thanks for the response. I noticed that the hatred rune formula doesn't work. Tried it multiple times in different bows. Also, vitality,intelligence,wisdom and might stats seem wasted on hirelings (at least vitality and intelligence have no effect). With how strong the mobs are, it would be nice if my hirelings lasted a little bit longer. Especially the melee ones. Unless i equip them with the strongest weapons, they do almost no damage.
would be nice if quests gave rewards. Most quests don't give rewards. You friggin kill the main boss of act 1, save entire cities, and all you get it "wow thanks, now hurry to the next act"
You save the town from eternal darkness and what do you get? nothing. At least i didn't get anything. The only rewards i got till now (currently in the middle of act 3) - 1 skill point, 1 amulet that i am not using, some discount with merchants in act 2(?), 20 hp permanent boost.