Past updates changelogs

Information and updates for the "Le Royaume des Ombres" mod by Xaphan. If you have any questions or suggestions for these mods, please post them here.

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Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:26 pm

This topic list all updates to the mod that have already been released. You can check what I am currently working on on this topic.

Quick Navigation :
Version 1.01 - Version 1.02 - Version 1.03 - Version 1.04 - Version 1.05 - Version 1.06
Version 2.00 - Version 2.01 - Version 2.02 - Version 2.03 - Version 2.04 - Version 2.05
Version 3.00 - Version 3.01 - Version 3.02 - Version 3.03
Version 4.00 - Version 4.01
Version 5.00 - Version 5.01 - Version 5.02 - Version 5.03

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:27 pm

Version 1.01 :

UI
* Mod now start as fullscreen by default instead of windowed

Items
* Added a scroll that reset your stats to merchants. Cost 25000 gold. Done with help of Mnw1995
* Added a scroll that reset your skills (except specialities) to merchants. Cost 25000 gold. Done with help of Mnw1995
* Changed rune system : 8 runes common to all acts, and 3 act specific, total of 11 runes per act
* Added 120 New runewords
* Added 120 Runic scrolls containing runewords
* When an amulet have one socket, the line 'Socketed (1)' is now displayed as the last line of the item

World
* Added some new speechs to the news NPC explaining how new features of the mod work
* Added a 'Tome of Knowledge' to Tran Athulua explaining how charms and relics work

Playability
* Walk/Run speed slightly increased
* Increased monsters density by 30%
* Increased number of champions and uniques monsters

Translation
* Some translations errors fixed
* Changed some of the class descriptions strings on character creation screen. Done with help of Lucifer666
* Corrected 'Blood Raven' name in english version (It's not her real name in the mod !)
* Changed 'OTHER MULTIPLAYER' button to 'MULTIPLAYER' and all 'EXIT' buttons to 'BACK' (English version only)

Bugs fixes
* Fixed a bug that displayed some properties on amulets in green instead of light brown
* Fixed a bug preventing the player to talk with Cain
* Fixed a crash bug that occured sometimes when attempting to enter the first level of the Ruins of Triurne temple
* Fixed a bug preventing items that have an static (not %) increased physical damage to show it proprely on their description

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:27 pm

Version 1.02 :

Items
* Superuniques monsters now have a small chance to drop their soul. Souls are used to create specials unique armors
* Added 60 new unique armors obtenable via souls

Playability
* Reverted Walk/Run speed to what it was in 1.00

Skills
Specialities
* Courage : Increased life gain from 9% per level to 20% per level
* Brightness and Renewal : Both skills now increase mana gain by 20% and mana regeneration by 15% per level

Bugs fixes
* Fixed a bug that prevented the Tome of Fate to drop
* Fixed a map error on Tran Athulua March
* Fixed a bug that revelated the minimap of some area even if the player was never in this area before
* Fixed a bug that provided wrong powers to Frozen Horrors
* Fixed a bug that prevented the Tome of Fate to work properly
* Fixed a bug that displayed wrong inventory icon for the Bes Tah Hammer

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:28 pm

Version 1.03 :

UI
* Categories names in stat screen now translate properly based on language selected
* Skill tab names now translate properly based on language selected

Items
* Capitalised names of weapons and armors to help reading thems
* Added 33 glyphs wich allow you to add the green stats you want on any unique/set armors
* Removed display of +X to throw damage
* Changed some rune effects on weapons
* Auto-repair and durability-related properties cannot spawn on items that have no durability anymore

Monsters
* Decreased monster life by 10%
* Decreased monster attack ratting by 20%
* Increased monster damage by 60% (Note : damage was higher than intended due to a bug, see bellow)
* Fixed some monster-related stuff

World
* Added a new NPC in any major town that sell the new glyphs
* Added a 'Tome of Knowledge' near the entrance of Phillios Landing stage explaining how character stats work
* Added a new book to the last floor of the Ruins of the temple
* Removed some unwanted Fallens that appeared sometimes in some caves

Playability
* Increased experience gain by 30%
* Increased life gain per vitality point from 2 to 5
* Increased mana gain per intelligence point from 2 to 5
* Increased attack ratting gain per strength point from 1 to 2
* Increased attack ratting gain per dexterity point from 3 to 5
* Increased base damage bonus per strength point from 0.4% to 2%
* Increased base damage bonus per dexterity point from 0.2% to 1%
* Added a 0.2% mana regeneration bonus per energy point
* Removed wisdom bonus to fame
* Wisdom now increase duration of shouts, weapons spell, enchantments, hexes and stances by 1% per point
* Renamed the Ranger to the Huntress
* Added informations to the quest log to help the player to find the way to go

Skills
* Skills now display bonus they get from various stats and masteries

Warrior
* Aim just! : Set duration to 20 seconds
* Ancestral horn : Reduced base physical damage to 4-10
* War horn : Reduced base physical damage to 3-7
* Berzerk : Increased base physical damage to 15-36
* Leap attack : Increased base physical damage to 7-17
* Victory is ours! : Set duration to 20 seconds
* Whirlwind : Increased base physical damage to 7-17
* Hold on! : Set duration to 20 seconds
* Berzerker stance : Set duration to 30 seconds
* We will stop at nothing! : Set duration to 20 seconds
* Signet of strength : Set duration to 30 seconds
* Attack! : Set duration to 20 seconds
* Shattering blow : Increased base physical damage to 7-17
* Soldier strike : Reduced base physical damage to 3-7
* Lion mark : Set duration to 30 seconds
* Caution! : Set duration to 20 seconds
* Shockwave : Reduced base physical damage to 3-7
* Attack of practice : Increased base physical damage to 6-14
* Never surrender! : Set duration to 20 seconds
* Raise your shields! : Set duration to 20 seconds
* Immunised flesh : Set duration to 30 seconds
* Primal rage : Set duration to 30 seconds

Guardian
* Judgement of vitrue : Reduced base lightning damage to 1-13
* Energy of the vitrue : Reduced base lightning damage to 1-17
* Vitrue strike : Reduced base lightning damage to 1-13
* Your faith is pure! : Set duration to 20 seconds
* Force shield : Set duration to 30 seconds
* Featherfoot grace : Set duration to 30 seconds
* Go for the eyes! : Set duration to 20 seconds
* Coat of mirage : Set duration to 30 seconds
* Burning salut : Reduced base fire damage to 4-10
* Aura of holy power : Set duration to 30 seconds
* Bes Tah hammer : Reduced base magic damage to 3-7
* Chilling victory : Reduced base cold damage to 2-5
* Mystic shield : Set duration to 30 seconds
* Reap impurities : Reduced base lightning damage to 1-17
* Thorn aura : Set duration to 30 seconds
* Mystic energy : Set duration to 30 seconds
* Mystic whirlpools : Increased base cold damage to 5-11
* Divine salut : Reduced base lightning damage to 1-17
* Zeal : Reduced base magic damage to 3-7
* Mystic tornado : Increased base cold damage to 6-14
* Icy salut : Reduced base cold damage to 3-7
* Armor of sanctity : Set duration to 30 seconds

Assassin
* Speed : Set duration to 30 seconds
* Signet of shadows : Reduced base physical damage to 3-7
* Venom : Set duration to 30 seconds - Reduced base poison damage to 4-9 per second
* Magic sentinel : Reduced base magic damage to 3-7
* Saber dance : Reduced base physical damage to 4-10
* Critical eye : Set duration to 30 seconds
* Blade shield : Set duration to 30 seconds - Now work with item that increase enchantment length
* Toxic bomb : Reduced base poison damage to 3-6 per second
* Fatal attack : Reduced base poison damage to 3-6 per second
* Transparency : Set duration to 30 seconds
* Master of shadows : Reduced base physical damage to 4-10
* Fire bomb : Reduced base fire damage to 3-7
* Flash sentinel : Reduced base lightning damage to 1-13
* Ether shelter : Set duration to 30 seconds
* Knife throwing : Reduced base physical damage to 4-10
* Lightning bite : Reduced base lightning damage to 1-17
* Lightning web : Reduced base lightning damage to 1-13
* Fire spirit : Reduced base fire damage to 3-7
* Traps expertise : Set duration to 30 seconds
* Spirit of ice : Reduced base cold damage to 3-7
* Deadly knife : Reduced base physical damage to 3-7
* Attack of the phenix : Reduced base lightning damage to 1-17

Huntress
* Fire arrow : Reduced base fire damage to 4-10
* Valkyrie : Fixed a bug that prevented the valkyrie to dodge and avoid
* Herbal remedy : Set duration to 30 seconds - Now work with item that increase enchantment length
* Magic arrow : Reduced base magic damage to 3-7
* Strafe : Reduced base physical damage to 4-10
* Demons hunt : Set duration to 30 seconds - Now work with item that increase enchantment length
* Hefaetrus arrow : Reduced base fire damage to 3-7 - Reduced base fire damage per second to 4-9
* Hunting call : Set duration to 30 seconds
* Marksmanship : Increased base physical damage to 7-17
* Karcheus arrow : Reduced base cold damage to 3-7
* Practiced stance : Set duration to 30 seconds
* Chain : Reduced base physical damage to 3-7
* Wild call : Reduced base physical damage to 3-7
* Lightning spear : Reduced base lightning damage to 1-13
* Ravens : Reduced base physical damage to 2-5
* Static spear : Reduced base lightning damage to 1-13
* Song of the panther : Reduced base physical damage to 4-10
* Poisoned spear : Reduced base poison damage to 4-9 per second
* Thundering spear : Reduced base lightning damage to 1-13
* Natureal strength : Set duration to 30 seconds
* Pestilential spear : Reduced base poison damage to 3-6 per second

Ritualist
* Brutal weapon : Set duration to 30 seconds
* Spirit of dreams : Reduced base magic damage to 2-5
* Spiritual storm : Reduced base lightning damage to 1-8
* Angry souls : Reduced base magic damage to 3-7
* Lightning arc : Reduced base lightning damage to 1-13
* Spirit rift : Reduced base lightning damage to 1-17
* Spiritual armor : Set duration to 30 seconds
* Dance of souls : Reduced base magic damage to 2-5
* Boon of creation : Set duration to 30 seconds
* Spectral lightning : Reduced base lightning damage to 1-13
* Illuminated weapon : Set duration to 30 seconds
* Fulgurating ightning : Reduced base lightning damage to 1-17
* Furious spirit : Reduced base magic damage to 2-5
* Projection of cold : Reduced base cold damage to 3-7
* Vital weapon : Set duration to 30 seconds
* Tornado : Increased base cold damage to 5-11
* Temporal shock : Reduced base lightning damage to 1-17
* Persistent alterations : Set duration to 30 seconds
* Wielder strike : Reduced base lightning damage to 1-13
* Time mark : Reduced base cold damage to 3-7
* Lightning rage : Reduced base lightning damage to 1-13
* Spirit of the storm : Reduced base lightning damage to 1-17
* Temporal rift : Reduced base magic damage to 3-7

Necromancer
* Necroskeletons : Reduced base physical damage to 2-5 - Reduced skeletons number at low level
* Nauseous air : Reduced base poison damage to 4-9 per second - Reduced base mana cost to 12
* Poisoned projectiles : Reduced base poison damage to 3-6 per second
* Zombies : Reduced base cold damage to 3-7
* Tainted flesh : Set duration to 30 seconds
* Morbid orb : Reduced base magic damage to 3-7
* Morbid companion : Set duration to 30 seconds
* Mummy : Reduced base poison damage to 4-9 per second
* Masochism : Set duration to 30 seconds - Now work with item that increase enchantment length
* Poison nova : Reduced base poison damage to 4-9 per second
* Icy touch : Reduced base cold damage to 3-7
* Bats : Reduced base lightning damage to 1-13
* Glacial nova : Reduced base cold damage to 2-5
* Vampire compagnion : Set duration to 30 seconds
* Blood ritual : Set duration to 30 seconds
* Poisoned heart : Reduced base poison damage to 4-9 per second
* Mortal wave : Reduced base cold damage to 3-7

