[release] DT1 Tools w/ 64 bit compatibility

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cla$$ics
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[release] DT1 Tools w/ 64 bit compatibility

Post by cla$$ics » Wed Dec 11, 2013 8:40 am

https://dl.dropboxusercontent.com/u/466 ... _e1.01.zip

This version of DT1 Tools by Paul Siramy has support for 64 bit OSes. I compiled this myself with some modifications (thanks to Scooper for help, and Paul Siramy for original code)

EDIT: Fixed dt1make in this link, thanks to mirecek for note
https://dl.dropboxusercontent.com/u/466 ... 9_2013.zip

EDIT 2: Fixed the link again.
https://www.dropbox.com/s/pzrqvc3kw29p5 ... 3.zip?dl=0
Last edited by cla$$ics on Sat Jun 12, 2021 6:56 pm, edited 2 times in total.
Although done for our needs, mod-makers should like these changes, too.
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - Archangel

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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by FIGURE- » Wed Dec 11, 2013 9:01 am

Holy sh*t! Ty! :D :D :D

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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by mirecek » Thu Dec 19, 2013 10:39 pm

The DT1make program stops working.

I can view, extract the dt1 but can not put the edits back to .dt1
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by cla$$ics » Fri Dec 20, 2013 5:10 am

Fixed, thank you.

The code can be found at this repo:
http://github.com/eezstreet/DT1-Tools

I have edited the link in the first post with a fixed version.
Although done for our needs, mod-makers should like these changes, too.
11/1/08 - COTL; 5/10/09 - Angel; 11/11/09 - Archangel

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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Xibalba » Fri Feb 27, 2015 5:13 pm

Im gonna bump this instead of creating a new topic.

I extracted my floor tiles without any problem but when i try to make it back after the edits, i have this error (Someone in the keep had the same error, fixed it but didnt explained how)

Code: Select all

---------------------------
Microsoft Visual C++ Debug Library
---------------------------
Debug Error!

Program: ...lo II Modding\Diablo II Moding\DT1 Tools + Tooler\dt1make.exe

R6010

- abort() has been called



(Press Retry to debug the application)
---------------------------
Abort   Retry   Ignore   
---------------------------
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Necrolis » Fri Feb 27, 2015 5:37 pm

Xibalba" wrote:Im gonna bump this instead of creating a new topic.

I extracted my floor tiles without any problem but when i try to make it back after the edits, i have this error (Someone in the keep had the same error, fixed it but didnt explained how)

<snip>

*up (2nd time hopelessly)
The log is rather useless in this case, however, I have the feeling that this is a memory access issue; might help to post the exact setup used (mainly the config options).
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Xibalba » Sun Mar 01, 2015 12:52 pm

Necrolis" wrote:
Xibalba" wrote:Im gonna bump this instead of creating a new topic.

I extracted my floor tiles without any problem but when i try to make it back after the edits, i have this error (Someone in the keep had the same error, fixed it but didnt explained how)

<snip>

*up (2nd time hopelessly)
The log is rather useless in this case, however, I have the feeling that this is a memory access issue; might help to post the exact setup used (mainly the config options).
These are the exact same files i have been using

Step 1: Use dt1extr to extract act1 floor tiles.

Code: Select all

@echo off
dt1extr floor.dt1 -pal d2pal\act1.dat

pause
Step 2: Check the extracted files. 1 PCX and one .INI file.

This is the pcx.

and this is the .ini file:

Code: Select all

nb_blocks   = 144

block       = 0
pcx_file    = fs
pcx_x       = 0
pcx_y       = 0
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000037
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 1
pcx_file    = fs
pcx_x       = 160
pcx_y       = 0
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000036
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 2
pcx_file    = fs
pcx_x       = 320
pcx_y       = 0
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000035
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 3
pcx_file    = fs
pcx_x       = 480
pcx_y       = 0
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000034
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 4
pcx_file    = fs
pcx_x       = 640
pcx_y       = 0
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000022
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 5
pcx_file    = fs
pcx_x       = 0
pcx_y       = 80
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000021
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 01 01 01
floor_flag2 = 00 00 01 01 01
floor_flag3 = 00 00 01 01 01
floor_flag4 = 00 00 01 01 01
floor_flag5 = 00 00 01 01 01

block       = 6
pcx_file    = fs
pcx_x       = 160
pcx_y       = 80
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000020
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 7
pcx_file    = fs
pcx_x       = 320
pcx_y       = 80
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000001F
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 01 01 00 00
floor_flag2 = 01 01 01 00 00
floor_flag3 = 01 01 01 01 00
floor_flag4 = 01 01 01 01 00
floor_flag5 = 01 01 01 01 00

