Preview Version - Graphic issues
Moderators: kingpin, Ogodei, Darque, Yohann, afj666, Diabolic Studios Dev
Preview Version - Graphic issues
When you report try follow it in this way:
Version: Tell version number you find this as a graphic issue
Anything wrong with the graphics? Give as detailed description as possible what you find wrong with the graphics.
Current Graphic Issues
Green Tile Issue
- One direction of town have sometimes a green tile. If you are able to repeat it wrote what you did to get it.
Reported in: 0.04.08.04
Automap Issues
- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.
Reported in: 0.04.08.04
Corrected Graphic Issues
Skill: Charge Bolt Icon
- Skill icon has 3 green pixels, when the skills is not available, and 2, if you can use the skill.
Reported in: 0.04.08.04
Corrected in: 0.04.08.05.03
Inventory
- there is an additional not-accessable row at the right hand of the inventory
Reported in: 0.04.08.04
Corrected in: 0.04.08.05.03
Version: Tell version number you find this as a graphic issue
Anything wrong with the graphics? Give as detailed description as possible what you find wrong with the graphics.
Current Graphic Issues
Green Tile Issue
- One direction of town have sometimes a green tile. If you are able to repeat it wrote what you did to get it.
Reported in: 0.04.08.04
Automap Issues
- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.
Reported in: 0.04.08.04
Corrected Graphic Issues
Skill: Charge Bolt Icon
- Skill icon has 3 green pixels, when the skills is not available, and 2, if you can use the skill.
Reported in: 0.04.08.04
Corrected in: 0.04.08.05.03
Inventory
- there is an additional not-accessable row at the right hand of the inventory
Reported in: 0.04.08.04
Corrected in: 0.04.08.05.03
Last edited by kingpin on Fri Oct 10, 2008 2:48 am, edited 5 times in total.
Know this one too. If you is able to repeat it everytime. tell what you did to get the green tile bugAggrocorni";p="390612" wrote:And i find something here, too
Instead of a wall, I get some green tiles at the side of where you can leave the rogue encampement. I can upload a screen in case you want to see it...
didn't tested anymore on the green tile issue, but I _guess_ based on the irc yesterday, that if you start game->leave game->start new game and roll a south map you'll get green tiles.
But, another, the skill icon of the Charged Bolt Skill has 3 green pixels, when the skill is not avaible, and 2, if you can use the skill.
But, another, the skill icon of the Charged Bolt Skill has 3 green pixels, when the skill is not avaible, and 2, if you can use the skill.
Linux is like a Wigwam - NO Windows, no Gates and Apache inside
Re: Preview Version - Graphic issues
edit: updated my post and deleted the other one
found in: 0.04.08.04
800x600 mode
there is an additional not-accessable row at the right hand of the inventory
*Have a look*
I think the number of rows in the txt is wrong
found in: 0.04.08.04
800x600 mode
there is an additional not-accessable row at the right hand of the inventory
*Have a look*
I think the number of rows in the txt is wrong
Last edited by ChaosMarc on Wed Jun 11, 2008 9:10 pm, edited 2 times in total.
Re: Preview Version - Graphic issues
Is it in 6480x480 or 800x600 mode?themastercaster";p="391034" wrote:there is an additional not-accessable row at the right hand of the inventory
*Have a look*
I think the number of rows in the txt is wrong
Noticed a couple of issues in 0.04.08.04... actually the second one isn't much of an issue, but aaaanyway:
- When I pick up a Barbaric Light Plate, no item graphic comes up and the cursor vanishes until I drop it again.
- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.
EDIT: Just noticed the Barbaric Light Plate issue was flagged in the Bug Report thread, sorry Kingpin.
- When I pick up a Barbaric Light Plate, no item graphic comes up and the cursor vanishes until I drop it again.
- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.
EDIT: Just noticed the Barbaric Light Plate issue was flagged in the Bug Report thread, sorry Kingpin.
Last edited by six on Sat Jun 21, 2008 10:21 pm, edited 1 time in total.
If the Flintstones has taught us anything, it's that pelicans can be used to mix cement.
Re: Preview Version - Graphic issues
The automap is a quite time consuming work to do. So, right now anything that is new on a map is not correctly displayed. But, keep on report those as issues.- Some of the levels have a patchy / non-existent automap, eg bits of Cave L1 and most of Mystic Cave L2.