- Diablo II mods
- And everything else Diablo 1 2 and 3 related
Welcome to the new and improved Phrozen Keep, Diablo 2 mod making central. For contact information, please check out the team page to find out who should be e-mailed, depending on the topic. While we try to cater to all needs, feel free to look around and don't forget to drop in on the Phrozen Forums where thousands of members and visitors try and help each other out with mod problems and suggestions!
I still remember the day when i heard rumors about "a french guy" working on an infinite stash plugin on the keeps irc channel, this was somewhere around 2003 or 2004. The guy turned out to be Yohann who is now well known and considered a pillar of our little d2 modding community.
Some time later plygy came out and bumped d2 modmaking to a whole new level.
PlugY, The Survival Kit 1.00 was the first version and it was described as the jaw-dropping PlugY by Alkalund in Keep Update 03/19/04. Now 10 years later Yohann announced the releace of Plugy source code. You can grab your copy here at Yohann site and please support him for all the years he has spent on this epic plugin!
Xaphan released once again a new update to his mod (2.04). The update include a new specialities system, many adjustements to the difficulty as well as news features such as enchantables items, new gold system and much more. For a detailed list of mod changes and features visit this thread, and check this one for all updates changelogs. You can download the mod at this link and the lastest update directly by clicking this one.
All the icons and UI from are available from this thread, along with those, Ominous is also converting monsters from WoW to DCC for use in D2. He is currently taking requests for what people want to see converted next.
The Runeword Browser for Zy-El Mod Version 4.4C.
This is a major update to ZERB (originally created by Malakat) from Clersius. With the additional filters it provides, you can search for just about anything you want to. Plus...ALL the 600+ runewords have been populated in the program!!!
‘;’ - Stat Type Search (includes class skill search functionality)
‘:’ - Partial Stat Code search (useful if you want to find a specific attribute e.g. bocl)
‘!’ - CtC <skill>
‘@’ - Charged Skills (want to find how many runewords have Blood Golem Charges?)
Please take a look at this short video I put together to show the new features in action.
You can download this new version from the Wiki links page here. Scroll down to the heading for Miscellaneous Links and you will find it under there.
Many thanks Clersius for all your hard work.
This update was crafted by Xaphan, Necrolis and Al-T
Le Royaume des Ombres
Xaphan has released an update (2.00) for his mod. A whole new act has been added to the game, allowing players to go through act 2, as well as an update focused on monsters to make the mod more challenging. Some skills have been balanced, and some bugs fixed. For a detailed list of new changes and features visit this thread or download the update directly by clicking this link.
Diabolic Cartography site is back in action with a new site and a couple of new dt1 plugins by Eimernase. The first dt1 contains new statue tiles get it here. The second dt1 contains some nice detailed tiles suitable for a graveyard style map - get it here
I august i posted an announcement stating that hugelaser is shutting down (check the topic here). The site and forums are now hosted by me (volf) and the downloads are hosted by Necrolis.
Being independent has brought up some new possibilities that were not easy to accomplish before due to lack of server access. As an example i have been monitoring the sites performance and tweaked to site for better speed along with allot of search engine optimisation changes, found unused and broken scripts that were adding to the loading times signifigantly. I have also been monitoring 404 errors (page not found) and fixed some pages that have been missing for a long time. As an example the staff page had disappeared completely so a new one was added here (you will also find a staff link to the left in the navigation under forums category.
you have made posts containing links to the phrozen keep on other forums you would be doing us a favor by editing the links to.
It has been a while since the last update so I figured its time for me to post my first keep update.
The code editor have been busy and there have been some big breakthroughs. Kingpin has made life a bit easier for 1.13 patch coders with he's release of a Rebased Storm.dll for 1.13c. The Rebased Storm.dll takes care of the overlapping memory space between d2game.dll and storm.dll saving you from excessive headaches while debugging. Download the rebased storm dll for 1.13c here
New D2mod plugins
kidpaddle94 has released 2 plugins, the first one is named D2ItemSpell and it allows you to cast a skill from an item using a new pspell, the second plugin allows you to warp to another area using a pspell, both the plugins need a little bit of testing before their included in the filecenter so if you wish to speed up the process visit this topic and try them out.
The following plugins fall have been on modmakers Christmas wish lists for ages. Several code editors have researched and posted bits and pieces of code on the forums over the years, but nobody ever got around to putting everything in to d2modplugins, until now dav92 has released lots of plugins, starting with a d2mod plugin that allows modmakers to increase the resolution in their mods this plugin can be downloaded here. The second mayor release by dav92 is D2NPCs, this plugin enables us to add new npcs to our mods, download D2npcs here. The final one im going to mention is my favourite, this plugin enable modmakers to add real new towns to the game an thus its named D2Towns get it here. In combination with the exdended levels plugin and davs npx and town plugin we now have much more freedom when it comes to expanding the game. You can read all about dav's new plugins in this topic
I have released a pre beta version of my d2scrabble mod version 6.
Since 2003 me and onyx have attempted to make a futuristic or modern day themed mod but all our attempts have failed doe to various...