block       = 8
pcx_file    = fs
pcx_x       = 480
pcx_y       = 80
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000010
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 9
pcx_file    = fs
pcx_x       = 640
pcx_y       = 80
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000000F
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 10
pcx_file    = fs
pcx_x       = 0
pcx_y       = 160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000000E
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 11
pcx_file    = fs
pcx_x       = 160
pcx_y       = 160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000009
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 12
pcx_file    = fs
pcx_x       = 320
pcx_y       = 160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000000A
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 13
pcx_file    = fs
pcx_x       = 480
pcx_y       = 160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000000B
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 14
pcx_file    = fs
pcx_x       = 640
pcx_y       = 160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000000C
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 15
pcx_file    = fs
pcx_x       = 0
pcx_y       = 240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000000D
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 16
pcx_file    = fs
pcx_x       = 160
pcx_y       = 240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000008
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 17
pcx_file    = fs
pcx_x       = 320
pcx_y       = 240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000007
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 18
pcx_file    = fs
pcx_x       = 480
pcx_y       = 240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000006
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 19
pcx_file    = fs
pcx_x       = 640
pcx_y       = 240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000005
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 20
pcx_file    = fs
pcx_x       = 0
pcx_y       = 320
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000004
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 00 00 00 00
floor_flag2 = 01 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 00 00 00 00
floor_flag5 = 01 00 00 00 00

block       = 21
pcx_file    = fs
pcx_x       = 160
pcx_y       = 320
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000003
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 00 01 01 01 01
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 22
pcx_file    = fs
pcx_x       = 320
pcx_y       = 320
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000002
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 01
floor_flag2 = 00 00 00 00 01
floor_flag3 = 00 00 00 00 01
floor_flag4 = 00 00 00 00 01
floor_flag5 = 00 00 00 00 01

block       = 23
pcx_file    = fs
pcx_x       = 480
pcx_y       = 320
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000001
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 01
floor_flag2 = 00 00 00 00 01
floor_flag3 = 00 00 00 00 01
floor_flag4 = 00 00 00 00 01
floor_flag5 = 00 00 00 00 01

block       = 24
pcx_file    = fs
pcx_x       = 640
pcx_y       = 320
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000001E
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 01 01 00 00 00
floor_flag5 = 01 01 01 00 00

block       = 25
pcx_file    = fs
pcx_x       = 0
pcx_y       = 400
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000001D
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 01
floor_flag4 = 00 00 00 01 01
floor_flag5 = 00 00 01 01 01

