Anyway to make nercromage misslie change as level progresses

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Jaygore
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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 4:49 pm

I still don't really understand what exactly I'm putting in both of those places :/ which ID code or name or what exactly am I writing there if there is 4 different missiles :/


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 7:33 pm

ohhhhh okay gotcha haha sorry for my misunderstanding. Thanks.

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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:05 pm

Hmmm alrght I think I messed something up. Ive finished everything but now when I summon the mages they just stand there instead of attacking :/


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:15 pm

Yes, I did all of that :/


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:25 pm

Sure how can I send them to ya?


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:46 pm

it ownt allow me to attach them as they are .txt files


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:52 pm

There we go
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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 8:56 pm

All of that has been changed exactly as you have said the aip1 is all 20 aip2 is 36/36/20 and al is set to 5 :P

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Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 9:00 pm

You only need a single "NecroMageMissile" skill using necromage1 missile.
The new skill must be called differently, let's say "NewNecromagemissile" and only use "NewNecromage1" missile in srvmissile and cltmissile

Edit: Also, remember to change the AI from NecroPet to ShadowMaster. I don't see any AI name in your monstats

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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 9:05 pm

Okay that doesn't really make sense to me though. I thought you said i had to have 1 nercromagemissileskill per 4 missiles. so that why i have 4 different skills, do they all have to have a different name in the skills section and missile section?

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Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 9:09 pm

I explained you: The SrvdoFunc 149 you're using for necromage missile skills can use up to 4 missiles. Let's say you have these 4 missiles:

A
B
C
D

If you set srvmissile and cltmissile of the skill to use "A" it will use A,B,C,D depending on the orbs the mages get. That's why I said 1 skill every 4 missiles. If you're going to make a new skill, you'll make 4 new missiles:

E
F
G
H

And set E as the srv\clt missile of the new skill, so that E,F,G,H are used

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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 9:14 pm

Alright i get that part and that what i did is it not?
I have 4 skills for essentially 16 missiles that will be used as the mages all level up so i don't understand why they aren't attacking?


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 9:26 pm

oh okay i changed all the id's to match the correct missiles and yet they still don't attack they move around with me but don't attack

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Re: Anyway to make nercromage misslie change as level progre

Post by Ogodei » Thu Aug 24, 2017 10:17 pm

Testing: I will edit this post in a few minute :)

EDIT: Done.

DON'T overwrite these text file. Open them and replace everything you've done for the necromages. Your necromage will use basic spells until level 20, and after that they will use more powerful spells (regular poison bolt, ice blast, fire ball, lightning).
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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Thu Aug 24, 2017 11:46 pm

okay so they attacka dn all buuuut.....their spells don't do anything at all, they hit the enemy but don't do damage, the cold and poison spells don't leae them slowed down or poisoned :/


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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Fri Aug 25, 2017 10:28 pm

Alright thanks :)

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Re: Anyway to make nercromage misslie change as level progre

Post by Jaygore » Wed Aug 30, 2017 11:38 pm

Here they are
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