[Release] new modding stuff for share

This is the place to discuss all issues relating to the manipulation of graphics/animations, sounds, music and cinematics within Diablo 2.

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Eimernase
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[Release] new modding stuff for share

Post by Eimernase » Mon Jul 15, 2013 2:38 pm

As i sayed in another thread before, i dont modding anymore, but i will share and release some modding-stuff the next time.
So here are the first ones now....new units they never seen in any D2-Mod!!

Both packages contains all what you need to put them in your mod now...all dcc/cof-files, a txt-file for animdata and also all gif-files.
In any of this packages is also a small readme for you.

Image
Download

Image
Download


This package contains few new wall-tiles to make a cool graveyard or something else.
This isnt a stockfile, it contains a final dt1-file to implement it easy for you in your mod.
All important things to know are written at the readme they are in the zip-file.

Image
Download


This package contains new statues as wall-tiles.
This isnt a stockfile, it contains a final dt1-file to implement it easy for you in your mod.
All important things to know are written at the readme they are in the zip-file.

Image
Download


This package contains a stockfile to make a new act4-townmap..fullsize psd-file with all layers and 2 size decreased files as png/jpg.

Image
Download


This Package contains few new animations for NPC's...also a new big one for Tyrael for Act4.
All what you need is in the zip-file, dcc/cof/txt-file for animdata and also a readme.

Image
Download


This package contains a bigger collection of skillicons (near 1000) from different games and places (not from GuildWars/WoW or something else...mostly of them are not well knowing)
All of them are resized to 48x48 pixel, which is the size in D2-Vanilla)

Image ..just a small preview, cant show all here :P
Download


Another package with a bigger collection of some static images...a special for inventory pics.
Some of them looks very nice in D2 (as example the shields and many weapons as well).
They are all in original size, to use it you need resize them

Image ..just a small preview, cant show all here :P
Download


Image <--just a preview, they are bigger!
Download


Recolored Townportal :P
Image
Download


few new Aura's ;)
Image Image Image Image Image Image
Download

other skill animations
Image Image Image Image Image Image ImageImage Image Image


some stock-material for possible tiles

Image Image Image
Image
Image
Image Image Image


The Balrog from "Battle of Middle Earth" Image Download


This package contains a lot of graphics from the game "Seal of Evil", also knowing as "World of Qin".
It contains graphics for buildings, static objects like statues etc in old chinese style.
All graphics of them are stockfiles, but its easy to make tiles from that, its also same isometric like D2 and would fit the game very well.
Download


...to be continued

PS: if you find any mistakes, feel free to pm me ;)
Last edited by Eimernase on Sun Mar 12, 2017 1:58 pm, edited 11 times in total.

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Re: [Release] new units for your mod

Post by sonic » Mon Jul 15, 2013 2:44 pm

links not working ;P
yey everything just like that and ready to use. 8-O
awesome
when the links start working i'll be one of the first to get it ^^

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Eimernase
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Re: [Release] new units for your mod

Post by Eimernase » Mon Jul 15, 2013 3:00 pm

links fixed..should be work now ;)

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Re: [Release] new units for your mod

Post by Aught » Mon Jul 15, 2013 3:54 pm

:twisted: nice job, bro, love you
It saves a lot of time and looks awesome.

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Re: [Release] new units for your mod

Post by sonic » Mon Jul 15, 2013 7:14 pm

vielen herzlichen Dank ^^ (tyvm)

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Re: [Release] new modding stuff for share

Post by Eimernase » Tue Jul 16, 2013 1:21 pm

updated 1st post with some special tileset ;)

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Re: [Release] new modding stuff for share

Post by kingpin » Tue Jul 16, 2013 1:42 pm

Great stuff,

really like the graveyard tileset.

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Eimernase
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Re: [Release] new modding stuff for share

Post by Eimernase » Thu Jul 25, 2013 12:48 pm

1st post edited, added a new packages for NPC's, statues and a stockfile for a nice Act4-townmap ;)

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Re: [Release] new modding stuff for share

Post by Xaphan » Thu Jul 25, 2013 11:25 pm

Some nice stuff here :)

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Re: [Release] new modding stuff for share

Post by Eimernase » Fri Jul 26, 2013 5:42 pm

more stuff = next week...maybe some tiles for act2 or act3, who knows ;)

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Re: [Release] new modding stuff for share

Post by Daimoth » Thu Sep 26, 2013 5:44 pm

Fantastic work. Looking forward to more!