Sorceress
* Earth enchantment : Set duration to 30 seconds
* Projection of fire : Reduced base fire damage to 4-10
* Heat shield : Set duration to 30 seconds
* Burning speed : Set duration to 30 seconds
* Volcanic orb : Reduced fragments base fire damage to 3-7
* Magnetic flow : Reduced base physical damage to 4-10
* Volcano : Reduced base physical and fire damage to 2-5
* Fire wall : Reduced base mana cost to 12
* Meteor : Reduced base mana cost to 18
* Rain of fire : Reduced base fire damage to 3-7
* Hydra : Reduced base fire damage to 4-10
* Meteor shower : Reduced base fire damage to 4-10
* Deadly flash : Reduced base lightning damage to 1-17
* Ice pick : Reduced base cold damage to 3-7
* Lightning nova : Reduced base lightning damage to 1-13
* Glacial armor : Set duration to 30 seconds
* Huricane : Reduced base cold damage to 2-5
* Deadly cloud : Set duration to 30 seconds
* Lightning surge : Reduced base lightning damage to 1-17
* Blizzard : Reduced base cold damage to 3-7
* Shock : Reduced base lightning damage to 1-8
* Ice orb : Reduced base cold damage to 3-7
* Energy shield : Set duration to 30 seconds
* Storm summoning : Set duration to 30 seconds
* Teleport : Reduced base cold damage to 3-7
* Lightning storm : Reduced base lightning damage to 1-17

Specialities
* Brightness and Renewal : Removed mana regeneration
* Tripled cost to put points into path skills, except for levels 1 and 2 . Cost is capped to 1.000.000 fame at level 41 to 50

Bugs fixes
* Fixed a bug that granted attack ratting to monsters when you increased your strength and dexterity
* Fixed a bug that granted additionnal damage to monsters when you increased your strength and dexterity
* Fixed a bug related to monster types
* Fixed a bug that prevented a warrior skill to have it's right ID
* Fixed a bug that prevented some magic properties to spawn on items they should be able to
* Fixed a bug that prevented some monster to drop any items
* Fixed a bug that allowed unwanted items to drop from act 1 last boss
* Fixed a item type bug for one of the 1.02 introduced uniques armors
* Fixed a bug that prevented some properties to correctly spawn on some unique items
* Fixed a bug that displayed the wrong name for act 1 last boss
* Fixed a bug that displayed some magic properties in white instead of brown
* Fixed a bug that made claws to use suffixes names of ranged weapons while they are melee weapons
* Fixed a bug thet prevented Cain right name to apear while he is saved
* Fixed a bug that displayed 'Den of Evil' name for 1st cave instead of it's real name (English only)
* Fixed a bug that prevented damage and attack ratting gain to refresh correctly when increasing strength and dexterity
* Fixed many bugs that were reported in the debuglog

Please note :
- After updating to this version, your character will loss any benefit from strength and dexterity. This is happening because bonus from strength and dexterity are now bound to your weapon, and previously created weapons do not have this bonus. To solve the issue, please equip a weapon found in the game once you have installed the update.
- After updating to this version, you may seem not gaining fame anymore. This is due to changes to cost of Path skills. Keep playing and kill monsters to start to get fame again once you have gain enought fame to compensate for the new costs.

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:28 pm

Version 1.04 :

UI
* Re-aranged multiplayer menu : removed some text and made IP more readable
* Re-aranged character creation screen to make everything more readable
* Changed pictures of each class on character creation screen

Playability
* Greatly increased damage done by hirelings

Items
* Redesigned runes properties
* Improved all runewords. They have now 8 to 13 properties in all difficulties (depend of runes)
* Improved all unique items. They have now 10 properties in all difficulties (or 9, but with sockets)
* Fixed Bes Tah Hammer requirements to be equiped
* Increased number of sockets allowed on 1 hand swords
* Reduced number of sockets allowed on some 1 hand axes and maces
* Added 10 new runewords

Monsters
* Reduced damage from quilrats death spike nova

World
* Changed how the player acces the last area of act 1 to prevent some crashs

Bug fixes
* Fixed a bug that made NPC's selling wrong items when your character is at level 19 or more
* Fixed a bug that sometimes crashed the game when attempting to enter level 2 of the Ruins of the temple

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:29 pm

Version 1.05 :

UI
* Corrected some typos for some skills descriptions
* Increased maximum personnal stash pages allowed to 100
* Increased maximum shared stash pages allowed to 50

Items
* Added 33 sigils wich allow you to add the green stats you want on any weapons with an unused upgrade slot
* Glyphs now work on every armors with an unused upgrade slot, not only uniques and set ones
* Removed items suffixes
* Items now drop with an unused upgrade slot instead of greens stats
* Insignas and Inscriptions no longer give greens stats to crafted items. They define the quality of the crafted item
* Crafted items now come with an unused upgrade slot
* Reduced base one handed damage of every weapons by 30%
* Increased power of magical properties that spawn on magic and rares items
* Re-ordered magical properties on every items
* Reduced drops of runes, gems, relics and mystic formulaes
* Increased drops of bolts and arrows
* Increased damage and armors percent on runewords and uniques/sets items are now random

Monsters
* Greatly reduced monster attack ratting. This to help melee characters
* Increased quality of loot champions and unique monsters drops - They now always drop at least magics items
* Increased quantity of items champions and unique monsters drops
* Increased monsters HP by 50% for each player when playing a multiplayer game
* Act 1 end boss now only drop his special charm the first time you kill it

Playability
* Decreased attack ratting gain per strength point from 2 to 1
* Decreased attack ratting gain per dexterity point from 5 to 3

Skills
* All active skills are now available at level 1
* Active skills max level will be 5, and will increase by 1 for every two levels in the mastery
* If a skill have an upgrade skill bound to it, you need to put at least 10 points into the skill to unlock the upgrade skill
* If a skill have an other upgrade skill bound to it, you need to put at least 5 points in the first upgrade skill to unlock the second one

Warrior
* Dual wielding : Increased base physical damage to 7-17
* Leap attack : Increased base physical damage to 9-20
* Whirlwind : Decreased base physical damage to 6-14
* Assault : Decreased base physical damage to 4-10
* Attack of practice : Decreased base physical damage to 3-7
* Banner of revenge : Increased base mana cost to 18

Guardian
* Judgement of virtue : Increased base lightning damage to 1-17
* Energy of the virtue : Decreased base lightning damage to 1-13
* Virtue strike : Decreased base lightning damage to 1-8
* Bannissement : Decreased base fire damage to 3-7
* Reap impurities : Decreased base lightning damage to 1-13
* Mystic whirlpools : Decreased base cold damage to 3-7
* Icy salut : Increased base cold damage to 5-11

Assassin
* Signet of shadows : Increased base magic damage to 4-9
* Poisoned sentinel : Decreased base poison damage to 3-6 per second
* Attack of the star : Decreased base magic damage to 3-7
* Attack of the phenix : Increased base mana cost to 12

Huntress
* Magic arrow : Increased base magic damage to 4-9
* Strafe : Reduced base physical damage to 3-7 - Reduced number of shoots per level and caped it at 5
* Hefaetrus arrow : Decreased the time the arrow periodically ignite the ground from 10 to 5 seconds
* Karcheus arrow : Decreased whirlpool size by 40%
* Divine arrow : Decreased base magic damage to 3-7
* Static spear : Decreased base lightning damage to 1-10
* Thundering spear : Decreased base lightning damage to 1-8
* Pestilential spear : Removed poison cloud effect - Decreased range of poison projectiles - Spear and projectiles now pierce enemies

Ritualist
* Spiritual storm : Decreased storm size by 20% - Decreased bonus damage near a spirit from 150% to 100%
* Spectral shock : Increased base magic damage to 6-14
* Lightning arc : Decreased the number of thunderbolts the flash divide into from 5 to 2
* Fulgurating lightning : Decreased base lightning damage to 1-10
* Tornado : Increased base cold damage to 6-14
* Temporal shock : Decreased base lightning damage to 1-13
* Wielder strike : Decreased base lightning damage to 1-10
* Time mark : Decreased base mana cost to 18
* Lightning rage : Decreased base lightning damage to 1-6

Necromancer
* Necroskeletons : Now allow the player to have 1 more skeleton every two levels until level 5 for a total of 3
* Trag'Oul teeths : Decreased base magic damage to 3-7
* Putrefaction : This skill now correctly work as a melee skill when SHIFT key is used
* Glacial nova : Increased base cold damage to 3-7
* Poisoned heart : Decreased base poison damage to 1-4 per second
* Mortal wave : Decreased base cold damage to 1-3 - Decreased base mana cost to 18

Sorceress
* Meteor : Increased base fire damage to 9-18 per second
* Rain of fire : Decreased base fire damage to 4-9 per second
* Ice whirlpool : Decreased whirlpool size by 20%
* Lightning storm : Decreased base lightning damage to 1-10 - Decreased duration to 5 seconds - Reduced area of effect of lightning impacts

Specialities
* Absorption : Reduced magic aborb bonus to 2% per level, and damage to mana bonus to 5% per level

Bug fixes
* Fixed a bug that prevented Maila to trop any items except the first time you kill her

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:30 pm

Version 1.06 :

World
* Cave entrance in Toraja has been moved to Partha
* Quest book in Partha has been moved to be more visible
* Added a new NPC in front of the cave in Partha to advice players they should go in after they got both emblems
* Added a new NPC in front of the cave in Viz-Jun to advice players they should go in after they got the Tome of Fate
* In Viz-Jun, Pasu and Keti has been switched to each other current position, so the player will meet Pasu first
* Added a book next to the Altar of Fate to advice players they need the Tome of Fate to progress
* Players now apear right on the waypoint after using it instead of near it

Bug fixes
* Fixed a bug that prevented potion related recipes to work
* Fixed a bug in the quest log that telled the player to go to Kalinash instead of Viz-Jun for the 5th quest
* Fixed a bug that preventing variations of the 'Zerae's Temple' map to be used in game
* Plugy is now properly loaded from D2SE, wich should help prevent some crashs
* Fixed some crash bugs related to the increased resolution plugin

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Re: Past updates changelogs

Post by Xaphan » Wed Nov 06, 2013 8:30 pm

Version 2.00 :

Sound
* Added some new musics
* Modified some musics on areas that already had a new music

Items
* Modified some of the quest item pictures
* Ishar now sell a Crimping salvage kit that allow the player to unsocket items
* Potions and charms are now added to normal drops of monster instead of replacing thems

