Anyway to make nercromage misslie change as level progresses

Post here about all aspects of D2 mod making whether it's information, problems or whatever. Please specify whether your post is relating to Classic D2 or the Expansion.

Moderators: Doombreed-x, Nefarius, GuyAskingQuestion, talonrage

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 4:49 pm

I still don't really understand what exactly I'm putting in both of those places :/ which ID code or name or what exactly am I writing there if there is 4 different missiles :/

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 7:18 pm

Let's assume you named the new missiles you made as follows, in missiles.txt:

newnecro1
newnecro2
newnecro3
newnecro4

You will be just writing "newnecro1" in the srvmissile and cltmissile columns of the new skill you made in skills.txt

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 7:33 pm

ohhhhh okay gotcha haha sorry for my misunderstanding. Thanks.

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:05 pm

Hmmm alrght I think I messed something up. Ive finished everything but now when I summon the mages they just stand there instead of attacking :/

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 8:13 pm

You have to set their inventory column (monstats.txt) to 1 and then do what I told you in misc.txt , uniqueitems.txt and monequip.txt

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:15 pm

Yes, I did all of that :/

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 8:20 pm

Can you send me your txt files? It would be easier to spot the error. I need:

skills.txt
Monstats.txt
MonEquip.txt
Misc.txt
UniqueItems.txt

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:25 pm

Sure how can I send them to ya?

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 8:26 pm

IIRC if you use the "Full Editor" option here it allows you to attach some files. Do this: Copy them, place them in another folder, open the copies and remove every row except the new one you're using for this necromage improvement. Those are the rows I need after all :)

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:46 pm

it ownt allow me to attach them as they are .txt files

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 8:49 pm

Does it allow to send me a .rar containing them via pm?

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:52 pm

There we go
Attachments
TXT Files.zip
(1.42 KiB) Downloaded 18 times

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 8:56 pm

Sorry, resend them with also the "comment" columns. You know, ID \ Aip1\ AI and so on. Can't decypher it like this :P

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:56 pm

All of that has been changed exactly as you have said the aip1 is all 20 aip2 is 36/36/20 and al is set to 5 :P

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 9:00 pm

You only need a single "NecroMageMissile" skill using necromage1 missile.
The new skill must be called differently, let's say "NewNecromagemissile" and only use "NewNecromage1" missile in srvmissile and cltmissile

Edit: Also, remember to change the AI from NecroPet to ShadowMaster. I don't see any AI name in your monstats

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 9:05 pm

Okay that doesn't really make sense to me though. I thought you said i had to have 1 nercromagemissileskill per 4 missiles. so that why i have 4 different skills, do they all have to have a different name in the skills section and missile section?

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 9:09 pm

I explained you: The SrvdoFunc 149 you're using for necromage missile skills can use up to 4 missiles. Let's say you have these 4 missiles:

A
B
C
D

If you set srvmissile and cltmissile of the skill to use "A" it will use A,B,C,D depending on the orbs the mages get. That's why I said 1 skill every 4 missiles. If you're going to make a new skill, you'll make 4 new missiles:

E
F
G
H

And set E as the srv\clt missile of the new skill, so that E,F,G,H are used

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 9:14 pm

Alright i get that part and that what i did is it not?
I have 4 skills for essentially 16 missiles that will be used as the mages all level up so i don't understand why they aren't attacking?

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 9:17 pm

The skills are all named NecroMageMissile and use the same ID. This can lead to errors, especially when your ring is trying to give the necromages the "Nercromagemissile1" skill

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 9:26 pm

oh okay i changed all the id's to match the correct missiles and yet they still don't attack they move around with me but don't attack

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 10:17 pm

Testing: I will edit this post in a few minute :)

EDIT: Done.

DON'T overwrite these text file. Open them and replace everything you've done for the necromages. Your necromage will use basic spells until level 20, and after that they will use more powerful spells (regular poison bolt, ice blast, fire ball, lightning).
Attachments
Necromages.rar
(4.72 KiB) Downloaded 17 times

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 11:46 pm

okay so they attacka dn all buuuut.....their spells don't do anything at all, they hit the enemy but don't do damage, the cold and poison spells don't leae them slowed down or poisoned :/

User avatar
Ogodei
Hosted Forum Moderator
Hosted Forum Moderator
Champion of the Light
Posts: 310
Joined: Thu Mar 10, 2016 8:31 am
Italy

Hand-picked

Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Fri Aug 25, 2017 6:51 am

Try now: As you did before, don't overwrite. Just open these txt's and replace the rows.
Attachments
Necromages_fix.rar
(2.21 KiB) Downloaded 16 times

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Fri Aug 25, 2017 10:28 pm

Alright thanks :)

Jaygore
Crusader
Posts: 75
Joined: Fri Mar 01, 2013 4:33 am

Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Wed Aug 30, 2017 11:38 pm

Here they are
Attachments
TXT Files.zip
(143.02 KiB) Downloaded 14 times

Post Reply

Return to “General Mod Making”