Diablo 2 mods

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PostPosted: Sat Oct 21, 2017 1:18 am 
 Post subject: Real difficultity levels
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Age: 31
Joined: Sat Aug 31, 2002 8:26 pm
Posts: 538
Location: Brazil
Gender: Male
The other day I was trying to go back to grim dawn, then I read they un-did their respective nightmare and hell mode, but added additional acts.
D3 also did that much earlier in 2.0 (albeit with a full numeric approach to difficulty)

Well, we could have the best of both worlds, no?

  1. Allow fresh characters to select any difficulty upon game start (after character creation)
  2. Make any completed quest, complete that quest in all difficulties
  3. Actually make difficulty matter (monster AI, speed, reaction, different/additional skills and even different monsters - something beyond numbers we see on D3) - doable with txt

1 and 2 require codding. 3 is done by txt and map editing. But beyond that... What you guys think? would it be fun?

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PostPosted: Sun Oct 22, 2017 5:24 pm 
 Post subject: Re: Real difficultity levels

Joined: Fri Jul 19, 2013 11:13 pm
Posts: 232
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I dont play any of them (D3 or GD). So you mean they removed their nighmare and hell difficulties? and there is only one difficulty in the game?

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