block       = 26
pcx_file    = fs
pcx_x       = 160
pcx_y       = 400
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000001C
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 00 00 01 01 01
floor_flag2 = 00 00 00 01 01
floor_flag3 = 00 00 00 00 01
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 27
pcx_file    = fs
pcx_x       = 320
pcx_y       = 400
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 0000001B
frame       = 00000000
unknown     = 00FF007E
floor_flag1 = 01 01 01 00 00
floor_flag2 = 01 01 00 00 00
floor_flag3 = 01 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 28
pcx_file    = fs
pcx_x       = 480
pcx_y       = 400
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000002
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 29
pcx_file    = fs
pcx_x       = 640
pcx_y       = 400
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 30
pcx_file    = fs
pcx_x       = 0
pcx_y       = 480
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 31
pcx_file    = fs
pcx_x       = 160
pcx_y       = 480
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 32
pcx_file    = fs
pcx_x       = 320
pcx_y       = 480
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 33
pcx_file    = fs
pcx_x       = 480
pcx_y       = 480
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 34
pcx_file    = fs
pcx_x       = 640
pcx_y       = 480
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000000
frame       = 00000002
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 35
pcx_file    = fs
pcx_x       = 0
pcx_y       = 560
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 36
pcx_file    = fs
pcx_x       = 160
pcx_y       = 560
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 37
pcx_file    = fs
pcx_x       = 320
pcx_y       = 560
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 38
pcx_file    = fs
pcx_x       = 480
pcx_y       = 560
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 39
pcx_file    = fs
pcx_x       = 640
pcx_y       = 560
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 40
pcx_file    = fs
pcx_x       = 0
pcx_y       = 640
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 41
pcx_file    = fs
pcx_x       = 160
pcx_y       = 640
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 42
pcx_file    = fs
pcx_x       = 320
pcx_y       = 640
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 43
pcx_file    = fs
pcx_x       = 480
pcx_y       = 640
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 44
pcx_file    = fs
pcx_x       = 640
pcx_y       = 640
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 45
pcx_file    = fs
pcx_x       = 0
pcx_y       = 720
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000007
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 46
pcx_file    = fs
pcx_x       = 160
pcx_y       = 720
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000008
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 47
pcx_file    = fs
pcx_x       = 320
pcx_y       = 720
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000003
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 48
pcx_file    = fs
pcx_x       = 480
pcx_y       = 720
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000005
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 49
pcx_file    = fs
pcx_x       = 640
pcx_y       = 720
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000006
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 50
pcx_file    = fs
pcx_x       = 0
pcx_y       = 800
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000004
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 51
pcx_file    = fs
pcx_x       = 160
pcx_y       = 800
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000018
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 52
pcx_file    = fs
pcx_x       = 320
pcx_y       = 800
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000016
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 53
pcx_file    = fs
pcx_x       = 480
pcx_y       = 800
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000014
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 54
pcx_file    = fs
pcx_x       = 640
pcx_y       = 800
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000011
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 55
pcx_file    = fs
pcx_x       = 0
pcx_y       = 880
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000001
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 56
pcx_file    = fs
pcx_x       = 160
pcx_y       = 880
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000016
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 57
pcx_file    = fs
pcx_x       = 320
pcx_y       = 880
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000014
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 58
pcx_file    = fs
pcx_x       = 480
pcx_y       = 880
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000011
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 59
pcx_file    = fs
pcx_x       = 640
pcx_y       = 880
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000018
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 60
pcx_file    = fs
pcx_x       = 0
pcx_y       = 960
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000012
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 61
pcx_file    = fs
pcx_x       = 160
pcx_y       = 960
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000015
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 62
pcx_file    = fs
pcx_x       = 320
pcx_y       = 960
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000013
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 63
pcx_file    = fs
pcx_x       = 480
pcx_y       = 960
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000017
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 64
pcx_file    = fs
pcx_x       = 640
pcx_y       = 960
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000C
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 65
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1040
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000A
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 66
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1040
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000B
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 67
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1040
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000009
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 68
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1040
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000002
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 69
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1040
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000F
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 70
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1120
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000010
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 71
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1120
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000D
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 72
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1120
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000E
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 73
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1120
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000016
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 74
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1120
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000007
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 75
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1200
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000007
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 76
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1200
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000007
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 77
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1200
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000008
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 78
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1200
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000008
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 79
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1200
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000008
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 80
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1280
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000008
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 81
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1280
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000D
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 82
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1280
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000003
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 83
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1280
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000F
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 84
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1280
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000005
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 85
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1360
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000010
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 86
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1360
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000006
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 87
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1360
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000E
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 88
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1360
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000004
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 89
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1360
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000012
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 07 07 07 07 07
floor_flag2 = 07 07 07 07 07
floor_flag3 = 07 07 07 07 07
floor_flag4 = 07 07 07 07 07
floor_flag5 = 07 07 07 07 07

block       = 90
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1440
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000011
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 05 05 05 05 05
floor_flag2 = 05 05 05 05 05
floor_flag3 = 05 05 05 05 05
floor_flag4 = 05 05 05 05 05
floor_flag5 = 05 05 05 05 05

block       = 91
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1440
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000015
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 92
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1440
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000015
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 93
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1440
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000014
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 94
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1440
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000005
sub_index   = 00000014
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 01 01 01 01 01
floor_flag2 = 01 01 01 01 01
floor_flag3 = 01 01 01 01 01
floor_flag4 = 01 01 01 01 01
floor_flag5 = 01 01 01 01 01

