I thought about other Oskills, but then I would rather rework all Skilltrees. For know I'll focus on smaller fixes and edits that won't change the game that much. For Questskills I could also change how much you get per Quest per Difficulty, like 1,1,2 2,2,3 3,3,4. The Firebug will be fixed in the next version. I'm currently fixing some other Skills too. Just fixed Maul and improved Shockwave Synergies. The FoH change sound reasonable.
For a Skilltree rework I've a few things in mind. First is slightly reduce the overall number of skills by mostly cut unused or passives, thought about 24-26 instead of 30. Second is to make passives work via basispoints to prevent one point wonder. And third to remove some odd skill placements in ES, like Summon Anointed Bear. This would also require a UI rework, which would allow to change to a higher resolution. But I'm not really talented and I don't know anyone who would volunteer for that.
Any item graphics changes are currently put on hold as I'm waiting for a new program/plugin necrolis is working on. At some point I'll also replace the Diablo I monsters used in ES with newer versions made by Ogodei, actually I was already halfway through alongside some other changes to them, but then he just started to redo them again. So I'll wait for his next release.
Edit: Released Patch C.
Edit2: Patch D will be released soon. Inner Sight and Sway got fixed and it will be the first patch to include some new content. Future patches will be divided into two groups. group one will be similar to the last patches, focusing on bug fixes and small balance changes. The second group will be a bigger revamp of Eastern Sun. Stay tuned for news.
Hidden Treasure
Post a screenshot once you find one of those Hidden Treasures
and as a reward they shall be named after you.
Whoever can obtain all eight Hidden Treasures will be offered
the chance to design his own Set.
Edit: Released Patch D, see first post.
Cheers
AlphA