Monsters
* Increased base life of monsters at low levels
* Decreased Xp rewarded by monsters by 20%
* Increased number of monster in their groups by 1
* Monster's walk speed has been increased by 1
* Monster's run speed has been increased by 2
* Monster that have a power activating on their death have now a increased chance to use it (From 15% to 50% in normal, 25% to 75% in Nightmare and 33% to 100% in Hell)
* Monster's life have been randomised from 75% to 150% of the previous life value they had
* Added a new grade of monsters in the game : Veterans. They are more powerfull than normal monsters, but also way more rare. They reward the player with more loots. Veterans monsters have the following differences with normal monsters :
- +25% XP rewarded
- +25% defense
- +50% damage for first attack, and +75% damage from 2nd attack
- +75-150% life
- All speeds increased by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Reward always 2 items, at least magic quality.
* Increased challenge from Champions and Rares monsters. They now have the following differences from normal monsters (not including special affixes they have) :
- +75% XP rewarded
- +50% defense
- +100% damage for first attack and 2nd attack
- +225-300% life
- All speeds increased by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Pierce player fire, cold, lightning and poison resistances by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Reward always 4 items, at least magic quality.
* Increased challenge from Superuniques monsters. They now have the following differences from normal monsters (not including special affixes they have) :
- +150% XP rewarded
- +100% defense
- +150% damage for first attack and 2nd attack
- +375-450% life
- All speeds increased by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Pierce player fire, cold, lightning and poison resistances by 20% (Normal), 40% (Nightmare), or 60% (Hell)
- Reward always 6 items, at least magic quality.
* End act bosses use the sames values than superuniques monsters, but with more life (but less than what they have currently)
* Veteran, Champions, Rares and Superuniques monsters now apear in a different color, so you can quickly see thems
* Champions and rares monsters can now spawn on all maps, except the first and second ones and some really small ones
* Superuniques monsters now always spawn with 4 to 6 minions
* Minions now have a +150% life bonus instead of +100%
* Blood mana curse have been removed from succubus in act 1

World
* Players can talk to Klub in Ureh to enter act 2 when they have completed act 1
* Monsters can no longer spawn near map entrances in outdoors areas

Translation
* Corrected a typo on gold find string on english version
* Corrected a typo on fire and cold thorns strings on english version

Skills

Assassin
* Deadly Knife : Knives no longuer pierce enemies

Ritualist
* Temporal rift : Decreased radius of this skill - Added an animation so the player can see the radius of the skill - Increased base mana cost to 30 - Added a recast timer of 2 seconds
* Wielder strike : This skill can no longer hit multiple time the targeted monster - This skill can no longer be assigned to left mouse button
* Spirit rift : This skill can no longer hit multiple time the targeted monster - This skill can no longer be assigned to left mouse button

Necromancer
* All death mastery skills can now be used while in vampire form

Sorceress
* Electric chain : This upgrade now correctly increase the number of bounces
* Teleport : Increased base mana cost to 30 - Added a recast timer of 2 seconds

Bug fixes
* Fixed a bug with that did not removed the upgrade slot on runewords when they where upgraded
* Fixed a display bug on quest screen once the act 1 quest 5 is done, and the player click on it's icon
* Fixed a random PtWarp error in Temple of the Triurne - Level 1
* Fixed a bug that caused a crash in Temple of the Triurne - Level 2
* Fixed a bug that displayed Altar of Fate tome text when the player used the Simin's journal. Altar of Fate tome have been removed from the game
* Fixed a bug that prevented some fallens shamans to ressurect the fallens
* Fixed a bug that prevented enemies spells to decrease players resistances

Please note :
- Any item found BEFORE upgrading to this version will not be upgradable anymore after you install this version, even if the upgrade slot wasen't used. The upgrade slot on theses items will still be showed but you won't be able to upgrade the item. Any item found AFTER upgrading to this version will work fine.

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Re: What's comming next ? Check here to see !

Post by Xaphan » Mon Nov 18, 2013 7:01 pm

What's comming in 2.01 ?

1. Improvements to act 2
Act 2 will be improved. Some bugs will be fixed, and some new content will be added. Some maps will have more variations than they have now, mostly caves for now. The goal is to make this act different each time you play, as it is for act 1. Maps variations will be added slowely in each update, and only when it's totally finished, I will work on act 3.

2. Act 2 superuniques monsters will drop theirs souls
Currently, they do not, but they will in the next release. Yes, that mean news unique items ! Unique items are always something really apreciated by players, and the mod currently only have the soul system to get them. While this version will not see the introduction of unique items you can drop, this is still something that will come soon.

3. Unique items and runewords will be adjusted
Some properties of theses items aren't really how I want them to do, making some of them too strong, or not enought. While properties of theses items will not change, I will change some numbers. Any items you had before this update will not be altered, but any item you drop or make after this update wil have the new stats.

4. Players will be able to find set items
Yes, you readed it right ! Set items will be implemented in this update ! There will be generic sets that are designed to be used by every class, and some class specific sets. While generic sets will have some general bonuses, class specific ones will give bonus to some skills or even to a whole mastery. There will be 27 sets avaible, designed for players of level 10 to 30. Will you complete thems all ? Check the following pictures to see some of thems.

Image ImageImage

5. Introduction of a new monster rank : Elite
While veteran monsters are a stronger version of normal monsters, elite monsters will be a stronger version of... champions and rare monsters ! Beware, they will be deadly and challenging ! Well, champions and rare monsters will be tonned down a bit, but elite monsters will be more difficult than what champions and rares monsters are now.

6. Item system will be redesigned
The way you can equip items in the mod is going to be modified. Instead of being bound to the items that need the path you have choosed, you will be able to equip every items that are at the level (or lower) of the level of your path. Every path skills will improve a new stat called 'Gear level', and that's the gear level that will determine wich items you can equip or not. That mean for exemple that a Sorceress with 5 points in the Offensive magic path skill will be able to use ANY item with requires a gear level of 5 or below, including bows, heavy armors, swords, etc... This have been done in order to give the player more freedom and open more builds. Also, walk/run speed have been increased, and weapons nd armors will show additionnal bonuses/malus : weapons will show the bonus to damage they got from strength and dexterity, and armors will show the malus to the player move/attack speeds they involve.

ImageImageImage

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Complete changelog:
Version 2.01:

Items
* Items now require a gear level to be equiped (Instead of the path level). Gear level is increased by paths skills
* Amulets now require a gear level to be equiped
* Reduced the value that can spawn for some magic properties
* Added 27 new sets, each one has 6 items
* Superuniques monsters in act 2 now drop theirs souls
* Adjusted properties on runewords and existing unique items
* Fixed the size of some items in the inventory
* Weapons now show in their description the bonus damage they got from strength and dexterity
* Armors now show in their description the amount of malus to speed they involve
* Starting items now have an unused upgrade slot
* Reduced the item level required for +skilltab properties to apear from 30 to 24
* Mystic formulas, artefacts and souls now display the gear level the character must have to use thems
* Runewords that was only avaible in one type of an item are now aviable in all types of the item (ex: Light pants only runewords can now be done in light, medium and heavy pants)

Playability
* Increased base walk/run speed of all characters
* Armors now decrease the speed of the character. Heavy armors decrease it more than light or medium armors

World
* Greiz has been removed from Caldeum ruins
* Added Asariesha to caldeum ruins. She will allow you to hire hirelings
* Reduced the size of both levels of the Xiansai cave in act 2
* Added variations of 10 maps in act 2
* When the player use a town portal in the Underground passage or in the Forest of whispers, it is send back to Partha instead of Toraja. The same is true when the player leave the game in one of theses areas
* The portal opened by tyrael at the end of act 2 now lead the player to the right location

Monsters
* Reduced life of level 2 monster by 75%, level 3 monsters by 50% and level 4 monsters by 25% to make the beggining of the game less boring
* Veteran monsters now have their name followed by 'Veteran' instead of having it in their monster description
* Champions monster can now only loot 3 items instead of 4
* Added a new monster rank : Elite. They are more powerfull than Champions monsters. They have the following differences from normal monsters (not including special affixes they have) :
- +150% XP rewarded
- +100% defense
- +100% attack ratting
- +150% damage for first attack and 2nd attack
- +375-450% life
- Doubled chance to block
- Doucled chance to land a critical hit
- All speeds increased by 30% (Normal), 60% (Nightmare), or 90% (Hell)
- Pierce player fire, cold, lightning and poison resistances by 30% (Normal), 60% (Nightmare), or 90% (Hell)
- Reward always 4 items, at least magic quality.
* Increased challenge from Superuniques monsters with the following :
- +100% attack ratting
- Doubled chance to block
- Doucled chance to land a critical hit
- All speeds increased by 30% (Normal), 60% (Nightmare), or 90% (Hell) (Instead of 20%, 40% and 60% respectively)
- Pierce player fire, cold, lightning and poison resistances by 30% (Normal), 60% (Nightmare), or 90% (Hell) (Instead of 20%, 40% and 60% respectively)

Skills

Guardian
* Chilling victory : This skill now display the damage it doses on the stat screen
* Vitrue Strike : This skill can no longer hit multiple time the targeted monster
* Bes Tah Hammer : Increased base magic damage to 5-11

Warrior
* Colossus : Increased base fire damage to 7-17 - This skill now increase life regeneration instead of attack speed

Translation
* Fixed some translation errors in the description of mystics formulas

Bugfixes
* Fixed a bug that granted more life than intended to rares monsters minions
* Fixed some issues on skills that prevented them to show theirs bonus
* Fixed a bug that made the Sorceress Fire Elemental to disapear and being stuck when hit by a knockback attack
* Fixed a bug preventing some champions or rare monsters to drop any items
* Fixed a bug preventing some Veteran monster to spawn in the intended area
* Fixed a crash bug while starting the mod using Glide (thanks weapon-x)
* Fixed a cube recipe preventing a mystic formula to work

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Re: What's comming next ? Check here to see !

Post by Xaphan » Tue Dec 03, 2013 3:56 pm

What's comming in 2.02 ?

1. Increased utility of the crafting system
Players will be able to craft their own set items, to help them to complete the sets they may have found while playing. This will allow them to use unwanted set items to transform them into more usefull ones. Let's say you have found 2 items from set A, and one from set B. unfortunately, set B is not usefull for you, but set A is. You will be able to salvage the item from set B, and with the crafting material you get, you will be able to craft an item of your choice from set A. This will be very usefull when you only miss one item from a set to complete it. Also, the main reason of this change is to make a purpose to complete sets. As you may know, in most case once you finally complete a set, it is too weak for you in the unmodded game. This new way to aquire set items is here to help fix this issue.

2. Improvement of the artefacts
Artefacts have been improved in two ways : Firsts, they got some change to theirs stats, and some of thems also get one more added magic properties (They now all have 5 properties, plus the bonus one). Second, the random bonus they may get have been changed. They now choose a bonus in a pool of 30 possibles ones (with various chances to apear), including some that were not able before. As there is only lesser artefacts in the game currently, they have all the sames chances to get the sames bonuses, but later, once greaters and divine artefacts will be added, theses ones will have a different pool of bonus. An other change have been made to the system : Mystic formula will now drop in specific acts. The more you progress, the more the artefact you will be able to craft will be powerfull. Also, items needed to craft tha artefacts are based on what can drop in the act the recipe is allowed to drop. In other words, when you found a mystic formula, that mean all you need to do the formula can be droped in the act you'r in.

3. News magic properties
7 news magic properties will be added to the game. If you have ideas for more, you can submit thems, and I may add them if possible. The new magic properties that are going to be added are : +x% damage vs veterans monsters, +x% damage vs champions monsters, +x% damage vs elites monsters ,+x% attack rating vs veterans monsters ,+x% attack rating vs champions monsters, +x% attack rating vs elites monsters and Reduce cooldown on all skills by x%. The last one (reduce cooldown) can only appear on specifics items, and as completed set item bonuses.