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Re: [Release] new modding stuff for share

Post by Eimernase » Tue Feb 04, 2014 12:18 am

added some new things in 1st post ... it's a shame that I havent not enough time for a while to add more earlier :cry:

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Re: [Release] new modding stuff for share

Post by weapon-x » Tue Feb 04, 2014 3:28 am

:twisted: i like those skill icons...

they look sick :) ty for these
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Re: [Release] new modding stuff for share

Post by Aught » Wed Feb 05, 2014 11:48 am

Omg awesome stuff man, exactly what i find :lol: thanks x1000 :twisted:

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Re: [Release] new modding stuff for share

Post by Eimernase » Wed Feb 05, 2014 9:13 pm

will release some more units the next few weeks...maybe also some other tilesets too ;)

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Re: [Release] new modding stuff for share

Post by Eimernase » Mon Feb 10, 2014 2:20 am

coming soon

Image

need just now an ingame-test if all its ok with multilayer-parts
If they are fine, few more bigger ones will also coming then ;)

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Re: [Release] new modding stuff for share

Post by Eimernase » Wed Feb 12, 2014 8:16 pm

added some funny stuff at 1st post :mrgreen:

Next time maybe i will add some crazy new tilesets :lol:

Edit say: as attachment is an older screen from my last project..maybe it can give you a feeling from some stuff here i shared ;)
Attachments
LiE_act4-townmap.jpg

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Re: [Release] new modding stuff for share

Post by Xibalba » Sat Mar 01, 2014 8:59 pm

Sorry for resurrecting the post, i just wanted to say that Eimernase's shares must be sticky, they are really professional stuff and cant be found somewhere else. This is just an opinion.

Thanks.
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Re: [Release] new modding stuff for share

Post by Lucifer666 » Sun Apr 26, 2015 10:21 pm

GOD DAMN...this truly deserves a sticky,especially if somebody is gonna make those into plugins!!!
Look down at the body you may see no trace of wounds but in the eye the eye of the beholder one cannot asume.
Not a drop of blood is drawn but you know how it bleeds beware of the sharp edged weapon called human being
It is a shield of passion and strong will from this I am the victor instead of the kill

I will not feed your hunger, instead I bite the pain looking not back, but forward
I bite down hard
try to cover up the trail of deceit and daggers spawned from your soul

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Re: [Release] new modding stuff for share

Post by Eimernase » Mon May 04, 2015 6:07 pm

Its a while ago now that i added some new here. Dont worry, at 2nd or 3rd week of june i will definitly add more things here. ;)

Roadmap for this:

- lots of buildings with chinese mythology style
- some new tilesets for Act 2 (as example a new entrance for the viper temple)

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Re: [Release] new modding stuff for share

Post by Eimernase » Wed Feb 17, 2016 12:31 am

Well...someone asked here about the units from WoOOL for a while.
I know that isnt an easy task to rip them off, because there are just 2 tools outside for that...and booth are chinese :mrgreen:

But np...i ripped all units few years ago...just forgot to post it here :roll:

I split it in 2 archives, any of them contains 50 units (not finished, all single frames).

Here we go:

Archive 1 118mb
Archive 2 95mb

Any archive contains a readme file where i explain some things.

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Re: [Release] new modding stuff for share

Post by Ribby » Wed Feb 17, 2016 8:29 am

May you elaborate on what is not finished? The list of monsters, missing frames from a set, etc? I presume that unfinished animations mean no animated .gifs or .dccs.

EDIT (16/02/2016):
I just noticed the variant mix-ins of Wächter (Nahkampf). I also see that either the pain or death state is missing for some of the variants (have bowing state instead). They looked cool though. The Skorpionking, oh yeah! Wondering if you guys know the wiki description for these monsters?
Last edited by Ribby on Thu Feb 18, 2016 2:52 am, edited 1 time in total.

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Re: [Release] new modding stuff for share

Post by Eimernase » Wed Feb 17, 2016 4:56 pm

Correct, unfinished means that there are no gif's or dcc's...its just ripped in single frames


EDIT: here is another one...an extreme big spider (maybe as a boss monster :mrgreen: )

Image

The zip-file contains finished gif's for A1/DT/GH/NU/WL and also same as psd-files (easier to make an aditional DD-animation)
Beware, those spider is very big and need definitly split into more layers to work with the game.

Download: Tarantula 17mb

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Re: [Release] new modding stuff for share

Post by Ribby » Thu Feb 18, 2016 10:07 pm

Hey Eimernase, are there any succubus-like monsters too? Checked out the snake people, but I don't wanna get freaky on that, lol.
I guess there's more coming along the way. You don't have to animate .gif. Separate image frames will do for me. I am waiting for (awesome) monsters like Kaktus (farts [also funny], lol), Pflanze, Skorpionking, and Untoter Krieger. Okay monsters like Bewacher, Furie, and Maschine. Joke monsters like Feuergnom and Wurmschnecke (poop worm, but it's much like a joke than a considerable monster). Maybe more human type monsters too ([accurate aimed archery] range and melee, maybe magic too). Request for female gender too. Googly eyes manga things too? lol
If there's no more monsters, then awww.
Also, maybe it's too much, but maybe you can upload audio? Then optionally projectiles, overlays, hazards, props, items, etc? Might wanted to get it unique instead of borrowing from stock asset resources, but the stock is cool enough already.
Last edited by Ribby on Fri Feb 19, 2016 5:33 am, edited 1 time in total.

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Eimernase
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Re: [Release] new modding stuff for share

Post by Eimernase » Thu Feb 18, 2016 11:46 pm

well...i have alot, but for the moment i think its more as enough work for someone who wants all those source-unit-datas into working unit-dcc's.

next time i want more concentrate at some tiles for mapping ;)

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