A long time ago, back when I remembered my old account and such I asked a question which Volf answered, but I can't find the topic.
What I'm trying to do is change the base item of an already spawned item.
Example 1: Grandfather when cubed with a Zod, becomes a random 2handed sword.
Example 2: Grandfather when cubed with 2 Zod, becomes a random weapon (not exclusive to 2h swords).
Change an item's base
Moderator: Nizari
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- Posts: 38
- Joined: Fri Jan 20, 2017 6:24 am
Re: Change an item's base
Input1- The Grandfather
Input2- r33
OutputA- "2hs,nor"
lvl- 99
Input1- The Grandfather
Input2- r33
OutputA- "weap,nor"
lvl- 99
No guarantee the second will work like you want it to.
Input2- r33
OutputA- "2hs,nor"
lvl- 99
Input1- The Grandfather
Input2- r33
OutputA- "weap,nor"
lvl- 99
No guarantee the second will work like you want it to.
Re: Change an item's base
Oh the problem is I don't want it to be normal... I want it to have GF's stats still. Volf showed how a long while back but I lodt that project files.
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- Posts: 38
- Joined: Fri Jan 20, 2017 6:24 am
Re: Change an item's base
Then you want to use "mod" on the output.
Check the unique item upgrade recipes that are in the Cube to see how it is used.
Check the unique item upgrade recipes that are in the Cube to see how it is used.