Diablo 2 mods
 


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PostPosted: Tue Dec 05, 2017 2:19 am 
 Post subject: Beginner Success and Failier
 
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Hello, I'm new.
Played Diablo 2 for 15 years, just started to attempt some mods.

Running Expansion.
Used MPQedit Version 3.6.0.834 to extract .txt files
Then edited with AJF sheet edit 0.61b
The new .txt files are put in /data/global/excel within the Diablo 2 directory.

Have a separate shortcut made for running my mods with -detect -txt added to the shortcut.

What I've done so far:
Removed Regen Life stat from skulls when socketed in Helms / Armour.
Made some other changes to set items that appears to have worked - though I've not found items yet, will consider using an char editor to gain those items for testing soon.

When I came to editing misc.txt any changes I made caused game to crash after a few seconds of loading into the game (spawned in town). Tried new character etc.

Changes I tried: make runes not spawn, change level requirement for rune, prevent stamina potion spawning & being sold by Akara.
I tried each single change separately - None of them work.

Any advice that you can give me will be much appreciated.


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PostPosted: Tue Dec 05, 2017 3:43 am 
 Post subject: Re: Beginner Success and Failier
 
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Warrior
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Joined: Fri Oct 23, 2015 1:15 am
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Hello !

For the shortcut, I use "-direct -txt" , and add "-w" when I need windowed mode.

To test your items ingame, you can put a new recipe in "CubeMain.txt", with 1 isc + 1 tsc for example in input, and your item as output, work well for testing purpose.

See this thread for deep file comprehension : http://d2mods.info/forum/viewtopic.php?f=4&t=34455
Sometimes we misunderstood something in the file, and all goes wrong ^^

To prevent stamina potion being sold by Akara, in MISC.TXT, did you try to delete the "AkaraMin" and "AkaraMax" in the Akara vendor column of this potion ?

To prevent stamina potion spawning try to set "spawnable" column to 0.
Try the same for runes. Never try this, so I don't know if it works...

Keep the hard work, sometimes it take me ages to make something to work good :mrgreen:

Cheers !

Kal

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More infos here : http://d2mods.info/forum/viewtopic.php?f=5&t=63760
CHEERS !


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PostPosted: Tue Dec 05, 2017 4:22 am 
 Post subject: Re: Beginner Success and Failier
 
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Yes I only changed values from 1 to zero.


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PostPosted: Tue Dec 05, 2017 5:31 am 
 Post subject: Re: Beginner Success and Failier
 
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Warrior
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So maybe runes are hardcoded...
Some stuff is like that, so messing with txt files is sometimes is'nt possible.

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Want to play but not enought time to drop good stuff and raise decent level ? Try Casual Nostalgia !
More infos here : http://d2mods.info/forum/viewtopic.php?f=5&t=63760
CHEERS !


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PostPosted: Tue Dec 05, 2017 9:21 am 
 Post subject: Re: Beginner Success and Failier
 
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Removing or changing runes is no problem at all (only think to consider are quest rewards in act4/5 which would need a hardcode change), so this shouldnt be it.
Another way to test your items, is to create some simple test cuberecipes and have your chars start with a cube.

Cheers
AlphA


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PostPosted: Wed Dec 06, 2017 2:30 am 
 Post subject: Re: Beginner Success and Failier
 
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What types of crashes are you getting? Are they the c0000000005 variety? If so, you'll need to add your Diablo II.exe and Game.exe in your Diablo 2 folder to window's Data Execution Prevention.


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PostPosted: Wed Dec 06, 2017 7:14 pm 
 Post subject: Re: Beginner Success and Failier
 
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My mod is for Act 1 only - characters will never leave this act, so hopefully eliminating runes will not be affected by Hellforge or Act 5 quest reward.

EzRemake wrote:
What types of crashes are you getting? Are they the c0000000005 variety? If so, you'll need to add your Diablo II.exe and Game.exe in your Diablo 2 folder to window's Data Execution Prevention.


It just exits the game, and blizzard crash report comes up.
Do I need to look for a crash report log file?

Update: I managed to get the game working for longer. It seems that when I make stamina potion un sellable from Akara, the game is fine until I shop with her. So looks like there is a second file to amend somewhere. (a conflict of information is happening) Stamina pots are available in shop just before the crash.
So far I've only edited misc.txt


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