New version developement

Information and updates for the Zy-El mod. If you have any questions or suggestions for the mods, please post them here. Click here to visit the official web site.

Moderators: d2vern, Kato

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JrEye
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Re: New version developement

Post by JrEye » Sun Nov 08, 2015 11:25 pm

Moonpaw wrote:
JrEye wrote:I would not recommend adding any unofficial 4.5 mod stuff to the wikia for ZyEl. While its nice people want to revive the community I think its disrespectful to Kato to do this. He never shared the txt files from the mod. Im pretty sure there are things even now we still dont know or have even seen in the mod.

Thats just my thoughts on it.
When was the last time Kato posted anywhere on the forums or website or updated the zy el homepage? Look it up, its been years, literally. I even sent him an email earlier this year, and one last year. No response, ever. Its safe to say Kato moved on. And did he ever say goodbye or "Ill be back"? No. so he is disrespectful to the community. He just left and abandoned the community and the mod.
Kato isnt disrespectful to this community. Do you know how old this mod is? Or how about how old D2 is? If he wanted someone else to pick up ZyEl, he would have shared the txt files that shows everything. He was always against someone else messing with the work he put into ZyEl. So in doing this, thats why I find it disrespectful. Other than maybe Eastern Sun I dont know of many other still active Mod communities.

Im not saying people cant. But I wont stand for unofficial patch info to hit the wikia.
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Re: New version developement

Post by Al-T » Wed Nov 11, 2015 1:05 am

I have to say I am 100% with JrEye on this. Kato was one of the most dedicated, helpful and hard working Mod-Makers this site has ever had. He is known for his long "cat and dog naps" so do not discount him coming back (no I don't think it likely either). Good for him for moving on. I just hope that is the case and nothing has happened to him. Ever think that might be a possibility Moonpaw?
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Re: New version developement

Post by sokol815 » Wed Nov 11, 2015 1:30 am

regardless of if Kato has moved on or not, anything for the new updates should be put in a separate wiki dedicated to the updates, not to the original mod. No-one wants to see mixed-data for different versions of ZyEl in the same location. It is not hard to set up a new wiki... please do-so if you want to document the new updates in wiki-form.

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Re: New version developement

Post by Al-T » Wed Nov 11, 2015 1:51 am

Good answer sokol815 :)
Al-Tisaur...Card carrying member of mentaldom since March 2007 & "Zy-Sensitive" Veteran Pension Holder!
Veteran? More like "Ancient Relic!"..been playing the mod for 12 years!
Trying to picture Al as a Power,... it's not working it must be the Tiger Stripes that get me every time - Hans
I get knocked down but I get up again, you're never gonna keep me down...!
Official Zy-El Website | ZyEl Wiki | Russian Zy-El Website by mahatmaQL | Eastern Sun

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Re: New version developement

Post by sokol815 » Fri Nov 13, 2015 6:56 pm

Danetta wrote:WOW. Just WOW. I thought everything is dead. Started play ZyEl 4.4c again two days ago and randomly noticed about this version. So.. I'm extremely pleased. Not even tried it. Can someone explain some details for me? What's different? It's seems like a best part of these changes for me is a fixed caps. No more "God, my damage going to 0 cuz of cap/rollover". It was too hard to me, cause i am perfectionist. How much differences in other parts of mod? Any bugs? Sorry for that style of typing (english not my native lang).

*SNIP*
@Danetta, I know this is about 1 year late, but better late than never, right?

Just a quick update. I worked with Montex to figure out why people (including myself) couldn't get the github zyel to run. We got it all fixed up, so now you can just drop it into your d2se mods folder and give it a try.

Note to anyone interested in diablo 2 modding: .txt file must be in crlf format for line endings if you want diablo 2 to interpret them.

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Re: New version developement

Post by Moonpaw » Sun Nov 15, 2015 3:51 pm

An idea came to my mind and i wanted to ask if its possible, so bear with me. This is just an "Is it do-able" kind of thing:
I wanna know if its possible to extract some of the unique set abilities, like the one from the death touch set, with its 10% chance to reanimate slain enemies, and slap it onto an item via transmutation?

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Re: New version developement

Post by Montex » Sun Nov 15, 2015 4:29 pm

it is possible.
any item + set item1 + set item2 + ... in input columns
useitem with mod1 set to whatever you want.
though i wont do it. i like the sets they are. You can mod that yourself if you think it will make you gaming more enjoyable
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Re: New version developement

Post by Moonpaw » Mon Nov 16, 2015 9:07 am

Montex wrote:it is possible.
any item + set item1 + set item2 + ... in input columns
useitem with mod1 set to whatever you want.
though i wont do it. i like the sets they are. You can mod that yourself if you think it will make you gaming more enjoyable
hmm, i might try it out just for fun. How would one go about finding out what "code" the set abilities have?

