[Release] Inertia's Animation Pack - Hirelings
Moderators: Necrolis, Nefarius
[Release] Inertia's Animation Pack - Hirelings
Hi everyone, this next part of my animation pack contains 6 new hireling animations (11 total if you count the color variations for the mage)! I'm not sure how much hirelings can be modified, or what can be done coding wise for them, but these new animations make for a lot of interesting weapon and armour combinations. If not, these animations can definitely fit as monster animations or even NPC animations instead.
These animations and 3d models were ripped by a youtuber named rroobboo 999. The models and animations were taken from Heroes of Might and Magic VII and I believe Tera Online. I did the job of rendering and converting them.
Here's a preview of all the new hirelings in-game:
Keep in mind that this pack does not include any animdata.d2 entries. The .COF files were fixed so that you shouldn't see blinking animations in-game, but event information will most certainly have to be tweaked.
Download: http://www.mediafire.com/download/xgc83 ... elings.rar
Enjoy!
These animations and 3d models were ripped by a youtuber named rroobboo 999. The models and animations were taken from Heroes of Might and Magic VII and I believe Tera Online. I did the job of rendering and converting them.
Here's a preview of all the new hirelings in-game:
Keep in mind that this pack does not include any animdata.d2 entries. The .COF files were fixed so that you shouldn't see blinking animations in-game, but event information will most certainly have to be tweaked.
Download: http://www.mediafire.com/download/xgc83 ... elings.rar
Enjoy!
Re: [Release] Inertia's Animation Pack - Hirelings
Thanks Inertia! Good job! But if you don't provide animdata entries, how should we know the number of frames per direction and trigger frames?
Re: [Release] Inertia's Animation Pack - Hirelings
Open the animations in gif animator or similar tool and you can easy check frames e.tc.
Re: [Release] Inertia's Animation Pack - Hirelings
You will have to open the .dcc files in CV5 or another .dcc editor and check fpd. I suppose I might as well provide the fpd in a .txt in future releases, as it would be more convenient.jetaman" wrote:Thanks Inertia! Good job! But if you don't provide animdata entries, how should we know the number of frames per direction and trigger frames?
Re: [Release] Inertia's Animation Pack - Hirelings
Also, when making cof files did you set the trigger value and trigger frame? We also need to know that.
Re: [Release] Inertia's Animation Pack - Hirelings
As I said, the .COF files were only modified to fix any blinking frames. Anything else will have to be tweaked yourself, unfortunately. This might change for future releases, but I'd rather have the animations released asap.jetaman" wrote:Also, when making cof files did you set the trigger value and trigger frame? We also need to know that.
Re: [Release] Inertia's Animation Pack - Hirelings
I made the portraits for all hirelings. Download here: http://www.mediafire.com/download/2v2h4 ... traits.rar
Re: [Release] Inertia's Animation Pack - Hirelings
Use the tool called coftxtv2 (by Paul SIRAMY). It will read all your cof files in your mod folder and generate all animdata.txt lines for you to use and set animdata.d2 correctlyjetaman" wrote:Thanks Inertia! Good job! But if you don't provide animdata entries, how should we know the number of frames per direction and trigger frames?
Re: [Release] Inertia's Animation Pack - Hirelings
Thanks Xaphan for a handy tools, I didn't know about it.
Thanks Inertias, for your work. Nice pictures
Thanks Inertias, for your work. Nice pictures