4. News runewords using runes that drop in act 2
You will be able to make whole new runewords that need some of the runes you can drop on act 2. As in act 1, you will be able to found Runic scrolls that will allow you to learn theses new runewords. Theses runic scrolls will only drop in act 2 (like the ones in act 1 that only drop there)

5. Continuation of improvements to act 2
Like it had be said in the previous update, futher improvements will be done to act 2, including more variations to the first half the the outdoors area, the introduction of 2 optional areas with a boss in each, and the souls and unique items related to theses boss. Theses 2 area will use a tile set never used in the mod until now.
Version 2.02 :

Items
* Salvage kits can now only salvage normal items
* Expert salvage kits can now salvage magic, rares and set items
* Expert salvage kits now only salvage normal crafting material instead of fine ones
* Added 3 crafting materials used in new crafting recipes
* Added 1 insigna used in new crafting recipes
* Added 27 plans used to craft set items
* Improved stats of every artefacts
* Artefacts now choose a random bonus propertie from a list of 30
* Mystic formulas drops are now act specific
* Some item needed for act 2 mystic formulas have been modified
* Added 7 news magic properties
* Crimping salvage kits dosen't destroy socketed items anymore while unsocketing an item
* Added 130 new runewords using act 2 runes
* Added 130 runic scrolls for the news act 2 runewords
* Class specific items now have a chance to spawn with 1 to 3 bonus properties that increase the corresponding class skills
* Increased 'Faster Hit Recovery bonus' on Zae rune from 3 to 10%

World
* Added variations to 7 outdoors maps in act 2
* Added 2 new optionnal maps, and theirs variations
* Added 2 new superuniques monsters as well as theirs soul and unique items related
* Rearanged monster density in all areas
* Added the missing stash in the 3rd town of act 2

Monsters
* Fixed the name of some veterans, champions and elite monsters

Sound
* Increased volume of all musics. Use the options to set it at the value you want if it's too high.

Translation
* Fixed some mercenary only items names
* Fixed some spelling errors in skills descriptions
* Fixed translation of Maila's soul
* Fixed the name of one item of the 'Salene's Adornment' set

Bugfixes
* Fixed a bug with the name of the 'Viz-Jaq taar's Discretion' set
* Fixed a bug preventing veterans, champions and elite monsters to give fame when killed
* Fixed a bug preventing some tiles to apear on some maps
* Fixed a crashing bug that happen sometimes when the player try to enter the 1st and 2nd levels of Alcarnus sewers.
* Fixed a crashing bug that happen sometimes when the player try to enter the 2nd level of Xiansai cave.
* Fixed a bug altering the number of items sold by NPC's once your character reached level 20 or more
* Fixed a bug preventing NPC's to sell arrows and bolts once your character reached level 20 or more
* Fixed a bug preventing Energy increasing properties descriptions to be visible on items
* Fixed a bug preventing Energy increasing properties to work
* Fixed a bug preventing unique items created via souls to work with upgrade components

Please note :
Any formula or artefact you may have before updating will not get the new stats. While you can't do anything for the artefacts themselves, the formulas will work even if the olds stats are still diplayed on thems, and you will get an artefact with updated stats.

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Re: What's comming next ? Check here to see !

Post by Xaphan » Wed Dec 04, 2013 3:03 pm

Version 2.03 will be very small. It's a quick emergency bugfixes update I'm releasing very quickly, to fix some bugs that happened with version 2.02. Some of theses where game breaking, other aren't, but better fix thems. i'm releasing this as an emergency patch because the next planned update will take time to be done, and I don't want theses game breaking errors to stay in the mod until next version come out.

If you have downloaded 2.02, please download 2.03 to fix theses bugs. Sorry for the inconvenance.
Version 2.03 :

Bugfixes
* Fixed a crashing bug in Xiansai cave level 2
* Fixed a crashing bug in Temple of the Triurne level 1
* Fixed a bug preventig the exit of the right Dusty Tomb to spawn on one map variation
* Fixed a bug that allowed Sun Ram (and other types of Rams) to hit you multiple times with their electric attack, resulting in an instant death most of the time

Translation
* Fixed the name displayed on the map for the Valley of the Fallens in the english version of the mod

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Re: What's comming next ? Check here to see !

Post by Xaphan » Sun Dec 29, 2013 11:58 pm

What's coming in 2.04 ?

1. Improved gold system
It's sometimes boring to have to pickup all the gold on the ground... but that's not needed anymore ! Now, gold is automatically added in your inventory when you kill monsters. Also, the squantity of gold you may get and the chances for you to get any gold increases with the moster level as well as is rang (normal, veteran, chanmpion or elite). But beware ! Do not die with gold on you, or you will lost all of it. Put it in your stash, it will be safe there.

2. A new rarity of items : Enchantable items
Did you ever wanted to be able to make the items with the bonus you want ? If yes, then you will be happy ! Enchantable items are a nex quality of items that come with no bonus when you drop thems, but can be enchanted a certain number of time (3 most of the time, sometime 6). Each time you enchant an item, you can add to it the bonus you want. To enchant an item, you will need to colect (or buy) reagents all around the world. You then combine a reagent with the item, and voila ! You'r item gain the bonus that was on the reagent.

3. Skill changes
There will be 2 big changes to skills : First, as of now, some skill can be spamed and deal an incredible amount of damage due of this. Many skill that lack a recharge timer will now have a small one (but remember you can reduce it with items than reduce couldowns). This should help to balance the game. Some skills may get a boost to compensate. Second, general balance will be done so that the weapon damage are more usefull. Monsters will have less life, but you'r mastery bonus will be greatly reduced. Than mean that the damage of your weapon will be more important than before.

4. Hireling changes
As of now, hireling aren't really effective. They are going to get new skills in this update, and will deal more damage. Then will also gain some passive skills while leveling up. Lastly, they are going to move faster, so they will always follow you correctly. The last thing is also true for minions skills.

5. Specialities rework
The way specialities act as of now are good, but not as good as it could be. The whole system will be reworked to give the player a new experience. The bonus will be more of what passive skills are in diablo III. For exemple, one speciality will increase the duration of all your buff by 100% and give you a bonus while under a buff. An other one will increase the number of minions you can summon. That's only exemple, and more on that will be revealed when it's time.

6. Boss battles rework
End act boss battles will be improved, to make them more interessting. Bosses will have new powers and will be more intelligent and aggressives toward you. You have been warned!

Changelog :
UI
* Name of the stats that are in the blue, red and green circles on stat screen is now shown

Items
* Added a new quality of items : Enchantable items
* News items : Reagents. Use them to enchant enchantable items
* Reduced the chance a weapon lose 1 durability when attacking from 4% to 1%
* Slightly reduced drop rate of runes and gems
* Class runes can now be socketed in class specific items
* Runes, gems and jewels now have a gear level requirement
* Increased chance that normal monsters drop nothing from 65% to 80% - Others monsters aren't affected
* Decreased the chance to drop a potion from 8% to 5%
* Elemental damage from items that can burn the ground, release a ice whirlpool and others similar effects is now little lower
* Orbs of alteration and transmutation now always give an items with magical properties equal to 100% of your level, but are limited to enchant items of some gear level

Cube recipies
* You can now combine 2 Runic scrolls from the same act to get an other one randomly selected from the same act
* You can now combine 2 Class runes of any class to get an other one randomely selected from all classes
* You can now combine 3 Class runes of the same class to get an other one randomely selected for that class
* You can now combine 4 Class runes of any class to get an other one randomely selected for your class
* You can now combine 2 Reagents to get an other one randomely selected
* You can now combine 3 Reagents of the same color to get an other one randomely selected of the same color

Playability
* Monsters no longer drop gold
* Gold is now automatically added to your inventory when you (or any minion/other player) kill a monster. Chance and amount of gold you get depend of monster level and it's rank.

Monsters
* Removed the delays monsters had between each action, making thems more reactive
* Reduced life of all monsters by 35%
* Increased chance to hit of all monsters by 50%
* Decreased experience rewarded by all monsters by 15%
* Greatly reduced damage deal by Fire Enchanted monsters when they explode
* Decreased the chances to get better items from Veterans, Champions, Elite and Superuniques monsters
* Veterans are now more rare and appear in groups of 3 to 5
* Increased life of Veterans monsters from 150-300% base life to 400-500%
* Increased life of Champions monsters from 300-450% base life to 875-1000%
* Increased life of Elite monsters from 450-600% base life to 1350-1500%
* Increased life of Superuniques monsters from 450-600% base life to 1750-2000%
* End-act bosses battles have been improved and are much more difficult. They have more health and have new skills
* Elemental attacks from monsters now deal a little less damage

Hirelings
* Increased walk and run speed of hirelings
* Increased effectiveness of all hirelings
* Added 2 news types of rogues in act 1
* Removed all types of desert mercenary and added 4 new ones in act 2
* Hirelings gear level is now equal to their level
* Hirelings now have more skills (Usually 2 attacks, 1 personnal buff, 1 party buff and one other skill that varies)

Skills
General
* Reduced mastery passive damage bonus to all skills from 50% to 10%
* Skills now display percent of base damage from weapon they use in addition to damage they deal
* Increased walk and run speed of all minions
* The way synergies work internally has been modified : overall, skills will deal a bit less damage from synergies
* Many skills that did not showed any stats in their descritpion now show them correctly
* Minions dosen't have a delay between theirs attacks anymore, allowing thems to be more reactive.

Specialities
* Removed old Specialities trees
* Removed all path skills and added a single new one. It give you the gear level stat as well as allow you to learn specialities
* Added 44 news specialities, grouped in 7 tiers. You can choose only one speciality per tier.

Sorceress
* Earth Enchantment : Increased base fire damage to 6-14 - Removed physical damage - Increased base duration to 45 seconds
* Heat Shield : Increased base duration to 45 seconds
* Burning Speed : Increased base duration to 45 seconds
* Sulfur : Decreased bonus fire damage to 6% and 1% per level
* Volcanic Orb : Reduced base fire and physical damage to 2-5
* Volcano : Added a recast timer of 2 seconds
* Earth Skin : Bonus physical damage is now fire damage and is decreased to 6% and 1% per level
* Firewall : Added a recast timer of 1 second
* Meteor : Increased radius of explosion - Added a recast timer of 2 seconds
* Fire Prison : Added a recast timer of 1 second
* Rain of Fire : Reduced duration to 5 seconds - Reduced time between each flame to 0,2 seconds - Added a recast timer of 3 seconds
* Erruption : Added a recast timer of 2 seconds
* Meteor Shower : All five meteors are now summoned in 3 seconds instead of 5 - Reduced radius of explosion - Added a recast timer of 3 seconds
* Glacial Armor : Increased base duration to 45 seconds
* Hurricane : Added a recast timer of 3 seconds
* Deadly Cloud : Increased base duration to 45 seconds
* Blizzard : Added a recast timer of 2 seconds
* Energy Boon : Increased base duration to 45 seconds
* Ice Orb : Added a recast timer of 2 seconds
* Energy Shield : Increased base duration to 45 seconds
* Storm Summoning : Increased base duration to 45 seconds
* Teleport : Increased the recast timer to 5 seconds - Each point reduce the timer by 0,2 seconds
* Lightning Storm : Added a recast timer of 5 seconds

Necromancer
* Nauseous air : Added a recast timer of 5 seconds - Each point reduce the timer by 0,2 seconds - Reworked this skill : Now teleport you and poison the air at your destination
* Tainted Flesh : Increased base duration to 45 seconds
* Morbid Orb : Added a recast timer of 2 seconds
* Morbid Companion : Increased base duration to 45 seconds
* Masochism : Increased base duration to 45 seconds
* Vampire companion : Increased base duration to 45 seconds
* Blood Ritual : Increased base duration to 45 seconds
* Poisoned Heart : Added a recast timer of 5 seconds
* Mortal Wave : Added a recast timer of 5 seconds

Ritualist
* Brutal Weapon : Increased base duration to 45 seconds
* Spiritual Armor : Increased base duration to 45 seconds
* Dance of Souls: Added a recast timer of 3 seconds
* Boon of Creation : Increased base duration to 45 seconds
* Illuminated Weapon : Increased base duration to 45 seconds
* Vital Weapon : Increased base duration to 45 seconds
* Distorded Reality : Added a recast timer of 1 second
* Persistent Alterations : Increased base duration to 45 seconds
* Lightning Rage : Added a recast timer of 5 seconds
* Temporal Rift : Increased the recast timer to 5 seconds - Each point reduce the timer by 0,2 seconds - Slightly reduced the range of the stunning wave

