posion damage

Information and updates for the Seasons After mod. If you have any questions or suggestions for the mod, please post them here.

Moderators: Har'lea'quinn, enq

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kremboss7
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posion damage

Post by kremboss7 » Wed Jul 02, 2003 5:10 pm

hallo

first, i would like to say SA is a great mod keep the good work enq.
I started an asn long ago, and tried to make venom my main skill with poison stuff.
the problem is that almost every creature in the game is psn immune!!
i know you want to make it "undead immune to poison" cuz its logical, but its make my char useless.
may be you could just make them very high resistence or something?
ill add idea if i will have one.

thanks in advance

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enq
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Re: posion damage

Post by enq » Thu Jul 03, 2003 8:53 am

I'll think about it ;)

Generally I tend to suggest not having a charcter built around a skill that only does one type of damage - just for variation.

If I did change it undead would still have very high poison resistance - around 90% or so.
I have got ideas for balancing undead a bit better - see this thread.
I think I will add this idea in the next version - though it will take time to create all these new items (about 600 or so!) but I figure that they will add a little something extra :D

Basically I'd quite undead to be special and require special weapons to kill them.
Last edited by enq on Thu Jul 03, 2003 8:55 am, edited 1 time in total.
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kremboss7
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Re: posion damage

Post by kremboss7 » Thu Jul 03, 2003 5:06 pm

the idea with the weapons sounds really good.
I had some ideas for the mod, ill add them soon.

thank you for considering the poison thing . :mrgreen:
\m/

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enq
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Re: posion damage

Post by enq » Mon Jul 07, 2003 12:18 pm

I always consider ideas forwarded to me :)

I may try to get a new version out but I'll just have to see (I'm playing through the 1.10beta you see :))
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