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[LoD v1.09x] Demon Trip v1.0 by Brother Laz
Title [LoD v1.09x] Demon Trip v1.0 by Brother Laz
Description Reviewed by Maxx Power for the Phrozen Keep.
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After the untimely disaster that was the multi-player review, it allowed me to appreciate the worth of the single player. It’s ultimately more convenient for me, and allows for my own, unique brand of reviewing. I.e. playing once through normal with two completely different characters, and then hacking the code to see what can be done at higher levels.

Hence this review returns to the more regular routine before the multi-player test. Stepping up to the plate this week is Demon Trip, albeit it’s first guise (fileplanet refuses to let me download Demon Trip 2 as of yet). One of the more interesting mods out there, it’s thrusts upon you the ability to wreck havoc on the monsters of Sanctuary as…a monster. Unless I was sure I am teetotal, I could have sworn I was hallucinating.

What Works
Perhaps the largest part of this mod to cover would be the new character classes. Although limited to only four classes (a step down from the original Diablo, let alone LOD), these new demonic creatures offer a brand new insight into the Diablo playing experience. As a Succubus, Megademon, Fallen Shaman or a Cantor, you too can rip up the land, “prime-evil stylée”.

The originality in this mod is uncanny. The fact that my dreams of tearing away from the usual character classes into, unknown territories. Finally it appears as though my prayers have been answered. The new monsters are a joy to get into playing, with the new skills offering an insight into Diablo not touched upon in other mods. The idea of totally rebuilding the character classes from near scratch would be frowned upon by many mod makers, but pushing the envelope forward, this mod should be inspiring people to try something a bit different with their mods.

New lighting affects added to the mod also add that needed edge to Diablo. This subject is something I usually don’t look into. After all, who cares about a bunch of pretty lights designed to rival aurora borealis? However, the mod makers have excelled themselves. Characters glows bright green against the darkness of the over-world. Entire areas are bathed in an eerie aura of dark-crimson. This is something I’ve rarely seen taken into affect on mods. However, after Demon Trip, I will be a feature I will look into in the future.

Speaking of lighting effects, another addition to the mod would be the use of spell affects. Although the original spell effects of vanilla Diablo were impressive in their own right, the new spell affects to be found in this mod far outstrip their original Diablo counterparts, for monsters and…monster alike. Icy-blue bolts fly across the landscape, while a barrage of lighting charges towards your hapless demonic hero. The effect created through this has to been seen to be believed, but trust me when I said that it’s worth seeing in the flesh.

What Doesn’t Work
While Demon Trip may spot some of the most outstanding cosmetic designs since the tower of babel, the gameplay side of the mod leaves much to be desired. Whilst amongst the various effects and spells, it’s easy to forget that, in the long run, it’s the gaming aspect of Diablo which becomes central.

It seems like the umpteenth time I’ve mentioned this, but here it goes again. The mod has balancing issues. Constantly I’m reminded that even the original Diablo was unbalanced in many ways from my adventures on the realms. However, some of inclusions into this mod leave much to be desired. For started, the amount of “based on character level” mods are incrediable. Almost every prefix/suffix to be found is accompanied by its “b-o-c-l” equivalent. Although this means that items become more useful, and therefore making it easier to find equipment worth having, it makes many rare items grossly powerful. On several occasions I found rares that were much more powerful than their unique counter-parts, having twenty plus mods attached to them, a large majority of them increasing the my stats by about twenty or more, with an extra two or three every level.

Not only this, but the new skills found on the characters are confusing, ranging from the near-useless to the over-powerful. The fact that any indication as to which skills will be more powerful when you are able to get to them is unavaible, it’s mainly a hit-and-miss affair. Since damage display doesn’t show up properly, its almost a hundred percent guess work on your part. The mod does try to balance this by including three skill points per level. However, this raises the problem that once you have gotten your head which skills are worth your points, it means that you can create over-powerful gods of the underworld, with a combination of destructive skills and equipment that would make Tyreal himself tremble.

And as final thought, seeing as though your heading out to destroy the forces of evil using the forces of evil, perhaps as a final irony, that the actual monsters were replaced by their human counterparts. Adding an extra edge to the mod, and truly making it a trip down demon lane. Perhaps the three prime evils replaced with the character classes (though I am sure as to the sheer amount of speculation there would be as to which character class was chosen for which boss). Although this doesn’t alienate the gaming experience, it is an opportunity I believe was sorely missed out by the makers of Demon Trip.

As a mod, Demon Trip is a piece of originality rarely seen through the modding community. It offers players what appears on the surface to be a brand new diablo experience. After all, how many of us have toiled with the idea of jumping ship and be the ones dishing out the pain to the “Warriors of light”. For the most part, visually at least, Demon Trip works quite well. It gives the player eye-candy and light-shows beyond their normal capacity, and, in all fairness, does offer something different to the usual array of mods to be found in the wilderness.

However, Demon Trip lacks at the very center of Diablo, the ever important gameplay. The hugely unbalanced equipment to be found, as well as the confusing skills, come together to reduce the game to either an uphill struggle akin to climbing K2, or a wrath of destruction that would make the three prime evils cower behind a rock. The ever elusive happy medium is still out of reach, and Demon Trip has quite a way to go before it can hope to see it as a dot on the horizon.

And before you all ask, I am very well aware of the existence of Demon Trip 2, and intend to review it at the appropriate moment. However, after spending two weeks playing Demon Trip, I’m going to have to spend a bit of time with my old pals from Diablo. If you are really interested, fileplanet won’t let me download it. Blame them!

The Demon Trip mod has since been discontinued.

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