Preview Version - Graphic issues

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Preview Version - Graphic issues

Post by kingpin » Fri Jun 06, 2008 2:19 pm

When you report try follow it in this way:

Version: Tell version number you find this as a graphic issue

Anything wrong with the graphics? Give as detailed description as possible what you find wrong with the graphics.


Current Graphic Issues


Green Tile Issue
- One direction of town have sometimes a green tile. If you are able to repeat it wrote what you did to get it.

Reported in: 0.04.08.04


Automap Issues

- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.

Reported in: 0.04.08.04


Corrected Graphic Issues

Skill: Charge Bolt Icon
- Skill icon has 3 green pixels, when the skills is not available, and 2, if you can use the skill.

Reported in: 0.04.08.04
Corrected in: 0.04.08.05.03


Inventory
- there is an additional not-accessable row at the right hand of the inventory

Reported in: 0.04.08.04
Corrected in: 0.04.08.05.03
Last edited by kingpin on Fri Oct 10, 2008 2:48 am, edited 5 times in total.

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Post by CorniI » Fri Jun 06, 2008 10:47 pm

And i find something here, too :P
Instead of a wall, I get some green tiles at the side of where you can leave the rogue encampement. I can upload a screen in case you want to see it...
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Post by kingpin » Fri Jun 06, 2008 11:37 pm

Aggrocorni";p="390612" wrote:And i find something here, too :P
Instead of a wall, I get some green tiles at the side of where you can leave the rogue encampement. I can upload a screen in case you want to see it...
Know this one too. If you is able to repeat it everytime. tell what you did to get the green tile bug :)

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Post by CorniI » Sun Jun 08, 2008 1:41 pm

didn't tested anymore on the green tile issue, but I _guess_ based on the irc yesterday, that if you start game->leave game->start new game and roll a south map you'll get green tiles.
But, another, the skill icon of the Charged Bolt Skill has 3 green pixels, when the skill is not avaible, and 2, if you can use the skill.
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Re: Preview Version - Graphic issues

Post by ChaosMarc » Tue Jun 10, 2008 2:59 pm

edit: updated my post and deleted the other one

found in: 0.04.08.04
800x600 mode

there is an additional not-accessable row at the right hand of the inventory
Image
*Have a look*
I think the number of rows in the txt is wrong
Last edited by ChaosMarc on Wed Jun 11, 2008 9:10 pm, edited 2 times in total.

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Re: Preview Version - Graphic issues

Post by kingpin » Tue Jun 10, 2008 4:29 pm

themastercaster";p="391034" wrote:there is an additional not-accessable row at the right hand of the inventory
Image
*Have a look*
I think the number of rows in the txt is wrong
Is it in 6480x480 or 800x600 mode?

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Post by six » Sat Jun 21, 2008 10:14 pm

Noticed a couple of issues in 0.04.08.04... actually the second one isn't much of an issue, but aaaanyway:

- When I pick up a Barbaric Light Plate, no item graphic comes up and the cursor vanishes until I drop it again.

- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.


EDIT: Just noticed the Barbaric Light Plate issue was flagged in the Bug Report thread, sorry Kingpin.
Last edited by six on Sat Jun 21, 2008 10:21 pm, edited 1 time in total.
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Re: Preview Version - Graphic issues

Post by kingpin » Sun Jun 22, 2008 8:42 am

- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.
The automap is a quite time consuming work to do. So, right now anything that is new on a map is not correctly displayed. But, keep on report those as issues.

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