Diablo 2 mods
 


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PostPosted: Mon Apr 03, 2017 12:03 am 
 Post subject: Nezeramontias 1.13 Release For Plugy
 
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Serf

Joined: Sun Apr 02, 2017 11:38 pm
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hi all

First of all i want to thank the maker of Nezeramontias mod love it very much
but i had problems with downgradeing mijn D2 Lod so i updated the
Nezeramontias mod to 1.13 so plugy can run with it so im asking to u all
whould u like to have it or not ?


For Every one that wants de file here u can download it :)

http://www.mediafire.com/file/0n0bd0av8 ... tch_d2.mpq

back up ur file and replace it with this on and have fun play it on 1.13 and install ofcourse plugy if u dont already done it :)
happy grinding mates
i also try to update this mod but im also just alone so it may take a while :)


Last edited by antichrist on Mon Apr 03, 2017 1:30 pm, edited 1 time in total.

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PostPosted: Mon Apr 03, 2017 4:34 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Get it to work for D2SE and I'll for sure play it lol. I don't play anything that doesn't work for D2SE, I got tired of having tons of copy Diablo 2 folders.


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PostPosted: Mon Apr 03, 2017 5:01 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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i would like it


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PostPosted: Mon Apr 03, 2017 11:00 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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But what's the point?
I'm using D2SE and it's perfect.


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PostPosted: Mon Apr 03, 2017 1:17 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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i dont use D2SE because it wont work with me thats why i updated the file so i can play on 1.13 with plugy without D2SE not everyone can play with D2SE so i made this solution so its also very easy to follow :)


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PostPosted: Mon Apr 03, 2017 8:14 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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GrandMaitre wrote:
But what's the point?
I'm using D2SE and it's perfect.


Using D2SE with Nez? What have you done to achieve this? Even the creator of D2SE couldn't make a modplugin that would work for Nez lol.


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PostPosted: Tue Apr 04, 2017 8:24 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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PolkaDots wrote:
GrandMaitre wrote:
But what's the point?
I'm using D2SE and it's perfect.


Using D2SE with Nez? What have you done to achieve this? Even the creator of D2SE couldn't make a modplugin that would work for Nez lol.

Ofc D2SE with nez xD
Link here : just scroll down to the mod list : http://snej.org/forum/index.php?PHPSESS ... ic=18504.0


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PostPosted: Sat Nov 04, 2017 3:15 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Does it work for 1.14 (the battlenet download version)? I've lost my CD and only have the 26-digit battlenet key, which only downloads 1.14, not earlier versions.


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PostPosted: Sat Nov 04, 2017 12:11 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Yo Bozo - you can downgrade your versions. Just google it or look it up here on the keep. You can basically get an older Version and run it from there.

Furthermore if it's D2SE it doesn't matter, as all the corresponding Versions are there and the Patch loads correctly - just try it out

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PostPosted: Sun Nov 12, 2017 10:02 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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I found the CD key and loaded on 1.13. All act 5 waypoints cause an access violation, crashing the game.

Edit: Beating act 4 and having Tyrael gate you to act 5 also causes an access violation.

Edit: First time kill of Na-krul in Kagero Dungeon level 3 on nightmare causes an access violation (and all knowing book of learning level 3 doesn't spawn).

This port seems pretty buggy. I might go back to 1.10, even though having to plug in a CD-rom drive is a nuisance.


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PostPosted: Mon Nov 13, 2017 11:33 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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You need to change the compatibility. If you don't set compatibility to admin and emulate windows XP SP 2 you will always get those crashes afaik

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http://miyoshino.la.coocan.jp/eswiki/?p ... hot051.jpg (WOW)


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PostPosted: Mon Nov 13, 2017 2:06 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Added both of those settings to Diablo 2.exe, game.exe, plugy and, all shortcuts. Same crashes.


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PostPosted: Mon Nov 13, 2017 10:00 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Bozocat did you try using D2SE?

All you need to do is download D2SE install it, download Nezeramontias mod and unpack it into the main MOD folder. The mod is gonna launch automatically from the correct version of the game.

Furthermore I think Nez will need 1.10 regardlessly so a downgrade would be necessary nonetheless

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only 2 things are infinite - the universe and human stupidity ... although i'm not sure yet about the universe (c) Albert Einstein
http://miyoshino.la.coocan.jp/eswiki/?p ... hot051.jpg (WOW)


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PostPosted: Tue Nov 14, 2017 1:07 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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My wife and I were hoping 1.13 would be usable, because it disables the requirement for a CD-rom drive; we only have one drive for our two laptops. So having to downgrade to 1.10 would probably make us go back to not playing. The thread title said 1.13 for plugY, so I'm reporting bugs for that release and mod combo. If the person who posted the updated mod doesn't support it we'll probably give up though.


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PostPosted: Tue Nov 14, 2017 11:29 am 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Hi Bozo,

could you please learn to read the information that is provided?

It's so darned easy to play all mods and the information is right in front of your eyes:

Read Compatibility here: http://snej.org/forum/index.php?topic=48665.0

Read How-To here: snej.org/forum/index.php?topic=18504.0

Download Mod Plugin Here: http://d2se.org/d2se/modplugins/D2SE_Ne ... ew_sfx.exe

Like I said before - it doesn't matter which version you got

cheers

_________________
only 2 things are infinite - the universe and human stupidity ... although i'm not sure yet about the universe (c) Albert Einstein
http://miyoshino.la.coocan.jp/eswiki/?p ... hot051.jpg (WOW)


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PostPosted: Tue Nov 14, 2017 8:10 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Took a while to run down all the leads. Results of investigation:

1. D2SE does not require CD-ROMs for any versions of the executable. (Avoiding CD-rom requirement was the main reason to use 1.13c)
2. D2SE version of Nez does not crash in Act 5 (haven't had a chance to verify Kagero dungeon), unlike opening post's 1.13 port.
3. If you have used the 1.13 version of Nez listed in the opening post of this thread, your characters cannot be back-ported to the 1.10 version of Nez used in D2SE (you will get an "invalid save file" message).
4. D2SE is pretty easy to install, despite the confusing half-German website.
5. D2SE comes with plugy included; just a checkbox to turn it on (opening poster had trouble integrating plugY with D2SE somehow, not sure how).

In conclusion, there is no reason to use the opening post's buggy Nez port.


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PostPosted: Wed Nov 15, 2017 4:03 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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Glad it works now - cheers

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only 2 things are infinite - the universe and human stupidity ... although i'm not sure yet about the universe (c) Albert Einstein
http://miyoshino.la.coocan.jp/eswiki/?p ... hot051.jpg (WOW)


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PostPosted: Fri Nov 24, 2017 9:16 pm 
 Post subject: Re: Nezeramontias 1.13 Release For Plugy
 
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antichrist wrote:
hi all

First of all i want to thank the maker of Nezeramontias mod love it very much
but i had problems with downgradeing mijn D2 Lod so i updated the
Nezeramontias mod to 1.13 so plugy can run with it so im asking to u all
whould u like to have it or not ?


For Every one that wants de file here u can download it :)

http://www.mediafire.com/file/0n0bd0av8 ... tch_d2.mpq

back up ur file and replace it with this on and have fun play it on 1.13 and install ofcourse plugy if u dont already done it :)
happy grinding mates
i also try to update this mod but im also just alone so it may take a while :)


Update the mod??? How? Can't open the files.


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