Hey guys, I could use some help here. Trying to add hireling equips to 1.13c, I've already got a code sample from another post, but using ollydbg is still confusing to me.
Okay. I read up on that olly post, and things make more sense now.. Only I'm still a little unsure of what to type in. Are those edits an address?
So do I search for just 6FCF0655 as an offset? Doing that gives me an error "6FCF0655 is outside the file"
[1.13c] D2Game
Change:
6FCF0655 74 05 JZ SHORT 6FCF065C
to:
6FCF0655 90 NOP
6FCF0656 90 NOP
Client
Code: Select all
[1.13c] - D2Client Edit 1
change:
6FB0BEBD 85ED TEST EBP,EBP ; Default case of switch D2Client.6FB0BE18
to
6FB0BEBD 45 INC EBP
6FB0BEBE 90 NOP
1.13c adding hireling equips.
Moderators: Nefarius, Havvoric
Re: 1.13c adding hireling equips.
There's a softmod way of doing this, as long as you don't care too much about the 1 ring limitation on hirelings. No code editing required then. I've done it -- it works.
viewtopic.php?f=4&t=56363&hilit=hireling
viewtopic.php?f=4&t=56363&hilit=hireling
- devurandom
- Angel
- Posts: 897
- Joined: Sat Mar 07, 2015 9:07 pm
Re: 1.13c adding hireling equips.
to apply code edit: open each file directly in ollydbg, then you can just go direct to the address without calculating offset.
apply edit & save file..
apply edit & save file..
Assembly Reference | 1.13d Code Edits | UVLoD | BaseMod Plugin
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Fiat paper money is the most elaborate and well devised form of slavery the world has ever seen..