The Ritualist in version 6.00

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Xaphan
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The Ritualist in version 6.00

Post by Xaphan » Wed Oct 05, 2016 5:09 pm

Hello everyone,

Today, I would like to talk a bit about the ritualist rework for version 6.00.

The main theme around this character will not change, but my goal is to take more advantage of this theme than in previous versions. The spells of the ritualist weren't that unique, and pretty basic, it was like playing a sorceress and dident feel any different from her. Let's see how this will change :

The ritualist can deal (like any other classes in version 6.00) 4 different damage types :
The Dream mastery allow him to deal lightning and magic damage
The Time mastery allow him to deal cold and physical damage

The ritualist is a character that is designed to play around spirits, and magically improvements of him or his allies weapons. based on that statement, each mastery follows the following pattern :
- 6 Damage skills, including 3 of each element
- 2 Binding rituals
- 2 Weapon spells

Damage skills are more or less like any others in the game. No too much to say there, but they are your main source of damage (obviously)

Binding rituals are spirits the ritualist can call and force to follow him, protecting himself and his allies, or weakening ennemies. Unlike in version 5.xx, the spirits the ritualist call can move, but they do not attack. They are like the famous Oak sage from the druid in the original game.

Weapons spells are like enchantments, but can be cast both on the ritualist himself or his allies. There is a choice to be made, because one target of such aspell can only be affected by one weapon spell. Weapons spells can be both offensive or defenssive, allowing the ritualist to adapt to many situations easily.

His capacities make the ritualist a nice character to play solo, but even more interresting in multiplayer. I hope you will like the new ritualist once you will be able to test it ;)

Here is the current spells for the Dream mastery :

Image
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Lightning spells :
- Lightning arc : Cast a lightning that goes forward and pierce foes. Each time it pierce a foe, release a small electric nova. Upgrade : more lightning released.
- Spirit rift : Open a rift at selected location that explode into a big electric nova after one second. Upgrade : Stun foes.
- Dream sentry : Release a non-moving sentry that cast lightning toward nearby targets. Up to 3 sentry can be active at a time. Upgrade : Can cast more lightning before disapearing.

Magic spells :
- Angry spirit : Fast moving spirit that release many souls on hit. Upgrade : Stun foe as well as nearby ones when the spirit explode.
- Souls dancing : Many souls spin arround you and deal damage to any foe between thems and you. Upgrade : Increased duration.
- Vengeful spirit : Slow moving spirit releasing souls in a spiral while moving. Release fast moving souls toward nearby foes when it hit an ennemy. Upgrade : Release more souls when it hit a foe.

Binding rituals :
- Soothing : Spirit that reduce attack speed of foes under its effect. Upgrade : Foes affected have more chance to miss with attacks.
- Shelter : Spirit that give you and allies life regeneration. Upgrade : Also increase elemental resistances.

Weapon spells :
- Spectral weapon : Increase mana of wielder of the weapon. Upgrade : Also increase it's lightning and magic skills damage.
- Vital weapon : Increase life of wielder of the weapon. Upgrade : Give health to the wielder each time he kill a foe.

This may change before release, as always, but I like it for now.

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