I've managed to implement a few of the monster animations from Infinitum, but I've run across a couple animations that work but can't seem to hit the player.
Even though the animations work, and they have A1, A2, and S1s - none of them seem to be able to make actual contact. I've tried different AIs, tried all the attack animations it has but notta.
An example of this is the Amelyssan on the Infinitum - works great but can't hit {filtered}.
Anyone know what this is about and what corrective measures need to be taken?
Custom monster animation cannot land hits
Moderators: Necrolis, Nefarius
Re: Custom monster animation cannot land hits
Animdata > framedata iirc
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- Joined: Mon Mar 30, 2015 7:30 pm
Re: Custom monster animation cannot land hits
Doh! That was definitely it, thank you!
Seems I can't entirely rely on the anim data lines provided all the time
Seems I can't entirely rely on the anim data lines provided all the time