Huntress
* Herbal Remedy : Increased base duration to 45 seconds
* Demon Hunt : Increased base duration to 45 seconds
* Karcheus Arrow : Decreased base damage from 100% weapon damage to 75% - Monsters can now only be hit once per attack
* Practiced Stance : Increased base duration to 45 seconds
* Chain : Decreased base damage from 100% weapon damage to 75%
* Divine Arrow : The description now show that this skill dosen't need any arrows
* Natural Companion : Increased base duration to 45 seconds
* Natural Strength : Increased base duration to 45 seconds

Assassin
* Speed : Increased base duration to 45 seconds
* Critical Eye : Increased base duration to 45 seconds
* Blade Shield : Increased base duration to 45 seconds
* Toxic Bomb : The bomb is now throwed 2 time faster - Fixed an issue preventing this skill to do any damage
* Transparency : Increased base duration to 45 seconds
* Ether Shelter : Increased base duration to 45 seconds
* Traps Expertise : Increased base duration to 45 seconds

Guardian
* Judgement of Vitrue : Fixed an issue preventing this skill to always damage enemies
* Your Faith is Pure! : Increased base duration to 30 seconds
* Force Shield : Increased base duration to 45 seconds
* Featherfoot Grace : Increased base duration to 45 seconds
* Go for the Eyes! : Increased base duration to 30 seconds
* Coat of Mirage : Increased base duration to 45 seconds
* Burning Salut : Reduced base delay between two attacks to 2 seconds
* Aura of holy Power : Increased base duration to 45 seconds
* Burning Anger : Reduced base delay reduction to 0,2 seconds and delay reduction per level to 0,09 seconds
* Thorn Aura : Increased base duration to 45 seconds
* Mystic Energy : Increased base duration to 45 seconds
* Divine Salut : Reduced base delay between two attacks to 2 seconds
* Divine Wraith: Reduced base delay reduction to 0,2 seconds and delay reduction per level to 0,09 seconds
* Icy Salut : Reduced base delay between two attacks to 2 seconds
* Icy Anger : Reduced base delay reduction to 0,2 seconds and delay reduction per level to 0,09 seconds
* Armor of Sanctity : Increased base duration to 45 seconds

Warrior
* Stuning Strike : Now correctly stun for the duration it should
* Aim Just! : Increased base duration to 30 seconds
* Victory is Ours! : Increased base duration to 30 seconds
* Hold On! : Increased base duration to 30 seconds
* Berzerker Stance : Increased base duration to 45 seconds
* We Will stop at Nothing! : Increased base duration to 30 seconds
* Attack! : Increased base duration to 30 seconds
* Lion Mark : Increased base duration to 45 seconds
* Caution! : Increased base duration to 30 seconds
* Never Surrender! : Increased base duration to 30 seconds
* Raise your Shields! : Increased base duration to 30 seconds
* Immunised Flesh : Increased base duration to 45 seconds
* Primal Rage : Increased base duration to 45 seconds
* Colossus : Duration is now affected by wisdom

World
* Rearanged monster density in all areas

Bugfixes
* Fixed a bug that prevented many glyphs to give the correct bonus when used on any armors
* Fixed a bug that prevented many rare amulets to work while crafting set items
* Fixed a bug that made might giving less bonus than what it should. It now correctly increase skill damage by 1% per point
* Fixed a bug preventing skill on get hit to cast when hit by a spell

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Re: What's comming next ? Check here to see !

Post by Xaphan » Thu Jan 09, 2014 9:17 pm

Version 2.05 :
UI :
* Fixed hireling background
* Re-ordered sigils and glyphs on the buy screen

Monsters :
* Elite monsters purple color have been altered so some parts of monsters aren't not visible anymore
* Improved act 2 end boss fight :
- Removed boss cold aura
- Orb cast by the boss now wait 2 seconds before releasing frost novas
- Reduced chance he can summon allies
- When he summon allies, it summon thems 4 at a time instead of 8
- Summoned allies are now normal monsters instead of veterans
- Reduced chance that allies cast a shield on thems when you hit thems
- Removed slowing curse from allies
* Reduced base life of all monsters by 35%
* Reduced life of Veteran monsters to 225-300% of base life
* Reduced life of Champions monsters to 525-600% of base life
* Reduced life of Elite monsters to 825-900% of base life
* Reduced life of Superuniques monsters to 1125-1200% of base life

World :
* Renamed last town in act 2 to better fit diablo lore

Skills :
* Fixed a diplay issue with all Guardian skills not showing the right skill to increase to unlock an upgrade skill

Guardian :
* Judgement of vitrue : This skill can no longer be bound on left mouse button

Bugfixes :
* Fixed a bug preventing enchantables items to be upgraded with sigils and glyphs
* Fixed a bug preventing the player to buy more than one of each sigil or glyph per game
* Fixed a bug that made one of the monster's curse to increase player phisical resistance instead of reducing it
* Fixed a bug preventing runewords in shield to work
* Fixed a bug that increased the character save file too quickly, resulting in frequent crashes

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Re: What's comming next ? Check here to see !

Post by Xaphan » Thu Jan 30, 2014 3:50 pm

Version 3.00 :
Playability
* Reduced amount of gold obtained when killing monsters

Items
* Harpy wings have been renamed to Succubus wings
* Armor type is now specified in all armors descriptions (Including shields)
* All spears now regenerate quantity at 1 per second
* Horadric cube name is now in purple
* Orbs of personnalisation now state they do not work on spears and amulets
* Reajusted drops of Plans (for sets items), Mystic formulas and Runic scrolls
* Slightly decreased the chance to drop a rune but increased the chance to get a gem instead
* Amulets now have an higher chance to drop
* Reduced drop chance of normal monsters from 20% to 10%
* Mics items (Relics, Runes, Gems, Reagents, Scrolls, Orbs, Dyes, Mystic formulas, Keys, Amunitions, Class runes and Crafting materials) now drop separately from weapons, armors, amulets and hirelings items.
* Readjusted drop rates of monsters : They now drop less items, but there is a higher chance to get a high quality item (ie : magic or better). The loots are (Drop rates lines must be read as next line is used if first one is wrong) :

Normal monsters :
- Drop rates :
0,5% chance to be unique
1% chance to be set
2,5% chance to be rare
10% chance to be magic
100% chance to be normal

Veterans monsters :
- Only drop 1 item instead of 2, but have higher chances to be rare or better
- Drop rates :
0,75% chance to be unique
1,5% chance to be set
10% chance to be rare
100% chance to be magic

Champions monsters :
- Only drop 2 items instead of 3, but have even higher chances to be rare or better
- Drop rates :
1% chance to be unique
2% chance to be set
20% chance to be rare
100% chance to be magic

Elite monsters :
- Only drop 2 items instead of 4, but have even higher chances to be rare or better
- Drop rates :
1,25% chance to be unique
2,5% chance to be set
30% chance to be rare
100% chance to be magic

Superuniques monsters :
- Only drop 3 items instead of 6, but one of thems is always at least rare, and other two have very hight chances to be rare or better
- Drop rates :
First item :
2,5% chance to be unique
5% chance to be set
100% chance to be rare
Other two items :
1,25% chance to be unique
2,5% chance to be set
40% chance to be rare
100% chance to be magic

Act bosses :
- Now drop 6 items the first time you kill one, all rares or better. Subsequents kills work the same as a superunique monster.
- Drop rates :
First kill :
2,5% chance to be unique
5% chance to be set
100% chance to be rare
Next kills :
1,25% chance to be unique
2,5% chance to be set
40% chance to be rare
100% chance to be magic

World
* Players can now enter and complete act 3

Transaltion
* Fixed habacalva's set item names in english version
* Fixed born's set item names in english and french versions
* Fixed string of '+X seconds of immobilization' in english and french versions
* Fixed orbs of transmutation description in french verison

Bugfixes
* Fixed a bug preventing mosquito types enemies to have resistances in act 2 and onward
* Fixed a bug causing some maps to overlap each other
* Fixed a bug allowing orbs of personnalisation to be able to be used with spears while they should not, resutling in loosing the orb
* Fixed a bug preventing orbs of personnalisation to work on some unique items
* Fixed a bug preventing Veterans, Champions, Elite and Superuniques monsters to have the intended chance to hit the player

Note : Before updating, please delete or sell all spears and reagents with the replenish quantity propertie on your character AND stash. If you do not, your characher will be incompatible. To be safe, please delete or sell thems.

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Re: What's comming next ? Check here to see !

Post by Xaphan » Sun Mar 02, 2014 3:14 pm

What's comming in 3.01 ?

1) A new weapon : the Flail
Flails are fasts weapons that have a very high damage range. They will be the one handed weapon that can deal the higher damage, but they have also one of the lowest minimum damage. New recipes will also be added so you will be able to craft theses news types of weapons the same way you can craft the other ones. In addition, 10 new runewords will be added (5 in act 1, 5 in act 2) that can be done on flails.

2) News set items
9 news sets with each 6 items will be introduced and will drop in act 3. They will be the most powerfull ones you will be able to get for now. There will be 1 set designed for each class, and 2 that will be more general sets.

3) News souls
Superuniques monsters in act 3 will drop their souls, and you wll be able to craft some new unique items from thems.

4) Changes to magic find and gold find system
Magic find and gold find will now be much difficult to get on your gear. It will only be avaiable on sets, uniques and runewords, and in limited amounts. However, you now get up to 75% magic and gold find with your Path of victory skill.

5) Less time in your inventory, more time for fight !
This update will reduce time you have to spend in your inventory. To do so, improvements have been done for the relic and charm system : You can now combine thems as you want, and not only one part at a time. It will also be easier to craft. Salvaging some items with the right kit will directly give you a refined material. Less cubing ! Finally, some improvements have been done on items descriptions to make thems more clear on how to use thems.

6) Minions-based builds improved
Minions tend to die quickly as of now. In this update, they will get a major buff, that should help thems survive longer : First, they will all have 25% chance to dodge attacks and spells, to compensate the AI issues. Second, they will have an highly increased amount of life, to help thems survive longer. Lastly, their defense will be improved as well. The goal is not to make thems so strong that they can clear the game for you, but strong enought to worth using and be helpfull. If you take care of thems by helping thems in combat, they will be an invaluable help !

7) Improvements to act 2 maps
This update will include more variations to some act 2 maps, as well as the introduction of 2 news optionnal areas with a new superunique monster in each. Like other superuniques, theses one will have a soul you can use to craft an unique item.

