1.13c adding hireling equips.

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fullmetalbamf
Posts: 15
Joined: Wed Apr 19, 2017 9:32 pm

1.13c adding hireling equips.

Post by fullmetalbamf » Wed Apr 26, 2017 2:24 am

Hey guys, I could use some help here. Trying to add hireling equips to 1.13c, I've already got a code sample from another post, but using ollydbg is still confusing to me.

Okay. I read up on that olly post, and things make more sense now.. Only I'm still a little unsure of what to type in. Are those edits an address?

So do I search for just 6FCF0655 as an offset? Doing that gives me an error "6FCF0655 is outside the file"

[1.13c] D2Game

Change:

6FCF0655 74 05 JZ SHORT 6FCF065C

to:

6FCF0655 90 NOP
6FCF0656 90 NOP


Client
Code: Select all
[1.13c] - D2Client Edit 1

change:

6FB0BEBD 85ED TEST EBP,EBP ; Default case of switch D2Client.6FB0BE18

to

6FB0BEBD 45 INC EBP
6FB0BEBE 90 NOP

Daemonjax
Posts: 12
Joined: Sat Sep 01, 2012 11:44 am

Re: 1.13c adding hireling equips.

Post by Daemonjax » Sun Jun 25, 2017 1:34 am

There's a softmod way of doing this, as long as you don't care too much about the 1 ring limitation on hirelings. No code editing required then. I've done it -- it works.

viewtopic.php?f=4&t=56363&hilit=hireling

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devurandom
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Re: 1.13c adding hireling equips.

Post by devurandom » Sun Jun 25, 2017 3:27 am

to apply code edit: open each file directly in ollydbg, then you can just go direct to the address without calculating offset.

apply edit & save file..
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