Diablo 2 mods
 


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PostPosted: Sat Nov 12, 2011 9:03 am 
 Post subject: Acropolis Of The Black Eternity
 
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Acropolis Of The Black Eternity

Mod Maker: Black_Eternity

Story:
The story has the same basic plot, but most of the characters and bosses have been changed. Diablo is once again the ending boss fight.

Items:
A lot of the items have been changed, along with how some of them function.
There is at least 3 unique versions of every item. (White, Grey, Black)
There are not many sets... but there is at least 1 class specific version and 3 universal sets.

Runewords:
I've been brainstorming a lot of different variations for runewords. so far so good heres the specs.
Each runeword has multiple variations of itself. For example, based on the number of sockets an item has can determine how powerful the runeword can become.
In some situations it is possible to have the same runeword on every item equipable.

Monsters:
A lot of new monsters and bosses have been added, and many to come.
Most bosses have been changed or altered in some way. Act bosses have not been changed much, but there locations are elsewhere.

Side Quests:
Definition: Optional
NPC's will sell a variety of text scrolls that give information about areas where treasure is hidden (Usually guarded by a boss)
Each text scroll will cost a different amount depending on the difficulty, and cannot be read until it is bought.

Maps:
Inspired by PureRage, i hope to change a lot, or almost all, of the games maps. and even add more to the collection.
Some bonus areas will only be available through cube recipes.

Spoilers:
Classical Room: Open a portal by combining a grand piano and a stool to battle some famous classical pianists.
This map includes bosses like Beethoven, Bach, Alkan, Vivaldi, and a bunch more.
Turn on the music and listen to my original remix of Moonlight Sonata. YouTube

Credits:
Pretty much everyone on the keep but for some specific ones.
Necrolis
SVR
Dav92
Onyx

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PostPosted: Sun Nov 13, 2011 12:34 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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Angel
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Thanks Onyx!

Starting here pretty soon i will create a change log and add a couple screenshots and what not.

possibly some more spoilers if you guys are lucky haha.


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PostPosted: Sun Nov 13, 2011 4:02 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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That all sounds good Black_Eternity :)


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PostPosted: Thu Nov 17, 2011 3:20 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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Angel
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[UPDATE] 11/16/2011
All new armors successfully imported
Difficulties changed to White/Grey/Black
Magic Quivers added with different automagics
Bows/Crossbows use the same quivers

New Armors SS:
http://i238.photobucket.com/albums/ff30 ... hot001.jpg [11/16/2011]


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PostPosted: Thu Nov 17, 2011 3:50 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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That user interface is really cool :D

The new item graphics are also very nice. Good work, keep it up :)


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PostPosted: Sat Mar 10, 2012 8:45 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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Angel
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Been awhile since an update, but anyway im going to start documenting changes on my Youtube Channel which you can access through my signature


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PostPosted: Sat Mar 19, 2016 10:14 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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is this mod dead and buried?


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PostPosted: Tue Mar 28, 2017 1:23 am 
 Post subject: Re: Acropolis Of The Black Eternity
 
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Angel
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Not dead
Name change; yes.
Feature change; yes.
Absolute mod overhaul....... Absolute yes.


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PostPosted: Tue Mar 28, 2017 3:52 pm 
 Post subject: Re: Acropolis Of The Black Eternity
 
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Paladin

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Hey man!
Is your mod playable ? :)


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PostPosted: Tue Mar 28, 2017 7:52 pm 
 Post subject: Re: Acropolis Of The Black Eternity
 
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waiting with baited breath... lol


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PostPosted: Wed Mar 29, 2017 9:21 pm 
 Post subject: Re: Acropolis Of The Black Eternity
 
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Not playable, at least extensively.
Note that the main features posted above were six years ago.
Obviously a lot has changed and files lost, but still working on it with spare time.


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