Diablo 2 mods
 


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PostPosted: Thu Feb 19, 2015 10:11 am 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Sir i have been away for some time and this looks great! Specially for a guy who WANTS to code edit but dont knows how :) this is great news, i will try. Also do you still need any testers?

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PostPosted: Thu Feb 19, 2015 5:46 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Xibalba wrote:
Sir i have been away for some time and this looks great! Specially for a guy who WANTS to code edit but dont knows how :) this is great news, i will try. Also do you still need any testers?


I have still room for more testers, pm me if you are interested.

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PostPosted: Sun Jul 12, 2015 4:35 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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I don't know if this is the topic for suggestions but what about dropping blue items already identified? And removing maybe the long name with suffixes and affixes, showing only the type (Short Bow in blue, for example).

Btw this looks like it's going to be the greatest thing ever happened to Diablo


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PostPosted: Sun Jul 12, 2015 4:42 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Kuss wrote:
removing maybe the long name with suffixes and affixes, showing only the type (Short Bow in blue, for example).


simple tbl editing

look for

"MagicFormat" = %0 %1 %2

remove %0 and %2 :D

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PostPosted: Thu Jul 16, 2015 11:06 am 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Well done kingpin, your dedication to d2 is an inspiration.


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PostPosted: Wed Oct 07, 2015 4:42 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Hey kingpin,
If a modder here would have a nice try of the fancy plugin, how?

Of course I'm an agent...

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PostPosted: Wed Oct 07, 2015 6:09 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Cai_Miao-BTH wrote:
Hey kingpin,
If a modder here would have a nice try of the fancy plugin, how?

Of course I'm an agent...


just send me a pm :)

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PostPosted: Thu Oct 15, 2015 9:03 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?

Also, do you intend to incorporate some/all plugy additions since its source code is public now ?


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PostPosted: Sat Jan 23, 2016 4:49 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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tasowyTR wrote:
Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?

Also, do you intend to incorporate some/all plugy additions since its source code is public now ?


I'm not intending to implement plugy with it, as it's already compatible for those who like to use it.

If you want to test send me a PM, and what kind of project you working on (public or private mod don't matter).

EDIT:

I have updated topic with two new features that will be coming.

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PostPosted: Wed Sep 21, 2016 5:09 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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turly dream!


Last edited by WJLH on Wed Sep 21, 2016 5:18 pm, edited 2 times in total.

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PostPosted: Wed Sep 21, 2016 5:15 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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kingpin wrote:
tasowyTR wrote:
Hey kingpin, i am an avid player and can't wait to see what your project will bring to the table. Mind if i join in now and try to help ?

Also, do you intend to incorporate some/all plugy additions since its source code is public now ?


I'm not intending to implement plugy with it, as it's already compatible for those who like to use it.

If you want to test send me a PM, and what kind of project you working on (public or private mod don't matter).

EDIT:

I have updated topic with two new features that will be coming.



@kingpin

My king, when the Dreamlands will be released, a year has passed,I can't wait !
Or Would you like to give me a test version? That maybe can achieve my mod come ture ! :-D ;)


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PostPosted: Mon Oct 24, 2016 9:08 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Right now I don't bring in any new testers, but will do once again in future.

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PostPosted: Tue Nov 08, 2016 4:31 am 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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kingpin wrote:
Right now I don't bring in any new testers, but will do once again in future.


o...May I ask when the public version will be release ? 2017 ?


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PostPosted: Thu Nov 10, 2016 9:57 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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WJLH wrote:
kingpin wrote:
Right now I don't bring in any new testers, but will do once again in future.


o...May I ask when the public version will be release ? 2017 ?


I would think that is the case, it wont be this year for sure.

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PostPosted: Mon Nov 14, 2016 10:53 am 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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This mod looks fantastic! I would love to use it with my mod.

Random question: Since you're basing it on 1.10, will there be a reskill/restat feature? (You know, like the token of absolution)

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PostPosted: Sun Nov 20, 2016 9:34 pm 
 Post subject: Re: [Announcement] Diablo2: Dreamlands
 
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Jase wrote:
This mod looks fantastic! I would love to use it with my mod.

Random question: Since you're basing it on 1.10, will there be a reskill/restat feature? (You know, like the token of absolution)


its intended to be added once I get to that.

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