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Moonpaw
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Re: New version developement

Post by Moonpaw » Mon Nov 16, 2015 6:06 pm

ok i tried it now, but didnt seem to work.
i added the line:
description enabled version
AddAura 1 100
item Hsarus' Iron Heel Hsarus' Iron Fist Hsarus' Iron Stay
as the input items
output = useitem
mod2: aura
mod param Thorns
30 / 30

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Re: New version developement

Post by Montex » Mon Nov 16, 2015 8:10 pm

this one works:

Code: Select all

test	1		0					4	weap	Hsarus' Iron Heel	Hsarus' Iron Fist	Hsarus' Iron Stay				useitem				aura		103	10	10																																																																															0
i tried replacing weap with armo and it didnt work most likely due to one of hsarus items being treated as input1 as those are armo as well.
EDIT: But armo,mag works
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Moonpaw
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Re: New version developement

Post by Moonpaw » Mon Nov 16, 2015 8:36 pm

is there any documentation anywhere that explains what the different columns in cubemain mean?

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Re: New version developement

Post by Montex » Tue Nov 17, 2015 3:42 pm

Somewhere between reality and fantasy... Where one ends yet the other does not begin...

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Moonpaw
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Re: New version developement

Post by Moonpaw » Tue Nov 17, 2015 4:25 pm


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Re: New version developement

Post by Zyeller » Wed Mar 30, 2016 2:25 am

That UNBELIAVABLE! Great thanks for that job! True respect, man.
I hope you will hear me. Not many peoples going to this site. I know many peoples love Zyel.
Thank you one more time

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Re: New version developement

Post by Vladan899 » Fri Apr 15, 2016 10:36 pm

I've downloaded entire git form site....patch 12
Copy and pasted to d3 Folder...did run D2ModSetup(I did setup ini file to be 1.13c) and it said successful.

I run game and i can make char....but when i start it gives me error : Can't load D2Client.dll.

Where did i do wrong?
Can anyone how folders must be set? (screenshots?)
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Re: New version developement

Post by sokol815 » Sat Apr 16, 2016 4:42 am

I highly recommend you install d2se.
Then, just open the zipped files from github and drop 'zyel-master' into the diablo II/MODS directory and you are ready to play.

Here's the Folder structure that I use for the d2se setup.

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Re: New version developement

Post by Vladan899 » Sat Apr 16, 2016 12:11 pm

Got it to be detected in D2Se...but when i launch game in D2SE, it looks like vanila. I mean starting stuff are exact like vanila one.
I remember i had recipes on start and 0 gold....now i haven no gold but i have weapons, scroll of teleport and identify.

Start D2 with d2se i did...but nothing is changed. NO screen is changed....just plain old D2. Did i do correctly?
http://imgur.com/I70a6ia
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Re: New version developement

Post by sokol815 » Sat Apr 16, 2016 5:44 pm

Vladan899 wrote:Got it to be detected in D2Se...but when i launch game in D2SE, it looks like vanila. I mean starting stuff are exact like vanila one.
I remember i had recipes on start and 0 gold....now i haven no gold but i have weapons, scroll of teleport and identify.

Start D2 with d2se i did...but nothing is changed. NO screen is changed....just plain old D2. Did i do correctly?
http://imgur.com/I70a6ia

You might have hit "Start D2" instead of "start plugin"... make sure you start it by "start plugin" or double clicking zy-el unofficial.

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Re: New version developement

Post by Vladan899 » Sat Apr 16, 2016 11:24 pm

All i needed is to set compatibility to XP >.>
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Re: New version developement

Post by Dallbiche » Mon Aug 07, 2017 6:30 pm


Hello there, I'm not expecting much of attention, considering what year it is, but, anyway.
Me and a friend of mine had experienced a major issue once we started playing this version of Zy-EL in LAN.
You see, the game runs perfect while in single player, no problem. But it crashes all the time on the side of game-host if:
both players are the members of party;
both players are in the combat zone, in an exp. reach of each other;
the joined player kills a monster.
Yep, here's where the game ends up with c0000005 exception crit. error.
The stack trace of debuglog.txt leads to the KillExp.dll file:
[quote]18:29:49.924 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
18:29:49.924 Fault address: 07ED156C 01:0000056C D:\Games\Diablo II LoD\MODS\Zy-El 4.5\KillExp.dll
18:29:49.924 eax:00000000 ebx:0b349300 ecx:00000000 edx:00000000 esi:00000000
18:29:49.924 edi:00000037 ebp:0000000b esp:0f6afb88 eip:07ed156c flg:00010246
18:29:49.924 cs:0023 ds:002b es:002b ss:002b fs:0053 gs:002b
18:29:49.924 Stack bytes:
18:29:49.924 0F6AFB88: 0B000000 0093340B 00000000 00C0EF3F ......4......Ап?
0F6AFB98: 00000000 00000000 0A000000 00000000 ................
0F6AFBA8: 0B6A9C05 24FC6A0F 92140000 00279A09 .j..$ьj......'..
etc.
[/quote]
Found nothing even similar across the net, nor even in docs regarding this particular game modifcation (Killexp).
Tried replacing Zy-El files with those belonging to standalone game version download (not d2se), tried deleting Zy-El inner Plugy and running game with stock d2se Plugy, reinstalling the whole mod and etc. Tried all the Video,-w,-ns,-direct data,-txt to bin settings. We tried different types of Lan/VPN connection, different characters names, I tried even backlooping the game on itself via opening the external copy of d2se, but the error is always the same.