Changelog :
UI
* Added a new border around various elements of the UI such as dialogue boxes, menus and some others ones
* Added a new border around the selected character on character selection screen
* Fixed the 'hitbox' of the mouse cursor

Items
* Added a new type of weapon : the flail
* Added 10 new runewords for flails
* Added 9 news sets
* Superuniques monsters in act 3 now drop their souls
* Glyphs have been removed from the game
* Sigils can now be used both on weapons and armors
* Runic scroll now display the act they are linked to in their description
* Description of all salvage kits have been rewrited
* Description of reagents have been rewrited
* Improved descriptions of all plans to help the player finding the requiered items
* Experts salvage kits now directly give refined materials when used on a rare item
* Removed all life and mana potions tiers and added a single tier that heal for 75% life or mana in 10 seconds
* Decreased chance to loot monsters charms from all monsters
* Decreased chance to loot a misc item from all monsters from 5% to 3%
* Decreased chance to loot a potion from all monsters from 5% to 3%
* All runics scrolls now have an equal chance to drop
* Added a new magic propertie on caster armors casting a protective shield when hit
* Magic find and gold find properties cannot appear on magic and rares items anymore
* Decreased values of lifesteal and manasteal properties that can apear on all items
* Decreased values of magic find, gold find, lifesteal and manasteal on runes and gems
* Highly decreased values of magic find and gold find on sets and unique items, as well as on runewords
* Increased effectiveness of lifesteal and manasteal
* Removed reagents that grant magic find and gold find
* Magic and rares item droped in first area can now spawn with other bonus than the light radius one
* The following magic properties now apear on caster armors instead of caster weapons :
- Increases minions armor
- Increases minions life
- Increases minions fire resistance
- Increases minions cold resistance
- Increases minions lightning resistance
- Increases minions poison resistance
- Increases minions maximum fire resistance
- Increases minions maximum cold resistance
- Increases minions maximum lightning resistance
- Increases minions maximum poison resistance
* The following magic properties can now apear on both caster weapons and armors instead of weapons only :
- Increases curses lenght
- Increases protections size
- Increases enchantments lenght
- Increases healing spells efficacity
- Increases duration of cold spells
- Increases hex efficacity

Crafting system
* Increased duration of all crafted potions to 20 minutes
* Increased the bonus of some crafted potions
* Decreased bonus of magic find and gold find potions

Cube recipes
* Monsters charms can now be combined using multiple parts at once
* Relics can now be combined using multiple parts at once

World
* Added variation of 5 outdoor maps in act 2
* Added 2 news optionnal areas in act 2
* Added 2 news superunique bosses in act 2
* Removed monsters shrines

Monsters
* Removed all Maila Arrow-mane's resistances
* Decreased Xp rewarded by monsters of level 2 to 10
* Increased Xp rewarded by monsters by 20%
* Sand huntress and Pain worms : Magic wave they release no longer also deal 100% of the monster normal physical attack
* Adjusted act boss monsters to reduce frustration of the fights:
Act 1:
- Reduced chance to proc his poison spell from 10% to 2%
- Removed his tower spell.
- Added a new spell (2% chance to proc) hardly avoidable but dealing little damage
- Reduced numbers of imps spawned when the boss die

Act 2 :
- Reduced chance to proc his cold spell from 10% to 5%
- Reduced chance to summon allies from 5% to 2%
- Reduced chance for allies to cast their shield from 20% to 10%

Act 3 :
- Reduced chance to teleport from 20% to 10%
- Room has been redisgned to minimise the chances the boss can be stuck

Skills
General
* All summoned monsters now have 25% chance to dodge attacks

Specialities
* Path of victory : Max level is now 75. Each level give + 1% gold find and 1% magic find. Gear level is not increased at each level anymore, but at certains levels
* Survivor : Increased vitality bonus from 5% to 15% per level
* Energizing : Increased intelligence bonus from 5% to 15% per level
* Blood rage : Decreased life steal to 1% per level
* Ether rage : Decreased mana steal to 1% per level

Huntress
* Valkyrie : Increased base life to 500 - Increased base defense to 300
* Wild call : Increased base life to 200 - Increased base defense to 150
* Grizzly : Increased base life to 500 - Increased base defense to 300
* Song of the panther : Increased base life to 500 - Increased base defense to 300

Sorceress
* Fire elemental : Increased base life to 500 - Increased base defense to 300

Warrior
* Ancestral horn : Increased base life to 200 - Increased base defense to 150

Necromancer
* Necroskeletons : Increased base life to 200 - Increased base defense to 150
* Ghost : Increased base life to 500 - Increased base defense to 300
* Zombies : Increased base life to 500 - Increased base defense to 300
* Mummy : Increased base life to 500 - Increased base defense to 300
* Blood golem : Increased base life to 500 - Increased base defense to 300
* Bats : Increased base life to 200 - Increased base defense to 150

Ritualist
* Spirit of salvation : Increased base life to 500 - Increased base defense to 300
* Spirit of glory : Increased base life to 500 - Increased base defense to 300
* Spirit of displacement : Increased base life to 500 - Increased base defense to 300

Assassin
* Shadow master : Increased base life to 500 - Increased base defense to 300

Translation
* Fixed name of the 'Rune of the lightning' in the english version
* Fixed all occurence of 'Triune' in the english version
* Fixed Zayl's set items names in the english version
* Fixed the name of Dry Lands when howering a name that lead to this area
* Fixed some typos in items properties descriptions

Bugfixes
* Fixed a bug preventing act 3 final boss to be at the intended level
* Fixed the name displayed on runics scrolls for some runewords
* Fixed a bug preventing the player to increase it's Path of victory skill above level 40
* Fixed a bug preventing some magic properties to appear on magic and rares items
* Fixed a bug preventing the hireling to be equiped once resurected
* Fixed a bug preventing both masteries to work together when playing as a Warrior
* Fixed a bug preventing mojos to be visible on character when equiped
* Fixed a bug preventing minions to spawn with some superuniques bosses in act 3

Note : Before you update, please take note of the following :
- Glyphs are removed from the game. Make sure you don't have any in your stash as well as on your character before upgdating, else your character will be corrupted. If you used one or more glyphs on your armor, you do not need to worry about it. To be safe, make a save of your character before updating.
- All potions will be converted. You do not need to sell thems.
- All plans your currently have will NOT have an improved description, but any plans found or buyed after this update will. The plans you currently have WILL work, and if you use thems the description will be added to thems. The same is true for salvage kits.
- Any items you have with lifesteal, manasteal, magic find and gold find will not be altered.
- Your gear level will be lowered because of the modifications done to the Path of Victory skill. You may be able to not wear some items untill you put more points in the skill.

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Re: What's comming next ? Check here to see !

Post by Xaphan » Mon May 05, 2014 11:53 pm

Version 3.02 :
Items
* Scroll names are now in yellow instead of pink
* Reduced overall drop chance of all misc items, but rebalanced the probabilities of all of these items to drop if allowed to. Runes in particular should drop more than before
* Arrows, bolts and dyes no longer drop
* Items no longer have the crafting material they are made of in their name
* Many items names have changed, as well as their look (picture in inventory, on the ground and on the character)
* All plans descriptions have been updated
* Merchants now sell items of all gear levels instead of only some
* Some act 1 and 2 runewords have been moved to act 3 and 4
* There is now some runewords that can be done in gloves and boots
* Many runewords now use differents runes to be done, and can use more runes than before (up to 6)
* Many runewords have some properties remplaced by other properties
* Added act 3 Mystic formulas and artefacts
* Improved pictures of spears
* Keys and salvage kits have a new picture
* Rearanged prices of weapons and armors
* All casters weapons as well as mojo's and orbs now increases spells elementals and magic damages based on your energy
* Bolts and arrows now regenerate quantity at 1 per second
* Strength and dexterity bonus of all melee and ranged weapons have been reduced by 50%
* Magic and rares casters armors can now spawn with cooldown reduction properties
* Added new reagents with the cooldown reduction propertie
* Reduced value of class runes
* Items can now spawn with max amount of sockets regardless of their level
* Gold find propertie has been removed from the game
* Magic find propertie no longer spawn on items
* Sets no longer have a lore text in their description (to prevent some crashs due to too many characters when a set is completed)
* Many sets and unique items have some properties remplaced by other properties
* Ki Rune : Bonuses from this rune have been altered
* Onyx : Shield bonus of this gem have been altered
* Potions of fortune : Now called Potions of heroism. Now increase strength, dexterity and energy instead of gold find
* Scroll of fortune : Now called Scroll of aether. Now increase mana regeneration instead of gold find
* Increased attack speed of all crossbows and hand crossbows
* Unique, artefacts and runewords properties maximum values has been lowered to match values of set items

Crafting system
* Smithing, alchemy and jewellery are all grouped toghether on a single stat : Crafting level
* Crafting level no longer increases when crafting items. Instead, Players now have to colect Pages of training.
* Crafting level requiered on many plans has been rearanged
* Removed all insignas and inscriptions
* Removed all salvage kits but two of thems. One is used to get back items socketed into others, and the other one is used to salvage any items
* Removed all crafting materials but gems dusts
* Removed all weapons and armors parts
* Added 5 new crafing materials
* Added essences : They do the job of old insignas and inscriptions but can be used on any items
* Added Pages of Smithing : they do the job of old weapons and armor parts and are sorted in 3 types : light, medium and heavy
* Crafting material obtenaid when items are salvaged now depend of the rarity of the item salvaged
* It is now possible to use 2 time the same Page of Smithing to get a high single fixed bonus instead of 2 smaller ones
* It is now possible to craft white items with a set amount of sockets, or no sockets at all
* It is now possible to craft class specific items
* Hirelings items, amulets and class specific items can now be salvaged
* All smithing plans as well as set plans now display the gear level required of the item crafted in their description

Playability
* Defense is no longer ignored while running
* Fame is no longer decreased when the player put points in a speciality skill. Instead, skills can be unlocked once you achieve a set amount of fame
* Speciality skills now require a certain level in the Path of victory skill to be able to increase their level
* The fame bar now display the progression to the next level of the Path of victory skill
* The Super nova isen't cast anymore when a player gain a level
* Improved the way characters are saved to reduce the savefile size
* Increased stamina drain while running

Monsters
* Reduced damage of elite, supreuniques and act bosses monsters
* Any monsters that spawn with some other monsters as well (ex : Fallens and shaman fallens) can now only spawn with 2 or 3 additionnal monsters
* Reduced chance to proc Sucubus witchs fire nova from 15% to 5%
* Deparved demons now shoot lightning globs a little slower
* Ghostly, Possessed, Berserker and Fanatics champions and elite monsters no longer spawn
* Phrozen horrors ice spiral no longer hit the player multiple times
* Veteran monsters now reward 150% XP instead of 125%
* Champions monsters now reward 300% Xp instead of 175%
* Elite monsters now reward 500% XP instead of 250%
* Decreased monsters life by 25%. Act bosses aren't affected
* Sarss, Stormscale no longer spawn with Multiple shoots, but with Magic enchanted instead
* Monsters now drop 50% more gold
* Greatly decreased amount of fame given when killing monsters
* Monster no longer drop souls. Instead, they drop unique plans that allow the player to craft the exclusives unique items

World
* Decreased monstrer density in cave type areas by 17%
* Added Kadala in all major towns. She will allow you to gamble
* Myriam skin has been modified
* Rearanged act 3 Act Boss room and added 2 additionnal totems
* Fixed some imperfections in one act 2 map

Skills
General
* All upgrade skills that increased skill damage have been improved from 12...30% to 30...300%
* All bow attacks skills no longer need arrows/bolts to be used
* General skills usable with a staff or a wand no longer deal 100% weapon damage, but deal an set amout of damage increasing when you level up. Theses skills are now affected by specialities, might and both masteries.
* General skills can now be used with ceremonial daggers

Specialities
* Rearanged cost of all speciality skills
* Path of victory : Now grant a gear level of 2 from the first level instead of level 2 - Increased magic find bonus to 3% per level

Warrior
* Leap attack : This skill can no longer be bound to the left skill button
* Destructive Storm : Reduced base magic damage to 2 - 5 - This skill can now be bound to the left skill button
* Shockwave : Reduced base physical damage to 2 - 5

Guardian
* Mystic Tornado : Reduced base cold damage to 2 - 5

Assassin
* Attack of the Star : Improved how this skill work - Projectiles no longer pierce foes

Huntress
* Divine Arrow : Reduced base weapon damage to 25%
* Static Spear : This skill now also deal 50% of weapon damage

Necromancer
* Morbid Orb : Projectiles now pierces ennemies - Reduced range of projectiles by 40%
* Masochism : Reduced bonus to 17% at level 1 and +7% per level

Ritualist
* Vague of Distortion : Reduced base cold damage to 2 - 5

Sorceress
* Hydra : This skill should now deal correct damage

Translation
* Fixed occurences of 'Shoots' instead of 'Shouts' in some skills descriptions in the english version
* Fixed description of Tenfold Might speciality skill (increasing might effect and not strength effect) in the english version
* Fixed some properties translations in the english version
* Added more details to some properties strings

Bugfixes
* Fixed an issue preventing items to drop with more than 3 sockets
* Fixed a crashing bug in Tristram Cathedral level 3
* Fixed a crashing bug in Astrogha's Temple ruins level 1
* Fixed a bug preventing arrows and bolts to be sold at merchants after the player reach a certain level
* Fixed a bug preventing some reagents to spawn with any magic properties
* Fixed a bug sometimes allowing sorceress skills to spawn on warrior class specific items
* Fixed a bug preventing the Assassin to equip two claws at the same time
* Fixed a bug preventing act 3 hirelings to equip shields
* Fixed a bug preventing reagents with the protective shield propertie to spawn
* Fixed a bug preventing some skill to be cast when on items procs
* Fixed a bug displaying 0 fame when the player die until it get back it's corpse
* Fixed a bug displaying 0 fame when under the effect of a skill shrine
* Fixed a bug preventing fame to work correctly at high level
* Fixed a bug in the calculation of strength and dexterity bonuses

Misc
* Updated credits with names of some testers

Note :
Characters created before this update will not be compatible. You will have to start over. Be sure to also clean your shared stash to prevent issues.

