Itemtypes.txt File Guide

Itemtypes.txt File Guide

Description: by Mordini

Categories: File Guides (1.09x)



ItemType : Item type name

Code : Item type reference code

Equiv1 : Unknown

Equiv2 : Unknown

Repair : Is the item repairable? (1 or 0)

Body : Does this fit on part of the character's body?

BodyLoc1 : Body location 1

BodyLoc2 : Body location 1

Shoots : Type of ammo required for this weapon (if it uses any)

Quiver : Type of weapon this ammo type is for (if it's an ammo type eg. bolts, arrows)

Throwable : Is this item thowable? (1/0)

Reload : Unknown

ReEquip : If the item type is stacked (eg. throwing potions), when the stack runs out does the last item used re-equip itself?

AutoStack : Does this item autostack when picked up? (1/0)

Magic : Does this item spawn as a magical item? (1/0)

Rare : Does this item spawn as a rare item? (1/0)

Normal : Does this item spawn as a normal (non-magical) item? (1/0)

Charm : Is this item type for charms? (1/0)

Gem : Is this item type for gems/runes? (1/0)

Beltable : Can this item be placed in your belt inventory? (1/0)

MaxSock1 : Unknown

MaxSock2 : Unknown

MaxSock4 : Unknown

TreasureClass : Unknown

Rarity : Unknown

StaffMods : Which class' random spells does this item type possess? (eg. Wands have random necro skills)

CostFormula : Unknown

Class : Required class if item type is class specific

VarInvGfx : Does this item have variable graphics? eg. Rings, amulets and charms (1 or 0)

InvGfx1 : Variable graphic (if VarInvGfx is set to 1)

InvGfx2 : Variable graphic (if VarInvGfx is set to 1)

InvGfx3 : Variable graphic (if VarInvGfx is set to 1)

InvGfx4 : Variable graphic (if VarInvGfx is set to 1)

InvGfx5 : Variable graphic (if VarInvGfx is set to 1)

InvGfx6 : Variable graphic (if VarInvGfx is set to 1)

StorePage : Which page in a vendor's inventory will this item type appear on? (weap, armp or misc)

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[url=https://d2mods.info/forum/kb/viewarticle?a=231&sid=b5bb8a2eb9762d6e80a8ae2c0e33d2d0]Knowledge Base - Itemtypes.txt File Guide[/url]