Both mod downloads (standalone and d2se) were probed with ver.11 on the moment of downloading.
All the other Cores and Mods of this my D2SE installation run perfect.
Desktops are Win7 x64, and Win8 x64.
Any ideas?..

Cause, imo, without this basic multiplayer possibility the mod seems to be malfunctioning and unplayable thereby. :x :x :cry:

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Re: New version developement

Post by sokol815 » Thu Aug 10, 2017 4:38 pm

I don't know that I've heard much about playing Zy-El in multiplayer mode. I've only ever played in single-player. The error message you got there is showing the state of the registers when the fault occurred and the part of the dll it was executing code from. Assembly can be decoded if you work at it hard enough to figure out what's going on, but it's not just a simple "drag-and-drop" issue. Most likely fixing this would require hex editing the dll in question. But it would for sure require a much greater knowledge of what the game was trying to do at that point... someone like Nefarius could probably do it, but I know he is very busy. You might be best off playing single player side-by-side and bragging about the awesome stuff you found. =)

Good luck!

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Re: New version developement

Post by Jokerister » Wed Oct 04, 2017 11:48 am

Dallbiche wrote:Hello there, I'm not expecting much of attention, considering what year it is, but, anyway.
Me and a friend of mine had experienced a major issue once we started playing this version of Zy-EL in LAN.
You see, the game runs perfect while in single player, no problem. But it crashes all the time on the side of game-host if:
both players are the members of party;
both players are in the combat zone, in an exp. reach of each other;
the joined player kills a monster.
Yep, here's where the game ends up with c0000005 exception crit. error.
The stack trace of debuglog.txt leads to the KillExp.dll file:
18:29:49.924 ***** UNHANDLED EXCEPTION: ACCESS_VIOLATION (c0000005)
18:29:49.924 Fault address: 07ED156C 01:0000056C D:\Games\Diablo II LoD\MODS\Zy-El 4.5\KillExp.dll
18:29:49.924 eax:00000000 ebx:0b349300 ecx:00000000 edx:00000000 esi:00000000
18:29:49.924 edi:00000037 ebp:0000000b esp:0f6afb88 eip:07ed156c flg:00010246
18:29:49.924 cs:0023 ds:002b es:002b ss:002b fs:0053 gs:002b
18:29:49.924 Stack bytes:
18:29:49.924 0F6AFB88: 0B000000 0093340B 00000000 00C0EF3F ......4......Ап?
0F6AFB98: 00000000 00000000 0A000000 00000000 ................
0F6AFBA8: 0B6A9C05 24FC6A0F 92140000 00279A09 .j..$ьj......'..
etc.
Found nothing even similar across the net, nor even in docs regarding this particular game modifcation (Killexp).
Tried replacing Zy-El files with those belonging to standalone game version download (not d2se), tried deleting Zy-El inner Plugy and running game with stock d2se Plugy, reinstalling the whole mod and etc. Tried all the Video,-w,-ns,-direct data,-txt to bin settings. We tried different types of Lan/VPN connection, different characters names, I tried even backlooping the game on itself via opening the external copy of d2se, but the error is always the same.

Both mod downloads (standalone and d2se) were probed with ver.11 on the moment of downloading.
All the other Cores and Mods of this my D2SE installation run perfect.
Desktops are Win7 x64, and Win8 x64.
Any ideas?..

Cause, imo, without this basic multiplayer possibility the mod seems to be malfunctioning and unplayable thereby. :x :x :cry:


Hello, I had the same issue with my friend and our solution was easy, just delete KillExp.dll.
We had to first back up that file and then delete on both end, then there was no issue's found. I hope this helped.

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Re: New version developement

Post by sokol815 » Wed Oct 04, 2017 3:52 pm

You might try downloading the latest version from the github repo... it's version 12:
https://github.com/zyel/zyel

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Re: New version developement

Post by SealTecH » Fri Nov 03, 2017 2:18 pm

Hi guys, I want to ask your oppenion about changing runewords that using gems. What a reason was to changing requirments for gems from std to perfect? How players can now use low-lwl runewords for 3,4,5 sockets? And Another question: what about github, is it dead? Or how simple man like I, or anybody else can give sources or improve current version of mod? Thanks for answer =)

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Re: New version developement

Post by Sky-Fire » Fri Nov 24, 2017 2:04 pm

Hello folks, i was playing the new version ( unoffical ) and must say funny mod. I like the part where you can min max till the moon. Or lets just say max till the moon :). Was wondering if anyone is still workin on the mod and just wondering if there is any intention of adding -res to the game, as for i was playin sorc and she just stops doing damage at some point. It dosent matter that you have over 1k + skills even on norm you dont do damage without lr if you want to play p8. Dunno about hell i'm failing miserably as it is ^^. Well anyway i suppose it looks kinda dead ( 2 year nothing happened ) and i guess thats okay too. But if not i'd vote for adding something like ele pierce to the game so you actually can play as a caster if you want to. Anyway nice work, its fun to play and just wanted to say thank you guys for your work !

greets

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