States.txt File Guide (Beta 1.10)

States.txt File Guide (Beta 1.10)

Description: by Joel Falcou

Categories: File Guides (1.10 - 1.14)


STATES.TXT





THis guide was written from the first 1.10 beta txt file.


It will surely change in contents and/or composition.





state - The state name.


id - The Satte ID, dunno yet if it's extendable.


group - state group. It seems that state of a same group can't be active at the same time (check bear/wolf)



remhit - Unknown (no state are using it)


nosend - Seems to deal with client/server stuff


transform - Does the unit shapeshift in some way ? (boolean)


aura - Does the state works as an aura ? (boolean)


curable - Does the state can be healed in some way ? (boolean)


curse - Does the state works as a curse ? (boolean)


active - Does the state have an active effect (shiver armor for ex.) ? (boolean)


immed - Is the State immediate ?


restrict - ??? (seems to deal with wolf/bear form) ? (boolean)



disguise - Does the state change of gfx (wolf/bear/valkyrie) ? (boolean)


blue - Does it turn the affected unit blue ? (boolean)


attblue - Does the state turns the attack rating display blue ? (boolean)


damblue - Does the state turns the damage display blue ? (boolean)


armblue - Does the state turns the ac display blue ? (boolean)


rfblue - Does the state turns the res-fire display blue ? (boolean)


rlblue - Does the state turns the res-ltng display blue ? (boolean)


rcblue - Does the state turns the res-cold display blue ? (boolean)



stambarblue - Does the state turns the stamina bar blue ? (boolean)


rpblue - Does the state turns the res-pois display blue ? (boolean)


attred - Does the state turns the attack rating display red ? (boolean)


damred - Does the state turns the damage display red ? (boolean)


armred - Does the state turns the ac display red ? (boolean)


rfred - Does the state turns the res-fire display red ? (boolean)


rlred - Does the state turns the res-ltng display red ? (boolean)


rcred - Does the state turns the res-cold display red ? (boolean)


rpred - Does the state turns the res-pois display red ? (boolean)



exp - Deals with conversion skills. If set to 1, the converted unit give you xp. (boolean)


plrstaydeath - Related with corpse ... (boolean)


monstaydeath - Related with corpse ... (boolean)


bossstaydeath - Related with corpse ... (boolean)


hide - ??? Hide the actual gfx of the unit ?? (boolean)


shatter - Does the affected unit shatters on death ? (boolean)


udead - Does the states remove the corpse it targets ? (boolean)


life - Does state affect life ? (boolean)



green - Does the life bubble turn grren ?


pgsv - Is the state effect progressive ? (like burn,poison) (boolean)


nooverlays - ???


noclear - ???


bossinv - ??? (only valkyrye use it) (boolean)


meleeonly - When the state is active it prevent all attack except melee one. (boolean).


notondead - ??? corpse related. (boolean)


overlay1-4 - Overlay id in overlay.txt


pgsvoverlay - Overlay to use when the progreessive effect take place.



castoverlay - Overlay to use on casting.


removerlay - Overlay to use on removing


stat - Stat affected by the state.


setfunc - Function to call when state is activated.


remfunc - Function to call when state is stopped.


missile - Missile to launch on state activation.


skill - Skill to use when State is trigered.


itemtype - Itemtype affected by the state.



itemtrans - Colorshift applied to the itemtypes.


colorpri - Colorshift intensity


colorshift - New color of the unit (think green for poison etc ...)


light-r - State change light red component.


light-g - State change light green component.


light-b - State change light blue component.


onsound - Sounds to play when states starts.


offsound - Sounds to play when states ends.


gfxtype - When states have disguise/transform set to 1, it tells the game whicg gfx to use. 2:player character,1:monster



gfxclass - if gfxtype = 2, it's equal to class ID, if 1 it's equal to monster ID.


cltevent - Event triggering state on client ???


clteventfunc - Function for client.


cltactivefunc - Fonctuion for client wwhen state active.


srvactivefunc - Serveur active function.


eol - Design the end of line.

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