Change an item's base

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PolkaDots
Posts: 11
Joined: Thu Feb 09, 2017 9:23 pm

Change an item's base

Post by PolkaDots » Fri Feb 17, 2017 4:01 am

A long time ago, back when I remembered my old account and such I asked a question which Volf answered, but I can't find the topic.

What I'm trying to do is change the base item of an already spawned item.

Example 1: Grandfather when cubed with a Zod, becomes a random 2handed sword.
Example 2: Grandfather when cubed with 2 Zod, becomes a random weapon (not exclusive to 2h swords).

Nostalgic_Modder
Posts: 38
Joined: Fri Jan 20, 2017 6:24 am
United States of America

Re: Change an item's base

Post by Nostalgic_Modder » Fri Feb 17, 2017 6:26 am

Input1- The Grandfather
Input2- r33

OutputA- "2hs,nor"
lvl- 99

Input1- The Grandfather
Input2- r33

OutputA- "weap,nor"
lvl- 99

No guarantee the second will work like you want it to.

PolkaDots
Posts: 11
Joined: Thu Feb 09, 2017 9:23 pm

Re: Change an item's base

Post by PolkaDots » Sat Feb 18, 2017 8:24 pm

Oh the problem is I don't want it to be normal... I want it to have GF's stats still. Volf showed how a long while back but I lodt that project files.

Nostalgic_Modder
Posts: 38
Joined: Fri Jan 20, 2017 6:24 am
United States of America

Re: Change an item's base

Post by Nostalgic_Modder » Sun Feb 19, 2017 8:08 am

Then you want to use "mod" on the output.
Check the unique item upgrade recipes that are in the Cube to see how it is used.

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