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Re: What's comming next ? Check here to see !

Post by Xaphan » Sun May 11, 2014 6:04 pm

Version 3.03 :

Version 3.03 will mostly be a bugfix update. it will be small and won't add any features to the mod. This update will also prepare the mod for the future addition of act 4 in the next major update.
Items :
* Flails can now be gambled from Kadala
* Plans droped by superuniques monsters now have additionnal informations displayed on thems (Only newly droped ones)
* Crafting recipes on light armors that added magic find and gold find has been remplaced by magic resistance and mana regeneration

Monsters :
* Monsters poison damage has been reduced

World :
* Removed Simin's journal as well as the hidden passage players had to find to continue the adventure to prevent confusion

Misc :
* The Board button on D2SE now redirect the player to the mod forums instead of it's old outdated website
* Added a Readme button on D2SE that redirect the player to the newly created Wiki for the mod (Note : this wiki may not be definitive and is currently empty)

Bugfixes :
* Fixed various errors in the mod files to prevent some issues or crashs
* Fixed errors in some horadic cube recipes
* Fixed a bug preventing superuniques monsters plans to work with types of items that are not the type of item created by the plan
* Fixed a bug with proc skill magic properties not working correctly
* Fixed a bug giving '+X% cold damage absorbed" instead of '+X cold damage absorbed' when combined with other absorb properties
* Fixed a bug preventing speed properties to go higher than 32%
* Fixed a bug with some gem dust giving magic find propertie instead of reduce cooldowns propertie
* Fixed a bug preventing act 3 boss totems to protect him correctly
* Fixed a bug preventing act 3 boss totems to deal correct amount of damage

Note :
To keep your character, delete every items that has skill proc properties on it. Casting a shield, releasing lightning or similar effects count as procs !

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Re: What's comming next ? Check here to see !

Post by Xaphan » Fri Jun 06, 2014 1:55 am

Version 4.00 :

1. A whole new act
Players can now explore and complete act 4 ! This act is smaller than other ones and contain 3 quests. News superuniques monsters have to be found along with their own unique items. This act take place in one new tileset never used in the mod as well as an other one already used but altered.

2. Improved items
Items you can found while playing has been made more interresting. Previously, only unique, sets and runewords could get the max stats. Now, magic and rares items can as well. To balance this change, the drop rate of rare items has been lowered a bit. Unique and set items are now a littler harder to get than before, but they overall power has been increased.

3. Wisdom rework
The wisdom stat currently increase the duration of many of your skills. In this new version, this stat will instead increase the power of these skills. Wisdom will make the following skills more powerfull : Enchantments, Hexes, Shouts, Stances Ward spells, Weapons spells, and Well spells. The base duration of these skills will be greatly increased to compensate.

4. 30 news runewords
With the addition of act 4, 30 new runewords will be added as well. For now, these will be only armor related runewords (helms, torso armor, pants, gloves, boots and shield). There is 5 runewords for each item type. As always, you can find runic scrolls to learn these runewords.

5. 3 news artefacts
Act 4 also introduce 3 news artefacts with great powers. Find the mystic formula that you will need to craft thems and enjoy their power.

Changelog :
Items
* Magic and rare items can now roll values from 100% to 150% of their current values
* Reagents properties have been updated to match new magics/rares properties values
* Set, uniques and runewords can now roll values from 135% to 150% of the base value related to their level instead of 100% to 150%
* +% damage against veterans/champions/elite monsters propertie no longer spawn on casters weapons
* +% attack ratting against veterans/champions/elite monsters propertie no longer spawn on casters weapons
* Added 30 act 4 runewords
* Added 3 artefacts
* Added 6 unique items that can be crafted via plans droped from act 4 superuniques monsters
* Greatly reduced rolls on 'Damage reduced by' and 'Magic damage reduced by' properties
* Lowered artefact bonuses properties to the new max values
* Re-aranged all sets bonuses when a player wear 2 or more items of the same set

Monsters
* Normal monsters now have 5% chance to give gold when killed instead of 10%
* Veterans monsters now have 10% chance to give gold when killed instead of 50%
* Champions monsters now have 25% chance to give gold when killed instead of 50%
* Champions and elites rare monsters minions are now based on normal monsters instead of champions and elite monsters respectively
* Champions and elites rare monsters minions now have 500% more life
* Champions and elites rare monsters minions now have 75% more attack ratting
* Champions and elites rare monsters minions now have 100% more min elemental damage
* Champions and elites rare monsters minions now have 50% more max elemental damage
* When a group of champions and elites monsters spawn, it is now always a rare monster group (red name)
* Veterans monsters now have 50% chance to loot a magic item (or better) instead of 100%
* Champions monsters now always drop 1 magic item (or better) and have 50% chance to drop an other one
* Elite monsters now always drop 1 magic item (or better), have 50% chance to drop a rare item (or better) and 5% chance to drop an other rare item (or better)
* Increased damage of Champions, Elite and Superuniques monsters
* Increased XP rewarded when killing act bosses

Playability
* Wisdom stat no longer improve the duration of skills
* Wisdom stat now increase the power of Enchantments, Hexes, Shouts, Stances Ward spells, Weapons spells, and Well spells by 0.2% per point
* Using the /players command now only increase the droprate of weapons, armors and amulets

Skills
Specialities
* Incarnated wisdom : Reduced bonus to 10% per level
* Tenfold might : Reduced bonus to 10% per level
* Strength of the titan : Reduced bonus to 5% per level
* Dexterity of the eagle : Reduced bonus to 5% per level
* Energy of knowledge : Reduced bonus to 5% per level

Sorceress
* Earth enchantment : Increased duration to 300 seconds
* Heat shield : Increased duration to 300 seconds
* Burning speed : Increased duration to 300 seconds
* Glacial armor : Increased duration to 300 seconds
* Deadly cloud : Increased duration to 300 seconds
* Energy boon : Increased duration to 300 seconds
* Energy shield : Increased duration to 300 seconds - No longer affected by wisdom
* Storm summoning : Decreased duration to 25 seconds - Each point now increase duration by 5 seconds - No longer affected by wisdom

Necromancer
* Tainted flesh : Increased duration to 300 seconds
* Well of power : Now affected by wisdom
* Morbid companion : Increased duration to 300 seconds
* Masochism : Increased duration to 300 seconds
* Confusion : No longer affected by wisdom
* Well of blood : Now affected by wisdom
* Vampire compagnion : Increased duration to 300 seconds
* Well of suffering : Now affected by wisdom
* Blood ritual : Increased duration to 300 seconds

Ritualist
* Brutal weapon : Increased duration to 300 seconds
* Spiritual armor : Increased duration to 300 seconds
* Compagnion of creation : Increased duration to 300 seconds
* Illuminated weapon : Increased duration to 300 seconds
* Vital weapon : Increased duration to 300 seconds
* Persistant alterations : Increased duration to 300 seconds

Huntress
* Herbal remedy : Increased duration to 300 seconds
* Demons hunt : Increased duration to 300 seconds
* Call of the hunt : Increased duration to 300 seconds
* Practiced stance : Increased duration to 300 seconds
* Natural compagnion : Increased duration to 300 seconds
* Natural strength : Increased duration to 300 seconds

Assassin
* Speed : Increased duration to 300 seconds
* Venom : Decreased duration to 25 seconds - Each point now increase duration by 5 seconds - No longer affected by wisdom
* Critical eye : Increased duration to 300 seconds
* Blade shield : Increased duration to 300 seconds
* Transparency : Increased duration to 300 seconds
* Ether shelter : Increased duration to 300 seconds
* Traps expertise : Increased duration to 300 seconds

Guardian
* Protection against fire : Now affected by wisdom
* Protection against lightning : Now affected by wisdom
* Your faith is pure! : Increased duration to 300 seconds
* Force shield : Increased duration to 300 seconds
* Protection against cold : Now affected by wisdom
* Featherfoot grace : Increased duration to 300 seconds
* Protection of the fanatic : Now affected by wisdom
* Go for the eyes! : Increased duration to 300 seconds
* Coat of mirage : Increased duration to 300 seconds
* Burning salut : Now affected by wisdom
* Aura of holy power : Increased duration to 300 seconds
* Mystic shield : Decreased duration to 25 seconds - Each point now increase duration by 5 seconds - No longer affected by wisdom
* Thorn aura : Increased duration to 300 seconds
* Mystic energy : Increased duration to 300 seconds
* Divine salut : Now affected by wisdom
* Elemental flaw : Now affected by wisdom
* Icy salut : Now affected by wisdom
* Armor of sanctity : Increased duration to 300 seconds - Base reduced damage bonus reduced to 5 at level 1 and 2 per level

Warrior
* Sentry : Now affected by wisdom
* Aim just! : Increased duration to 300 seconds
* War treasure : This skill no longer create a lot of items on success
* Victory is our! : Increased duration to 300 seconds
* Hold on! : Increased duration to 300 seconds
* Berzeker stance : Increased duration to 300 seconds
* We will stop at nothing! : Increased duration to 300 seconds
* Signet of strength : Decreased duration to 25 seconds - Each point now increase duration by 5 seconds - No longer affected by wisdom
* Attack! : Increased duration to 300 seconds
* Lion mark : Increased duration to 300 seconds
* Banner : Now affected by wisdom
* Caution! : Increased duration to 300 seconds
* Never surrender! : Increased duration to 300 seconds
* Raise your shields! : Increased duration to 300 seconds
* Immunised flesh : Decreased duration to 25 seconds - Each point now increase duration by 5 seconds - No longer affected by wisdom
* Primal rage : Increased duration to 300 seconds
* Banner of revenge : Now affected by wisdom
* Colossus : No longer affected by wisdom

World
* Players can now access act 4 and complete 3 news quests
* Reduced the maximum number of pack of champions/elite monsters per area to 1-2 in normal mode, 4-6 in nightmare mode and 8-12 in hell mode

Translation
* Fixed the name of the Gellan's Graveyard area in the english version
* Reduced the length of some magic properties on both versions
* Fixed many spelling errors in the english version

Bugfixes
* Fixed a bug allowing Mystic formulas to be salvaged into fiery brimstones
* Fixed a bug preveting some items to be able to spawn with the intended amount of sockets
* Fixed a bug that allowed bosses from act 1 and 2 to drop as if it was the 1st time they are killed even if it was not the 1st time

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Re: What's comming next ? Check here to see !

