I have created a specifi token to add random states (wings) in amulet.
It works great, but when you use a token again in same item, other state is added.
I just want to keep 1 aura for token used.
how to remove the previous state ?
Cubemain Recipe States
Moderator: Nizari
Re: Cubemain Recipe States
- You only have 1 charm, and the other charm can not hold
- Open File "UniqueItems.txt", horizontal line "carry1", set it to 1
- Open File "UniqueItems.txt", horizontal line "carry1", set it to 1
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- Posts: 99
- Joined: Sat Jul 16, 2016 8:54 pm
Re: Cubemain Recipe States
this is a token, similar of token of absolution. TOA
its no a small charms, its a token!
its posible remove the previous state to to preserve the new states.
its no a small charms, its a token!
its posible remove the previous state to to preserve the new states.
Re: Cubemain Recipe States
If it's to add the state to unique amulet only then you need to add a recipe for each unique amulet. The recipes output should be the name of the unique instead of useitem. That way the cube generates a new unique without the old state, and applies the state you want to that clean unique.
Input1 = "UniqueAmuletName"
Input2 = Token
Output = "UniqueAmuletName"
Prop1 = State
Just note, if you have other recipes that add stats to unique amulets then this will remove all other stats added via cube. Also if your unique amulets have stats based on a range Ie. Strength + 5-10, then those will also reroll.
For rares/magic you would have to restrict the recipe to allow only 1 token use via the OP column.
Input1 = "UniqueAmuletName"
Input2 = Token
Output = "UniqueAmuletName"
Prop1 = State
Just note, if you have other recipes that add stats to unique amulets then this will remove all other stats added via cube. Also if your unique amulets have stats based on a range Ie. Strength + 5-10, then those will also reroll.
For rares/magic you would have to restrict the recipe to allow only 1 token use via the OP column.
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