Tier 1 Skills:
* Animate Ghoul: Prevent a soul from escaping a freshly slain corpse, forcing it to rise again as a ghoul in service of the witch. Ghouls can stun in addition to a vicious claw attack.
* Bone Projection [Bone Spear]: Generate a giant, piercing, projection of bone
* Shield of Bone [Bone Armor]: Protects the witch with magically animated bones
* Concoction [Find Potion]: Attempt to create a potion from the remains of a fallen enemy
* Soft Flesh Hex [Amplify Damage]: Cause enemies' flesh to soften and loosen, lowering physical damage resistance
* Poison Splash: Hurl a tiny, exploding ball of poison
Tier 2 Skills:
* Bone Wave [~Teeth]: Project a wave of magic energy channeled from the bones of the dead
* Blood Pact: Call upon a ravenous loa to devour your life force in return for mana
* Weakening Hex [Weaken]: Weakens the muscles of enemies, causing them to do less physical damage
* Breaking Bones Hex [Iron Maiden]: Dissolve enemies' cartilage and cause bones to atrophy - enemies will break their own bones when they strike you!
* Good Mojo {Aura}: Call upon friendly loas to protect party members from poison, magic and give blessings of good luck (dexterity)
Tier 3 Skills:
* Wall of Bone [Bone Wall]: Create a huge wall of bone to block enemies or channel them where you like
* Strengthen Bones: Increases strength of targets bones, granting more life and damage resistance
* Fear Ward [Grim Ward]: Decorate a gruesome skull and place a fearsome, shrieking loa within. The skull will cause nearby enemies to flee in fear.
* Gastric Release [Poison Explosion]: Cause the gastric juices of a fallen foe to become acidic and volatile, bursting from the corpse and creating a cloud of noxious poison.
* Possession Loa: Coax a friendly loa into temporarily inhabiting an enemy
* The Rotting {Aura}: Allows raw entropic energy to leak into the witch's surroundings, causing enemies flesh to wither and decay.
Tier 4 Skills:
* Rage of Bones [Bone Spirit]: Call forth a fearsome spirit to pursue an enemy and devour a portion of their life force
* Brittle Bones [~Decrepify]: Atrophies bones of enemies, causing them to move slower and take more damage
* Chaos Hex [Confuse]: Clouds the minds of enemies with the voices of mischievous loas, causing them to lose control, forgetting what they were doing and even turning on their alies.
* Envenom [Venom]: Coats a weapon with magically brewed poison.
* Flame Loa: Beseech a fearsome elemental loa to enter this plane and protect the witch.
Tier 5 Skills:
* Bone Construct: Create a fearsome bone commander out of enchanted bones. The commander has an aura which boosts allies' damage as well as coming with a randomly generated rare axe.
* Shatter Bones: Destroys bones inside an enemy, causing massive damage.
* Vile Odor [~Attract]: Coats an enemy with a magical odor so vile that even its friends will attack him in order to drive the odor away
* Poison Loa [Poison Nova]: Release a swarm of angry loas that will poison all nearby enemies
* Plague of Souls: Call on spirits of the dead to devour chunks of enemies' souls - the process is very painful and often leaves enemies chilled.
Tier 6 Skills:
* Bitter Bones [~Blade Fury]: Enchants a pile of tiny bones, filling each one with a bitter loa eager to scar anyone approaching the witch. They will gain additional damage and special attack capabilities from the witches equipment.
* Hex Storm [~Blessed Hammer]: Release the energy of hexes in its raw form - swirling blue energy that will shred anything in its path.
* Viral Hex [Lower Resist]: The most powerful hex, it causes the enemy to be mor susceptible to poison & elemental damage
* Witch Archetype {Passive}: The final journey on the witch's road to power leads to several bonuses. It provides poison & damage resistance and a small bit of mana regeneration as well as increasing the effects of many other abilities.
* Sickness Loa {Passive}: Surrounds the witch, permanently, with microscopic loas that enter enemies' bloodstreams and weaken their immune system, allowing the witch's poison attacks to do more damage.
[EDIT2:
OK, I've got the witch layed out for 1.4x, here's the tree:
Code: Select all
1:Voodoo...........................|2:Hexing...........................|3:Osteomancy..........................|
-----------------------------------|-----------------------------------|--------------------------------------|
....POIS.......MISC.....MISC.......|......HEXES.............CONCOCTIONS|MANIPULATE..IMBUE.........INSTILL.....|
-----------------------------------|-----------------------------------|--------------------------------------|
1...Pois Spl...-----.....-----.....|Soft Flesh....-----.....Concoction.|Bone Shi....Bone Proj.....Ghoul.......|
2...-----......[Familr]..Good Mojo.|Break-Bones..[-----]....Blood Pact.|-----.......Bone Wave.....-----.......|
3...Gastric....Possess...Rotting...|-----........Fear Ward..-----......|Str. Bones..Wall of Bones.-----.......|
4...Envenom....Flame Loa.-----.....|Chaos Hex....[Weaken]...----.......|-----.......Brittle.......Rage-Bones..|
5...Poison Loa.Plag-Soul.-----.....|-----.........-----.....Vile Odor..|Shatr-Bones..-----........Bone Constr.|
6...Sickness...-----.....Archetype.|ViralHx......Hex Storm..-----......|-----.......Bitter Bones..-----.......|
so very small changes: addition of familiar (up to 4 familiars possible, you get 1 extra every 8 points of archetype) to fill it the no-new-pet-for-16-levels gap, and the *modification* of weakening hex. I think you guys are really going to like this one. In addition to lessening physical damage done by enemies, weaken will now reduce their FIRE/COLD/LTNG/POIS damage as well. This might just make it equal to brittle/amp/confuse in usefullness.
/EDIT2]