Diablo 2 mods
 


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PostPosted: Wed Mar 01, 2017 9:27 pm 
 Post subject: [Fawahar] needs few tips [LOD 1.07]
 
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Squire

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Hello, P.Keep! I'm into modding games for several years already. Purely ameteurish, but I enjoy it. A week ago I started concept work of modding Diablo LOD 1.07 mainly for my personal use, but if it happens to be good, I will share it with the community worldwide, of course.

As the concept of the mod is getting into shape, my mind starts to gather confusion, as I am pure newbie into modding. I have read few tutorials untill now, thats all. I would like to ask the experienced modders here for an advice and guidance.

At the moment, my first task will be to:

-Remove all existing uniques and set items from 1.07
-Add 40 compleately new sets, having around 150+ new items incorporated.

First questionis: What is the best way to approach the task?
Scond question: What is the average estimated time to finish similar task, considering if a person with enough experience does it?

Thank you, next beer is on me!


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PostPosted: Wed Mar 01, 2017 9:34 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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Champion of the Light

Age: 26
Joined: Thu Jul 28, 2011 5:25 pm
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You should take a look here.

viewtopic.php?f=4&t=14909

For your prefence u would need a Sheet Editor (like Excel), a Tbl Editor (for LNG-Strings) and a MPQ-Viewer/Editor (for packing/unpacking .txt/.bin files from the .mpq files).

Depending on how creative you are it can be done pretty fast. In my Mod i did around ~100 Uniques, 50 Runewords, 15 Sets and ~150 Cube Recipes in around a week by having a real "unique" concept for every item.


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PostPosted: Thu Mar 02, 2017 8:56 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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Squire

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Thank you, J'P! I'll get in the papers there.

Meawhile, if someone has an idea for fast destroying of all the set and unique items from the game files, pelase share your experience.
I've just finished the concept of the new items and surely if I get into the work of changing them with the original I will stumble some stones. Advices here will be very welcome. I leave this question open and go diggin' the endless well!


Last edited by Fawahar on Mon Oct 23, 2017 11:25 am, edited 3 times in total.

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PostPosted: Thu Mar 02, 2017 9:07 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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Champion of the Light

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Destroying? Just remove the lines from uniqueitems.txt, sets.txt, setitems.txt, runes.txt (if u want to change the Runewords) and you are done.


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PostPosted: Thu Oct 05, 2017 9:35 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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The mod is being progressed slowly. It got its name already>StormRust
Currently the item lore has been reworked, we have here 120+ new unique items and 24 Runewords
Since the aim is to achieve vanilla type of game-play not many other changes to 1.07/1.09 will be added.
Your critical opinion is welcome as always, I'll keep the updates and questions coming...

By the way, have you heard about Infusion! It is my newest idea for Armor Craft. Will it be possible to be done in the way I am planning? magic items+runes+gems=magic items keeps original properties but gains new specific ones as well and gets ethereal, as well changes its quality to "crafted"...?


Last edited by Fawahar on Sun Oct 22, 2017 11:05 am, edited 15 times in total.

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PostPosted: Thu Oct 05, 2017 9:41 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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You're modding 1.07 so I'm not sure how accessible that version is for cube recipes. It's for sure possible with 1.10+.

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PostPosted: Fri Oct 06, 2017 2:24 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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Squire

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k0r3l1k wrote:
You're modding 1.07 so I'm not sure how accessible that version is for cube recipes. It's for sure possible with 1.10+.


Hmm... I am not big fan of 1.10+ . Thanks for the input, If its not possible I'll have to go in alcoholic delirium for several weeks and change my aim towards the newer patches. Ahh...


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PostPosted: Mon Oct 23, 2017 8:56 pm 
 Post subject: Re: [Fawahar] needs few tips [LOD 1.07]
 
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from the last updates a lot changed again, so if for any reason(well, I do not know what that would be) you wish to check upon the progress here, I leave the direct links to my site where things get updated frequently.

And one brief question - Can set items be made to acquire the unique items ability to be dropped only once. Like if there is somewhere a table value, which could indicate that the item can/cannot be dropped after it drops once?

CRAFTING
INFUSION
RUNEWORDS
SET ITEMS
UNIQUES


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