Description: by Joel Falcou (revised by Myhrginoc)
Categories: File Guides (1.1x)
This file depends on ItemStatCost.txt. A stat must be defined there in order to use its ID in the stat1-7 fields.
The bulk of the file consists of seven finction blocks. Each block has a function index (FuncX) and three parameters (SetX, ValX, StatX). Parameters are only useful if the underlying function is written to interpret them.
A '*' in the field name means it is a comment field not loaded into the game.
code: property identifier to use in other txt files anywhere a property is applied (e.g. MagicPrefix, MagicSuffix, Automagic, MonProp, Gems, Runes, Sets, SetItems, UniqueItems, Cubemain).
*done: 1 if the property is active (boolean).
set1 to set7: parameter to the property function, if the function can use it (see Color property)
val1 to val7: parameter to the property function, if the function can use it (see class skills properties).
func1 to func7: Function used to assign a value to a property (see list below)
stat1 to stat7: Stat applied by the property (see ItemStatCost.txt), if the function uses it.
*desc: Description of the property
*param: Description of the param value
*min: Description of the min value
*max: Description of the max value
*notes: Additional comments
*eol: terminator field, not used in game, primary purpose is to keep Microsoft Excel from misbehaving.
APPENDIX: Functions of Properties.txt
Here are some functions used by the properties.txt to link param/min/max value to the actual bonus of the properties.
1 - Applies a value to a stat, can use SetX parameter.
2 - defensive function only, similar to 1 ???
3 - Apply the same min-max range as used in the previous function block (see res-all).
4 - not used ???
5 - Dmg-min related ???
6 - Dmg-max related ???
7 - Dmg% related ???
8 - ??? use for speed properties (ias, fcr, etc ...)
9 - Apply the same param and value in min-max range, as used in the previous function block.
10 - skilltab skill group ???
11 - event-based skills ???
12 - random selection of parameters for parameter-based stat ???
13 - durability-related ???
14 - inventory positions on item ??? (related to socket)
15 - use min field only
16 - use max field only
17 - use param field only
18 - Related to /time properties.
19 - Related to charged item.
20 - Simple boolean stuff. Use by indestruct.
21 - Add to group of skills, group determined by stat ID, uses ValX parameter.
22 - Individual skill, using param for skill ID, random between min-max.
23 - ethereal
24 - property applied to character or target monster ???
25--32 can be used in custom code. Check plugin documentation for syntax.
Link to this article: Select all
[url=https://d2mods.info/forum/kb/viewarticle?a=345&sid=daf0fd6c3a3cde0941b3f1ff8e1bc821]Knowledge Base - Properties.txt File Guide[/url]