Anyway to make nercromage misslie change as level progresses
Moderator: Nizari
Re: Anyway to make nercromage misslie change as level progre
I still don't really understand what exactly I'm putting in both of those places :/ which ID code or name or what exactly am I writing there if there is 4 different missiles :/
Re: Anyway to make nercromage misslie change as level progre
Let's assume you named the new missiles you made as follows, in missiles.txt:
newnecro1
newnecro2
newnecro3
newnecro4
You will be just writing "newnecro1" in the srvmissile and cltmissile columns of the new skill you made in skills.txt
newnecro1
newnecro2
newnecro3
newnecro4
You will be just writing "newnecro1" in the srvmissile and cltmissile columns of the new skill you made in skills.txt
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
ohhhhh okay gotcha haha sorry for my misunderstanding. Thanks.
Re: Anyway to make nercromage misslie change as level progre
Hmmm alrght I think I messed something up. Ive finished everything but now when I summon the mages they just stand there instead of attacking :/
Re: Anyway to make nercromage misslie change as level progre
You have to set their inventory column (monstats.txt) to 1 and then do what I told you in misc.txt , uniqueitems.txt and monequip.txt
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
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Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
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Fixing the Shadow Master's AI
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The DruidBear's AI Compendium
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The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
Yes, I did all of that :/
Re: Anyway to make nercromage misslie change as level progre
Can you send me your txt files? It would be easier to spot the error. I need:
skills.txt
Monstats.txt
MonEquip.txt
Misc.txt
UniqueItems.txt
skills.txt
Monstats.txt
MonEquip.txt
Misc.txt
UniqueItems.txt
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
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Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
Sure how can I send them to ya?
Re: Anyway to make nercromage misslie change as level progre
IIRC if you use the "Full Editor" option here it allows you to attach some files. Do this: Copy them, place them in another folder, open the copies and remove every row except the new one you're using for this necromage improvement. Those are the rows I need after all
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
it ownt allow me to attach them as they are .txt files
Re: Anyway to make nercromage misslie change as level progre
Does it allow to send me a .rar containing them via pm?
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My tutorials:
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
There we go
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Re: Anyway to make nercromage misslie change as level progre
Sorry, resend them with also the "comment" columns. You know, ID \ Aip1\ AI and so on. Can't decypher it like this
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
All of that has been changed exactly as you have said the aip1 is all 20 aip2 is 36/36/20 and al is set to 5
Re: Anyway to make nercromage misslie change as level progre
You only need a single "NecroMageMissile" skill using necromage1 missile.
The new skill must be called differently, let's say "NewNecromagemissile" and only use "NewNecromage1" missile in srvmissile and cltmissile
Edit: Also, remember to change the AI from NecroPet to ShadowMaster. I don't see any AI name in your monstats
The new skill must be called differently, let's say "NewNecromagemissile" and only use "NewNecromage1" missile in srvmissile and cltmissile
Edit: Also, remember to change the AI from NecroPet to ShadowMaster. I don't see any AI name in your monstats
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The DruidBear's AI Compendium
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The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
Okay that doesn't really make sense to me though. I thought you said i had to have 1 nercromagemissileskill per 4 missiles. so that why i have 4 different skills, do they all have to have a different name in the skills section and missile section?
Re: Anyway to make nercromage misslie change as level progre
I explained you: The SrvdoFunc 149 you're using for necromage missile skills can use up to 4 missiles. Let's say you have these 4 missiles:
A
B
C
D
If you set srvmissile and cltmissile of the skill to use "A" it will use A,B,C,D depending on the orbs the mages get. That's why I said 1 skill every 4 missiles. If you're going to make a new skill, you'll make 4 new missiles:
E
F
G
H
And set E as the srv\clt missile of the new skill, so that E,F,G,H are used
A
B
C
D
If you set srvmissile and cltmissile of the skill to use "A" it will use A,B,C,D depending on the orbs the mages get. That's why I said 1 skill every 4 missiles. If you're going to make a new skill, you'll make 4 new missiles:
E
F
G
H
And set E as the srv\clt missile of the new skill, so that E,F,G,H are used
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My tutorials:
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The DruidBear's AI Compendium
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The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
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Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
Alright i get that part and that what i did is it not?
I have 4 skills for essentially 16 missiles that will be used as the mages all level up so i don't understand why they aren't attacking?
I have 4 skills for essentially 16 missiles that will be used as the mages all level up so i don't understand why they aren't attacking?
Re: Anyway to make nercromage misslie change as level progre
The skills are all named NecroMageMissile and use the same ID. This can lead to errors, especially when your ring is trying to give the necromages the "Nercromagemissile1" skill
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Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
oh okay i changed all the id's to match the correct missiles and yet they still don't attack they move around with me but don't attack
Re: Anyway to make nercromage misslie change as level progre
Testing: I will edit this post in a few minute
EDIT: Done.
DON'T overwrite these text file. Open them and replace everything you've done for the necromages. Your necromage will use basic spells until level 20, and after that they will use more powerful spells (regular poison bolt, ice blast, fire ball, lightning).
EDIT: Done.
DON'T overwrite these text file. Open them and replace everything you've done for the necromages. Your necromage will use basic spells until level 20, and after that they will use more powerful spells (regular poison bolt, ice blast, fire ball, lightning).
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My tutorials:
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The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
okay so they attacka dn all buuuut.....their spells don't do anything at all, they hit the enemy but don't do damage, the cold and poison spells don't leae them slowed down or poisoned :/
Re: Anyway to make nercromage misslie change as level progre
Try now: As you did before, don't overwrite. Just open these txt's and replace the rows.
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My tutorials:
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The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
My tutorials:
AIs:
Fixing the Shadow Master's AI
The Shadow Master's AI Compendium
The Shadow Warrior's AI Compendium
The DruidBear's AI Compendium
The DruidWolf's AI Compendium
The Vines AI Compendium
Use every AI as Minion for the Player [Thanks to Necrolis]
Adding simple commands to the Shadow Master's AI
Skills:
Fixing SrvDoFunc 49
Creating a proper summoning skill for enemy monsters
Revive super uniques and bosses
Misc:
Changing reanimated monsters life span [thanks to Necrolis]
My resources:
Ogodei's Diablo I Monster Pack - Final
Ogodei's Diablo I Item Pack v1.00
Ogodei's Autumnal Act I
Re: Anyway to make nercromage misslie change as level progre
Alright thanks
Re: Anyway to make nercromage misslie change as level progre
Here they are
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