Custom monster animation cannot land hits

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EzRemake
Warrior
Posts: 16
Joined: Mon Mar 30, 2015 7:30 pm

Custom monster animation cannot land hits

Post by EzRemake » Sat Nov 25, 2017 1:48 am

I've managed to implement a few of the monster animations from Infinitum, but I've run across a couple animations that work but can't seem to hit the player.

Even though the animations work, and they have A1, A2, and S1s - none of them seem to be able to make actual contact. I've tried different AIs, tried all the attack animations it has but notta.

An example of this is the Amelyssan on the Infinitum - works great but can't hit {filtered}.

Anyone know what this is about and what corrective measures need to be taken?

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Black_Eternity
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Posts: 830
Joined: Wed May 25, 2011 11:50 pm
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Re: Custom monster animation cannot land hits

Post by Black_Eternity » Sat Nov 25, 2017 4:42 am

Animdata > framedata iirc
PureRage wrote:Durrrp, durrrp. idiot

EzRemake
Warrior
Posts: 16
Joined: Mon Mar 30, 2015 7:30 pm

Re: Custom monster animation cannot land hits

Post by EzRemake » Sat Nov 25, 2017 5:33 am

Doh! That was definitely it, thank you!

Seems I can't entirely rely on the anim data lines provided all the time :o

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