Cube recipe editing in 1.13c
Moderator: Nizari
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Cube recipe editing in 1.13c
Hi !
I'm playing single player 1.13c with plugy and i would like to change some cube recipes(especially rune ones).
I open the d2data.mpq and find no cubemain.txt in it.
Is it normal ?
Can someone explain me where to find and how to edit this file please ?
Thx
I'm playing single player 1.13c with plugy and i would like to change some cube recipes(especially rune ones).
I open the d2data.mpq and find no cubemain.txt in it.
Is it normal ?
Can someone explain me where to find and how to edit this file please ?
Thx
Re: Cube recipe editing in 1.13c
https://d2mods.info/filecenter/dload.ph ... le_id=1365
These are the files from 1.11, they should be mostly up to date regarding cube stuff, the only updates since then have been mostly to levels.txt monstats.txt and misc.txt.
You should be good to use the cubmain from this zip.
These are the files from 1.11, they should be mostly up to date regarding cube stuff, the only updates since then have been mostly to levels.txt monstats.txt and misc.txt.
You should be good to use the cubmain from this zip.
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Re: Cube recipe editing in 1.13c
So i should make a new d2data.mpq with those files ?
Re: Cube recipe editing in 1.13c
no because CubeMain.txt is in Patch_D2.mpq. Have a look there.ouapapaladam" wrote:So i should make a new d2data.mpq with those files ?
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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Re: Cube recipe editing in 1.13c
i see .xxx files only in patch_D2.mpq
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Re: Cube recipe editing in 1.13c
Ah ok nvm i found it it's File00000010.xxx Thx for the help !
Re: Cube recipe editing in 1.13c
Grab an mpq "list file" in the keeps file center and it wont display
File00000010.xxx.. anymore, instead it will display CubeMain.txt
File00000010.xxx.. anymore, instead it will display CubeMain.txt
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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Re: Cube recipe editing in 1.13c
it works ! you're so pro man !
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Re: Cube recipe editing in 1.13c
Well sorry to abuse tour time ... but i can edit the code but it seems not effective in game.
Atm i have this in cubemain.txt :
2 rune 01 -> rune 02 1 100 2 "r01,qty=2" r02
I want to make a eld from 2 el only instead of 3 as you see but doesn't work in game.
Atm i have this in cubemain.txt :
2 rune 01 -> rune 02 1 100 2 "r01,qty=2" r02
I want to make a eld from 2 el only instead of 3 as you see but doesn't work in game.
Re: Cube recipe editing in 1.13c
The recipe looks fine if you have the values in the right fields.
Did you put a 0 for EOL at the end of line?
Did you run the game with -direct -txt at startup?
Does the old cube recipe for El to Eld still exist above the new one you added?
Did you put a 0 for EOL at the end of line?
Did you run the game with -direct -txt at startup?
Does the old cube recipe for El to Eld still exist above the new one you added?
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
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Re: Cube recipe editing in 1.13c
Didn't see anyone else mention it but delete your .bin files in the same folders as your .txt files and don't have it open in excel when you start up the game. I've chased problems for no reason a few times when I forget one of those simple things.
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Re: Cube recipe editing in 1.13c
thanks for your answer guyz,
Yes there is a 0 at the end of the line, i didn't add this code i just changed old one and i tried with -direct -txt but still not work
I don't find the bin files you're talkink about it's in the .mpq ?
Yes there is a 0 at the end of the line, i didn't add this code i just changed old one and i tried with -direct -txt but still not work
I don't find the bin files you're talkink about it's in the .mpq ?
Re: Cube recipe editing in 1.13c
The .bin files will be generated next to the .txt files when u run the game in -direct -txt mode.
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Re: Cube recipe editing in 1.13c
Okey i see, when i delete them i have Unhandled Exception : Access violation(c0000005)
Re: Cube recipe editing in 1.13c
Well, do they get regenerated when u delete them and start the game with -direct -txt? If not, it seems like some of the files u edited is corrupt.
Re: Cube recipe editing in 1.13c
if the bin file was not generated in InstallPath\data\global\excel\ then how did you setup your "-direct -txt " option?ouapapaladam" wrote:Okey i see, when i delete them i have Unhandled Exception : Access violation(c0000005)
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..
Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..