Gems.txt

Gems.txt

Description: by Phrozen Heart [written 2000]

Categories: File Guides (1.00-1.06x)


Name: The name of the gem.


Transform: The number for the color the socketed item changes to.


code: The 3 character code that the game uses to represent the item in the other text files.


nummods: Number of magic codes on that gem for each item.


weaponMod1Code: 1st magical property code to apply to the socketed weapon.


weaponMod1Offset: Unknown.


weaponMod1Min: Minimum value for the 1st magical property code to apply to the socketed weapon.


weaponMod1Max: Maximum value for the 1st magical property code to apply to the socketed weapon.


weaponMod2Code: 2nd magical property code to apply to the socketed weapon.


weaponMod2Offset: Unknown.


weaponMod2Min: Minimum value for the 2nd magical property code to apply to the socketed weapon.


weaponMod2Max: Maximum value for the 2nd magical property code to apply to the socketed weapon.


weaponMod3Code: 3rd magical property code to apply to the socketed weapon.


weaponMod3Offset: Unknown.


weaponMod3Min: Minimum value for the 3rd magical property code to apply to the socketed weapon.


weaponMod3Max: Maximum value for the 3rd magical property code to apply to the socketed weapon.


helmMod1Code: 1st magical property code to apply to the socketed helm.


helmMod1Offset: Unknown.


helmMod1Min: Minimum value for the 1st magical property code to apply to the socketed helm.


helmMod1Max: Maximum value for the 1st magical property code to apply to the socketed helm.


helmMod2Code: 2nd magical property code to apply to the socketed helm.


helmMod2Offset: Unknown.


helmMod2Min: Minimum value for the 2nd magical property code to apply to the socketed helm.


helmMod2Max: Maximum value for the 2nd magical property code to apply to the socketed helm.


helmMod3Code: 3rd magical property code to apply to the socketed helm.


weaponMod3Offset: Unknown.


helmMod3Min: Minimum value for the 3rd magical property code to apply to the socketed helm.


helmMod3Max: Maximum value for the 3rd magical property code to apply to the socketed helm.


shieldMod1Code: 1st magical property code to apply to the socketed shield.


shieldMod1Offset: Unknown.


shieldMod1Min: Minimum value for the 1st magical property code to apply to the socketed shield.


shieldMod1Max: Maximum value for the 1st magical property code to apply to the socketed shield.


shieldMod2Code: 2nd magical property code to apply to the socketed shield.


shieldMod2Offset: Unknown.


shieldMod2Min: Minimum value for the 2nd magical property code to apply to the socketed shield.


shieldMod2Max: Maximum value for the 2nd magical property code to apply to the socketed shield.


shieldMod3Code: 3rd magical property code to apply to the socketed shield.


shieldMod3Offset: Unknown.


shieldMod3Min: Minimum value for the 3rd magical property code to apply to the socketed shield.


shieldMod3Max: Maximum value for the 3rd magical property code to apply to the socketed shield.

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[url=https://d2mods.info/forum/kb/viewarticle?a=396&sid=9e2374df2f96d770b5d764637fd0fa17]Knowledge Base - Gems.txt[/url]