pets/mercs

Information and teasers from the upcoming mod, Shadow Empires.

Moderators: Black Heart, Joel

User avatar
mjj_jjv
Posts: 10
Joined: Tue Mar 30, 2004 4:12 pm
Location: my computer desk

pets/mercs

Post by mjj_jjv » Tue Mar 30, 2004 10:59 pm

Just wondering if this mod is going to use the pet system as it was proposed in CW? Or has it been scrapped along with CW?

User avatar
DeClineD
Retired staff
Angel
Posts: 883
Joined: Mon Dec 01, 2003 11:09 pm
Location: Denmark

Re: pets/mercs

Post by DeClineD » Tue Mar 30, 2004 11:19 pm

[quote=mjj_jjv";p="164144"]
Just wondering if this mod is going to use the pet system as it was proposed in CW? Or has it been scrapped along with CW?
[/quote]

I don't know the pet system from CW 8-O
Could anyone explain? :)
Terms of Service
Beginner's guide v1.4 (Word|PDF)
Avatar by Go][um

User avatar
kingpin
Retired Admin
Cherub
Posts: 10954
Joined: Sat Jan 11, 2003 12:51 pm
Sweden

Hand-picked

Re: pets/mercs

Post by kingpin » Tue Mar 30, 2004 11:22 pm

You had "pets" instead of hirelings. Each class had its own pet if I remember it right.

User avatar
DeClineD
Retired staff
Angel
Posts: 883
Joined: Mon Dec 01, 2003 11:09 pm
Location: Denmark

Re: pets/mercs

Post by DeClineD » Tue Mar 30, 2004 11:43 pm

Very cool... :mrgreen:
Terms of Service
Beginner's guide v1.4 (Word|PDF)
Avatar by Go][um

User avatar
mjj_jjv
Posts: 10
Joined: Tue Mar 30, 2004 4:12 pm
Location: my computer desk

Re: pets/mercs

Post by mjj_jjv » Wed Mar 31, 2004 2:52 am

There was a different "pet" for each act of the fifteen for every fifth act the pet was the same in basis (birds of prey, predetors, fairys, etc.) but had a different look along with different skills (ex. A1 had a hawk, A6 had a griffin and A11 had a pheonix if i remember correctly)

They also had "pet items" designed specificly for pets that altered their AI or something like that so they would help you more.(Not sure how much of the AI altering Joel got working)

(Sorry about the spelling and/or anything i got wrong)
Don't annoy me... I'm running out of places to put the bodies.

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay

Hand-picked

Re: pets/mercs

Post by Joel » Wed Mar 31, 2004 8:28 am

That's a good question :scratchhead:
we'll surely discuss this sooner or later :)
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

User avatar
mjj_jjv
Posts: 10
Joined: Tue Mar 30, 2004 4:12 pm
Location: my computer desk

Post by mjj_jjv » Thu May 27, 2004 10:20 pm

**sigh** i suppose since nothing has been said on this topic for a while that the pet idea won't be implimented :(

or maybe you're just keeping it for a surprise ;)
Don't annoy me... I'm running out of places to put the bodies.

User avatar
Xexus
Posts: 11
Joined: Wed Apr 21, 2004 7:32 pm

Post by Xexus » Thu May 27, 2004 10:25 pm

You had "pets" instead of hirelings. Each class had its own pet if I remember it right.
:twisted: i think this sounds like a pretty cool idea i hope its used :twisted:
If you ever get pulled over for drunk driving, and the police officer tells you to touch your finger to your nose..... NEVER.....EVER...... touch his. (they dont like it BUT its funny as all get out)

User avatar
Joel
Moderator
Dominion
Posts: 6921
Joined: Mon May 27, 2002 7:19 am
Location: Orsay

Hand-picked

Post by Joel » Fri May 28, 2004 8:35 am

[quote=mjj_jjv";p="175383"]**sigh** i suppose since nothing has been said on this topic for a while that the pet idea won't be implimented :(

or maybe you're just keeping it for a surprise ;)[/quote]

Hireling will get reworked. You may notice i have brought back the old CWAT topic on this subject and added new comments.
"How much suffering, mortal, does it take before you lose your grace?"
Shadow Empire (coming soon) | forum

Return to “Shadow Empires”