block       = 95
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1520
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000014
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 96
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1520
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000018
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 97
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1520
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000013
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 98
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1520
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000011
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 99
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1520
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000017
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 100
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1600
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000009
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 101
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1600
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000A
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 102
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1600
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000C
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 103
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1600
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000000B
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 104
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1600
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000002E
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 105
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1680
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000002B
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 106
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1680
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000002D
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 107
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1680
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000002C
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 108
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1680
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000024
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 109
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1680
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000027
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 110
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1760
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000023
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 111
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1760
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000025
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 112
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1760
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000017
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 113
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1760
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000015
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 114
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1760
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000008
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 115
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1840
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000007
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 116
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1840
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000038
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 117
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1840
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000002A
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 118
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1840
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000028
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 119
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1840
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000029
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 120
pcx_file    = fs
pcx_x       = 0
pcx_y       = 1920
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000026
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 121
pcx_file    = fs
pcx_x       = 160
pcx_y       = 1920
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000030
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 122
pcx_file    = fs
pcx_x       = 320
pcx_y       = 1920
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000018
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 123
pcx_file    = fs
pcx_x       = 480
pcx_y       = 1920
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000022
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 124
pcx_file    = fs
pcx_x       = 640
pcx_y       = 1920
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000021
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 125
pcx_file    = fs
pcx_x       = 0
pcx_y       = 2000
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000001
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 126
pcx_file    = fs
pcx_x       = 160
pcx_y       = 2000
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000031
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 127
pcx_file    = fs
pcx_x       = 320
pcx_y       = 2000
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000002F
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 128
pcx_file    = fs
pcx_x       = 480
pcx_y       = 2000
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000001D
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 129
pcx_file    = fs
pcx_x       = 640
pcx_y       = 2000
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000001F
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 130
pcx_file    = fs
pcx_x       = 0
pcx_y       = 2080
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000020
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 131
pcx_file    = fs
pcx_x       = 160
pcx_y       = 2080
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000001E
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 132
pcx_file    = fs
pcx_x       = 320
pcx_y       = 2080
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 133
pcx_file    = fs
pcx_x       = 480
pcx_y       = 2080
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000000
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 134
pcx_file    = fs
pcx_x       = 640
pcx_y       = 2080
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000038
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 135
pcx_file    = fs
pcx_x       = 0
pcx_y       = 2160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000001
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 136
pcx_file    = fs
pcx_x       = 160
pcx_y       = 2160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000001B
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 137
pcx_file    = fs
pcx_x       = 320
pcx_y       = 2160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000001C
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 138
pcx_file    = fs
pcx_x       = 480
pcx_y       = 2160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 0000001A
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 139
pcx_file    = fs
pcx_x       = 640
pcx_y       = 2160
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000019
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 140
pcx_file    = fs
pcx_x       = 0
pcx_y       = 2240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000038
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 141
pcx_file    = fs
pcx_x       = 160
pcx_y       = 2240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000015
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 142
pcx_file    = fs
pcx_x       = 320
pcx_y       = 2240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000016
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00

block       = 143
pcx_file    = fs
pcx_x       = 480
pcx_y       = 2240
direction   = 00000003
y_delta     = 0
tile_sound  = 0
animated    = 0
orientation = 00000000
main_index  = 00000000
sub_index   = 00000012
frame       = 00000001
unknown     = 00FF007E
floor_flag1 = 00 00 00 00 00
floor_flag2 = 00 00 00 00 00
floor_flag3 = 00 00 00 00 00
floor_flag4 = 00 00 00 00 00
floor_flag5 = 00 00 00 00 00
Step 3: Make the dt1 back WITHOUT any changes (or with, doesnt matter)

Code: Select all

@echo off

dt1make floor.ini

pause
(or drag the ini and pcx file on to the exe, doesnt matter.)

Image

If i click on "Retry" it stops working.

EDIT: Also tried tilemaker2 but it wont work too.

*still bumping. maybe someone find a solution*
Life is too short to drive boring cars.

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Xibalba
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Xibalba » Sun Mar 01, 2015 3:33 pm

*sigh

nobody seems to help. Im gonna try to find the reason using the source code. Ill post the solution here if i'll find any.
Life is too short to drive boring cars.

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Xibalba
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Joined: Thu Aug 29, 2013 2:38 pm
Location: Skyrim

Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Xibalba » Sun Mar 01, 2015 5:00 pm

AFTER PAINFUL HOURS, finally (lol)! Thanks to kingpin, he gave me a different build and it works without a problem.

Image
Life is too short to drive boring cars.

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SheX - Lost Mage
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by SheX - Lost Mage » Mon Jun 22, 2015 9:19 pm

Xibalba Can you share this build? I need it too. :(

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Trevor
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Trevor » Thu Aug 06, 2015 6:08 am

I need a 64 bit version but before I spend time trying to figure out how to edit some walls (never done it before), do these tools work?

EDIT
It doesn't

First the program is looking for mscrv100d.dll. Ok. Downloaded it. Added it to the DT1 Tools folder. No go.

Get an error.
Windows" wrote: Assert failed at line 630 of c:\users\matthew\desktop\allegro\4.2\src\graphics.c
OK it wants 4.2 I have 4.0. Off to the net we go again. Find 4.2 - download it. Add it to the DT1 Tools Folder. No go.

I have no idea what to do here. Help please.
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017


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Trevor
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Contact:
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Re: [release] DT1 Tools w/ 64 bit compatibility

Post by Trevor » Fri Aug 07, 2015 4:48 am

Thank you sir!
Much appreciated!
AfterMath Overview: http://www.aftermathcentral.com

Following the path of least resistance is what makes rivers and men crooked.
- Author Unknown

Mod Completion: Always under Construction
D2SE Compatible Only

Playing AfterMath v3.0.1 ~ 1020 MB
Released March 31, 2017

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flamingfury69
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Vietnam

Re: [release] DT1 Tools w/ 64 bit compatibility

Post by flamingfury69 » Sat Feb 02, 2019 5:22 am

The link is dead

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