Description: No need to mess with overwriting Patch_D2.mpq in Windows!
Categories: Tutorials (1.1x) - Map Making
run Diablo II LOD 1.10 on Windows 2000. I'm not sure if this
techniquewill work on other operating systems or other versions of
Diablo 2, but I suppose it might.
I recently played the mods Ancestral Recall and Nezeramontias, and I noticed that was that AR was much simpler to install and run than Nez.
After reading the Evil Englishman's excellent article, which does a great job of explaing what Batch files actually are, I decided to take a look at AR's
batch file to figure out why it was able to just run off the cuff with
just one BAT, while its counterpart needed 2 BATs and an extra step by
The secret is, Ancestral Recall uses a different technique. It does
not put any files into the Diablo2 folder. Instead, it has its own
subfolde rin the Diablo directory. So if your directory structure is:
All the mod's files, including patch_d2.mpq, reside in
The batch file does NOT rename any files in the Diablo2 directory or the AR directory when executed. Instead, the inside of the batch file looks like this:
That's IT! Just those three lines! I don't know anything about what
the individual commands mean, but I can tell you how it works by
watching what it does. The Path.. line tells Windows 'Use the directory
that this sub-directory is in.' In other words, C:\Diablo II. It then
runs C:\Diablo II\game.exe, but it does so while refering to C:\Diablo
II\AR\patch_d2.mpq for game data instead of C:\Diablo II\patch_d2.mpq.
Using just the rudimentary knowlege in the Evil Englishman's tutorial, I was able to move the Nezeramontias files into their own sub-directory of Diablo II, copy AR's
batch file, and rename the mpq file to patch_d2.mpq. Then I run my new
BAT file, and viola! The mod loads up and runs perfectly. Only now, I
don't have to worry about running winnezinstall.bat and
winnezuninstall.bat. I just navigate to the subdirectory of the mod I
want to play, and run the single bat file and the game starts right up.
I have no idea if things work the same way on a Mac, but as long as
both systems use BAT files the same way, I suppose it should.
I personally like this method a lot better than EE's technique, and
I would like to see more mod authors start using it. It makes the mod
easier to run and prevents me from accidently running the wrong batch
file and getting the wrong version of patch_d2.mpq backed up as the
default. It also keeps the Diablo II main directory nice and clean, and
seperates game content on a mod-by-mod basis, for easier editing of
more than one mod at once.
I hope you found this article helpful!
Thank you for reading it. If anyone has any comments, or if you know a
downside to this technique I'm not aware of, or if you know it doesn't
work for mac users or older versions of Diablo 2, please let me know so
I can update this article.
EDIT: running this type of mod in -direct -text mode to compile your txt files into bin files seems to be a problem. I didn't realize this yet when I wrote the article. It looks like you might need to edit your mod using the diablo II main directory, and then just distribute it in its own folder like this.
I'll bum around the forums and see if I can figure out an easier way. Thanks for your patience!
Link to this article: Select all
[url=https://d2mods.info/forum/kb/viewarticle?a=331&sid=0ede137b610399b3f1373637388a2cce]Knowledge Base - Batch Files AR-style (submitted by WarpZone)[/url]