008 5:14 am

[quote=FoxBat";p="403663"]
A big pro of TPs in multi was the ability to jump in a game and join up with people. That aspect they want to keep in some fashion. Using them as checkpoints was kinda flawed, in that you could put them anywhere, but were punished with an extreme walk if you forgot to put one up when dying.[/quote]

Going from memory, in Hellgate London you could create a TP for your party members, so they can jump to where you are. This was different to the recall things that allowed you to jump back town in much the same fashion as TP's in D2. I think if they kept an ability similar to the former, then not having the latter wouldn't be big deal for me.

Another good idea would be to remove town portals for hardcore, but keep some form of it in softcore. That would make things abit more exciting in HC, knowing that you can't just skip back to town when things look rough, and that you might need to plan ahead abit (do I have enough ammo for the next area?...better get more..).

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Re: No Townportals in D3??

Post by Likalo » Sat Nov 01, 2008 5:18 am

As a hardcore player, I often got killed by a Hack named TPPK... :(

For this, TP made the game harder, but easier in the same time because of the "death escape" and of the game rush that they "fixed" in 1.10... But then it's only bad thing!! :P

In my opinion, Blizz should take off TP or if they keep them, they should modify them... Now that's their turn to choose how... :twisted:
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Re: No Townportals in D3??

Post by evilsnack » Sat Nov 22, 2008 8:24 am

The dumb part about TPs is that their problems aren't that hard to fix. TPPKing can easily be fixed by expiring any player spells when that player steps through a TP, or by allowing players to go hostile only when all affected players are in town.

Rushing can be curtailed by requiring that a player get to an area on foot (or whatever method was intended by the game designers) before being able to use a TP to that area. It also could be stopped dead by allowing players only to enter games in which the quests they have completed have already been done. For instance, if you've killed Meph in normal, you can't enter any normal game in which Meph has not been killed.

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Re: No Townportals in D3??

Post by cla$$ics » Sun Nov 30, 2008 10:58 pm

I agree that rushing is a bad thing.
I also think that players on the same party can only use each others TPs if they are the same level, or they are on the same stage of a quest.

Hypothetically speaking:
So lets say theres Bob and Bill, Barbarian and Wizard, resectively. And lets put the Tainted Water quest back into D3. Bob enters the tainted water supply area and makes a TP, but Bill hasn't entered the tainted water supply area yet. So Bill can't enter the TP.
Although done for our needs, mod-makers should like these changes, too.
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Post by DemonicAngel » Mon Dec 01, 2008 3:23 am

They're not taking TPs out because of multiplayer.

They're taking out because it made the game easier, because even in single player you could just keep rushing and going through portals until you beat whatever it was you were fighting.

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Post by stingray » Wed Jul 15, 2009 10:39 am

I don't like tp's there were a lot of bugs hacks and cheats that could be used with em. Just get rid of them and the wp thing doesn't sound very bad, you'll only have to walk a minute or two instead of twenty.
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Re: No Townportals in D3??

Post by awseasdf » Tue Aug 25, 2009 7:39 am

Possible solution is to have TP only areas, for instance in D2 field maps there is usually a small connecting area joining the 2 larger areas. This area could be designated as a TP area, thus making going back to town and restocking, selling loot, or whatever else you feel like doing in town easier. While not giving the advantage of escaping from a mob that is about to kill you out in the field. Combine this with the way point system already used in D2 and it shouldn't be too much of a problem with having access to town. If they add way point after each area there wouldn't be a need for portals anyways in this situation.

For dungeons and such, having a complete restriction on portals would be fine with me. It was already mentioned in a previous post, and I agree. It would add another dimension to the game, you have to make sure you are prepared, if you are not, well you might have to learn from your mistake. :firedevil: <-- Evil smiley

As for the rushing aspect of it, if they wanted to prevent that. All they would need to do IMO is make the portal only usable by the creator, though I doubt rushing is the reasoning behind the removal of portals.

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Re: No Townportals in D3??

Post by DemonicAngel » Wed Aug 26, 2009 1:34 pm

Possible solution is to have TP only areas, for instance in D2 field maps there is usually a small connecting area joining the 2 larger areas.
Or they could take out TPs entirely and just stick WPs in those areas when they want you to be able to go back.

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Re: No Townportals in D3??

Post by Kieran » Mon Sep 14, 2009 11:13 am

I think a good idea would to remove the Diablo 2 method of "TPS" but implement something else.

- For Joining Up With A Group
Players can summon other players to where ever they are "timer to summon"

-For Getting Back To Town (Foods Ready)
Finish clearing the area you are in (monsters) then have the ability to jump back to town (Note: you will require a summon to get back - this stops using the old system of hit town/heal return)

About rushes I don't generally think they was a bad thing (depending how you look at it) I mean the game was 10 years old it would have been seriously frustrating to have to play from 1 upwards the LONG way just to make a PvP Character..who wants to play the same pvm over and over and over and over and over and over and over and over and over (this is how boring it gets) and over and over..you get the idea.

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