Post by Xaphan » Thu Jul 17, 2014 6:31 pm

Version 4.01 :
Items
* Runes no longer give any stats when socketed (But are still used to make runewords)
* Monsters charms have been rebalanced
* Pool of possible bonuses when completing a monster charm has been rebalanced
* Added 195 unique items (15 for each type of weapons)
* Superuniques uniques items have been rebalanced to all have 7 magic properties
* All unique items (including superunique ones) can now spawn with 1 or 2 sockets. Amulets spawn with 1 socket
* All set items can now spawn with 1 or 2 sockets. Amulets spawn with 1 socket
* Unique and set items now have a small icon above thems while on the ground. The icon represent the type of item and has the color of it's quality
* '+x% to attack ratting' propertie values has been heavyly lowered
* '+X element damage absorbed' properties values has been heavyly lowered
* Lifesteal and manasteal properties have been removed from the game
* Stamina related properties no longer spawn on magic/rares items
* Properties that add only to minimum or maximum damage to a specific element have beeen removed from the game
* Properties that add elemental damage have been removed from the game
* All properties that scaled based on character level has been removed from the game
* Added two new properties : Life per hit and mana per hit. These properties work with both attacks and skills that deal weapon damage. They spawn on all weapons (except caster weapons) as well as gloves (except caster gloves)
* Enchanted items and reagents have been removed from the game
* Life and mana regeneration properties can now spawn on casters weapons
* Life per kill propertie can now have higher rolls
* The 'Faster hit recovery' propertie can now spawn on all types of armors instead of only medium armor type and heavy/light boots
* Many sets (6 per type of armor, 18 total) now add hit recovery as a set bonus instead of an other bonus

Playability
* The following items drops are now affected by the /player command again :
- Potions
- Relics
- Gems
- Runes
- Scrolls
- Orbs
- Set plans
- Runic scrolls
- Mystic formulas
- Keys
- Class runes
- Crafting materials
- Monsters charms
* Salvage kits now also display the result when salvaging unique items
* Sockets rings are now more visible on items
* Starting video's no longer play when starting the mod using Glide

Monsters
* Greatly increased monsters defense (up to x3)
* Adjusted Mephisto and Diablo AI so they are more aggressive
* Fire enchanted monsters no longer have +75% fire resistance
* Cold enchanted monsters no longer have a bonus of +75% cold resistance
* Lightning enchanted monsters no longer have a bonus of +75% lightning resistance
* Poison enchanted monsters no longer have a bonus of +75% poison resistance
* Mana burn monsters no longer have a bonus of +20% magic resistance
* Spectral hit monsters no longer have a bonus of +20% fire, cold and lightning resistance
* Stoneskin monsters no longer have a bonus of +50% physical resistance

Skills
General
* General caster skills : Now deal 100% weapon damage again. Reduced bonus damage

Specialities
* Blood rage : Now grant 5 life per hit per level
* Ether rage : Now grant 1 mana per hit per level - Decreased mana regeneration malus to -5% per level

Warrior
* War Treasure : This skill is now a buff and increase magic find while active

Assassin
* Attack of the moon : This skill is no longer a charge-up skill and now give life per hit instead of leech
* Lunar accuracy : This skill now add mana per hit to Attack of the moon as well as increased hit chances

Necromancer
* Blood drinker : Fixed an issue preventing this skill to work
* Iron maiden : Fixed an issue preventing this skill to work
* Bloody feast : This skill now give life per hit while in vampire form
* Soul reaping : This skill now give mana per hit while near the ghost

Bugfixes
* Fixed a bug allowing items created with subtle essences to sometimes spawn as magic or rare instead of normal quality
* Fixed a bug crashing the game when using the 'Song of the panther' skill
* Fixed a bug allowing wrong sounds to be played
* Fixed a display issue showing fire skills to be increased when an item got the +X to light/cold/poison/magic skills in addition to the correct propertie
* Fixed a bug adding '+50% damage vs undeads' to all shields
* Fixed a bug allowing some monster charms to be socketed in unintended items, as well as preventing some to be socketed in intended items

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Re: What's comming next ? Check here to see !

Post by Xaphan » Mon Jan 12, 2015 1:35 am

Version 5.00 :

What's new in version 5.00 ?

1. It's time to complete your adventure!
Prepare to complete your journey in a completely new act! Act 5 will be added and many surprises are waiting for you. Will you be brave enought to enter the Realm of Shadows ?

2. More weapons!
Version 4.02 introduce a new weapon type : the polearm. Polearms are two-handed weapons that have a high damage output and can hit foes while staying far from thems. Their damage is a bit more random than other two-handed weapons, but they have a decent attack speed to compensate. You will also be able to craft thems or buy thems at vendors, and act 2 hirelings can use thems! Lastly, 10 new runewords that work on polearms are also added (5 per act, for act 1 and 2)

3. A quiver to rule thems all
Bolts and arrows are both removed from the game, and replaced by quivers. Quivers can be used with all missile weapons such as bows, crossbows and hand crossbows. They can spawn as normal magic and rare, now have an upgrade slot, and the legend even tell that some unique quivers could be discovered.

4. Relics rebalance
As it was the case with monsters charm in previous version of the game, this time it's relics turn to be updated. Theirs bonuses will be improved and made better overall and the completition bonuses will be improved as well.

5. Gems rework
Gems are going to get a massive boost to make thems more interesting. Each gem will improve a specific stat, and the better the gem is, the more it improve the stat. You will also be able to put gems in any items, and not only some as it was the case before. This make gems dust and jewels obsolete, and as such, they have been removed from the game. Lastly, gems drops will be more accruately related to the area you are while you drop a gem.

6. A new shrine system
In this version, the shrine system will be completely redesigned. There is now way more shrines than before, but you never know what bonus you are going to get before using a shrine. Also, some shrines are more powerfull than other and givee you a super bonus for a short time. But beware ! Some shrines are cursed and will weak you instead.

Changelog :
Items
* Gems can now be socketed in any items
* Gems have been rebalanced and now provide better bonuses to one stat
* Gems dust and Jewels have been removed from the game
* Imrpoved gems drops so you get more higher gems at higher levels areas
* Relics have been rebalanced
* Relic : Palashia's Bowstring : Can now be socketed in all weapons
* Relic : Tribe of the Shadow Wolves : Can now be socketed in all weapons
* Monster charm : Yeti Fur : No longer increase strength but increases avoid chances instead
* Monster charm : Sucubus wing : No longer increase dexterity but increases dodge chances instead
* Monster charm : Spider web : No longer increase energy but increases mana regeneration instead
* Bows, crossbows and hand crossbows now all share the same quivers
* NPC's no longer sold bolts
* The Huntress now start with a quiver instead of bolts
* Quivers can now spawn as magic and rare
* Quivers now require a specific gear level to be equiped
* Quivers now spawn with an upgrade slot
* Fixed the size of some crossbows
* Added a new weapon : the polearm
* Act 2 hirelings can use polearms in additions to they existing allowed items pool
* Added plans to craft polearms
* Added 10 runewords for polearms (acts 1 and 2)
* Added 10 runic scrolls for the new runewords
* Craftings weapons and armors now only require 1 Page of Blacksmithing instead of 2
* Added 15 unique quivers
* Added 15 unique polearms
* Kadala now allows you to gamble polearms and quivers
* Reduced maximum base damage of all flails by ~20%
* Life on hit propertie values have been multiplicated by 3
* Mana on hit propertie values have been multiplicated by 2
* All items with flat elemental damage absrobed now roll with a percent elemental damage absorbed instead of a flat value
* Quest item - Portal scroll : Player must now be in Tran Athulua to activate this item
* Quest item - Triune pendant : Now open a red portal instead of warping the player when used. Player must now be in Kalinash to activate this item
* Quest item - Key of Nymyr : Player must now be in Ureh to activate this item
* Quest item - Chaos stone : Now open a red portal instead of warping the player when used. Player must now be in the Dreadlands to activate this item
* Quest item - Mirror of the elements : Now open a red portal instead of warping the player when used. Player must now be under the effect of the Altar of the elements to activate this item
* Quest item - Angelic shard : Now open a red portal instead of warping the player when used. Player must now be in the Infernal palace to activate this item

Gameplay
* Characters no longer have stamina. They can run as long as they want
* Stamina-related properties no longer spawn on items
* When a character gain a level, a small animation is now played

World
* Players can now enter act 5
* Reduced monster population in 'River of flame' types areas by 17%
* Reduced monster population in 'Arcane sanctuary' types areas by 17%
* Shrines and other objects no longer spawn in End-act boss areas
* Replaced existing shrines with a larger set of new ones
* All shrines now appear as 'Mysterious Shrine' until you click on thems to get their effect. It is then revealed, being good or bad
* Reworked the way shrines are added to areas of the game. There is now 30% chance to get a Recharge shrine, 40% chance to get a buff shrine, 20% chance to get a improved buff shrine, and 10% chance to get a cursed shrine
* Added a small light radius around many NPC's to see thems better in dark areas

UI
* The character stats screen has been rearanged :
- Removed stamina
- Level is now displayed on top of experience value
- Crafting and Stat points remaining values have been switched
- Life, mana and defense values have been grouped together
- Mousehower for defense value has been fixed
* The experience bar is now gold instead of white
* Removed the stamina bar
* Fame bar is now larger and is blue. Mousehover has been improved to see current fame more easily
* Current values of life and mana are now shown on the corresponding orbs

Monsters
* Power 'Deadly explosion when dying' : Increased radius of the explosion

Bugfixes
* Fixed a bug allowing runes to be socketed in unintended items
* Fixed a bug allowing some relics to be socketed in unintended items
* Fixed a bug allowing some monsters and missiles to go out of a map
* Fixed a bug preventing damage and defense in some item descriptions to be shown in blue instead of white when theirs values is increased by magic properties
* Fire enchanted monsters should now deal less damage to the player when they die
* Fixed a bug preventing some auto-aiming skills (such as Destructive Storm) to properly target Mephisto's Totems and some other monsters

Note :
- All gems found before updating to this version will not have any properties on them anymore. You can sell thems, or combine 3 of them to get a higher quality gem AFTER updating to have a gem with stats on it.
- All existing crafting plans are automatically updated to the new ones that only requires 1 Page of Blacksmithing.
- Bolts are no longer used. You can sell them before or after updating.
- Remove any gem dust and plans related to gems dusts and jewels before updating, else your character will be corrupted after updating.

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Re: Past updates changelogs

Post by Xaphan » Thu Jan 15, 2015 11:55 am

Version 5.01 :
World
* Isan no longer spawn in the Viz-Jun town
* Fixed the incorrect spawn of one superunique monster in act 5

Bugfixes
* Fixed a crashing bug that occured while clicking on trapped baskets or simillar objects
* Fixed a crashing bug that occured randomly whille mouse-howering a monster
* Fixed some index issues related to monsters
* Hireling names should now work porperly for non-english translations

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Re: What's comming next ? Check here to see !

Post by Xaphan » Tue Jan 20, 2015 1:54 am

Version 5.02 :

Again a small bugfixes update.
World
* Portal shrines no longer spawn (They sometimes caused a crash)

Items
* Angelic shard : Fixed an issue preventing this item to work correctely - This item must now be used while in the Hellmouth

Translation
* Included chinese translation by Cai_Miao - Select 'CHI' from the D2SE dropdown menu to play in chinese

Bugfixes
* Windows XP users should now be able to start the mod again
* Fixed an animation error

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Re: Past updates changelogs

Post by Xaphan » Tue Jun 09, 2015 6:30 pm

Version 5.03 :
Playability :
* Using a town portal now send the player to the last town he has visited (and no more to a specified town depending where the player opened the portal)
* Last town visited is now saved separatly for each difficulty

Translation
* Updated chinese translation by Cai_Miao

Bugfixes :
* Fixed a bug where last row in Belt UI got drawn at wrong place
* Fixed a bug that allowed player to open locked chests without keys
* Fixed a bug that sometime prevented the player to open a chest when he had keys in his inventory
* Fixed a bug preventing the mod to work correctly under Windows XP

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