Weapons.txt

Weapons.txt

Description: by Phrozen Heart

Categories: File Guides (1.00-1.06x)


Name : The item name just for reference, the strings based on the item code determines the actual item's name. 


Rarity : The item's rarity rangest from 1 (most common) to 4 (rarest). 


Spawnable : Whether or not the item can be bought from the various item vendors. 


completed : Probably just for the programmers' reference. 


uniqueonly : Whether or not the item is purely available as a unique
and not as a regular base item. eg. The Horadric Malus 


mindam : Minimum one-handed damage the weapon causes. 


maxdam : Maximum one-handed damage the weapon causes. 


2handmindam : Minimum two-handed damage the weapon causes. 


2handmaxdam : Maximum two-handed damage the weapon causes. 


rangeadder : The bonus to the weapon's range while making melee attacks. 


StrBonus : The percentage of damage added to weapon per point of strength the bearer has. 


DexBonus : The percentage of attack rating added to weapon per point of dexterity the bearer has. 


speed : Unknown. 


weaponspeedenum : Unknown. 


minmisdam : Minimum damage caused as a missile. 


maxmisdam : Maximum damage caused as a missile. 


misspeed : Unknown. 


basespeed : Unknown. 


modspeed : Unknown. 


dam/frame : damage per frame, each second is 25 frames. 


reqstr : Strength need to use this weapon. 


reqdex : Dexterity need to use this weapon. 


durability : Base durability of this item. 


nodurability : Unknown. 


level : Minimum level in the game that the weapon will appear. 


cost : The weapons purchase price from a vendor. 


replenish : Unknown. 


code : The 3 character code that the game uses to represent the item in the other text files. 


alternategfx : What animation appears in the characters hands. 


OpenBetaCode : Something to do with  diablo 2 beta. 


ubercode : The weapon code for the exceptional version of that

weapon


wclass : One handed weapon class the item belongs to 


2handedwclass : Two handed weapon class the item belongs to 


group : Group the weapon belongs to 


weapongroupenum : Broad group the weapon belongs to 


1or2handed : Unknown. 


spelloffset : Unknown. 


hit class : Unknown. 


throwable : Whether or not the weapon can be thrown (0=No,1=Yes). 


stackable : Whether or not multiples of this weapon can be stacked. 


minstack : Minimum number of items in a found/bought stack. 


maxstack : Maximum number of items in a found/bought stack. 


class : The name of the class if the item is class specific. 


reload : Does it need to be reloaded like crossbows for example. 


range : Unknown. 


component : Unknown. 


bodyLoc1 : Where in the inventory the item is worn. 


bodyLoc2 : Where else in the inventory can the item be worn. 


invwidth : Number of squares in the inventory the item takes up (width). 


invheight : Number of squares in the inventory the item takes up (height). 


hasinv : Does it ever have sockets. 


gemsockets : How many sockets for gems the item has. 


flippyfile : Name of the animation file when you drop the item. 


invfile : Name of the DC6 image file that represents the item in the inventory. 

uniqueinvfile : Name of the DC6 image file that represents the unique
version of the item in the inventory (if it has a special image that
is). 


special : Just comments. 


useable : Whether or not the item can be right clicked on. 


type : The type of item it is. 


sound : The number of the sound file the weapon uses when being
manipulated in the inventory or being dropped. 


unique : Unknown. 


transparent : Unknown. 


transtbl : Unknown. 


quivered : Whether or not this weapon needs ammo (bolts or arrows) to work. 


lightradius : Light given off by the weapon. (Negatives=Darker, 0=Neutral, Positives=Lighter) 


belt : Whether or not the item can be worn as a belt. 


quest : Whether or not the item is a quest item and if so which quest. 


missiletype : Which type of missile to use when the weapon is thrown. 


durwarning : The level of durability the weapon can drop to before warning the bearer. 


qtywarning : The quantity the weapon can drop to before warning the bearer. 


damvsundead : How much % damage the weapon does to undead. 


damvsdemon :  How much % damage the weapon does to demons.


damvslarge : How much % damage the weapon does to large. 


damvssmall : How much % damage the weapon does to small. 


damvsflying : How much % damage the weapon does to flying

creatures. 


tohitvsundead : Does it have better attack rating vs undead or

not.


tohitvsdemon : Does it have better attack rating vs demons or not. 


tohitvslarge : Does it have better attack rating vs large or not.


tohitvssmall : Does it have better attack rating vs small monsters

or not. 


tohitvsflying : Does it have better attack rating vs flying

creatures or not. 


gemoffset : Unknown. 


bitfield : Unknown. 

CharsiMin : The minimum number of the weapon that Charsi in Act 1 will
have for sale providing it's spawnable. 

CharsiMax : The maximum number of the weapon that Charsi in Act 1 will
have for sale providing it's spawnable. 

CharsiMagicMin : The minimum number of magical versions of the weapon
that Charsi in Act 1 will have for sale providing it's spawnable. 

CharsiMagicMax : The maximum number of magical versions of the weapon
that Charsi in Act 1 will have for sale providing it's spawnable. 


CharsiMagicLvl : Unknown. 


GheedMin : The minimum number of the weapon that Gheed in Act 1 will have for sale providing it's spawnable. 


GheedMax : The maximum number of the weapon that Gheed in Act 1 will have for sale providing it's spawnable. 

GheedMagicMin : The minimum number of magical versions of the weapon
that Gheed in Act 1 will have for sale providing it's spawnable. 

GheedMagicMax : The maximum number of magical versions of the weapon
that Gheed in Act 1 will have for sale providing it's spawnable. 


GheedMagicLvl : Unknown. 


AkaraMin : The minimum number of the weapon that Akara in Act 1 will have for sale providing it's spawnable. 


AkaraMax : The maximum number of the weapon that Akara in Act 1 will have for sale providing it's spawnable. 

AkaraMagicMin : The minimum number of magical versions of the weapon
that Akara in Act 1 will have for sale providing it's spawnable. 

AkaraMagicMax : The maximum number of magical versions of the weapon
that Akara in Act 1 will have for sale providing it's spawnable. 


AkaraMagicLvl : Unknown. 


FaraMin : The minimum number of the weapon that Fara in Act 2 will have for sale providing it's spawnable. 


FaraMax : The maximum number of the weapon that Fara in Act 2 will have for sale providing it's spawnable. 

FaraMagicMin : The minimum number of magical versions of the weapon
that Fara in Act 2 will have for sale providing it's spawnable. 

FaraMagicMax : The maximum number of magical versions of the weapon
that Fara in Act 2 will have for sale providing it's spawnable. 


FaraMagicLvl : Unknown. 

LysanderMin : The minimum number of the weapon that Lysander in Act 2
will have for sale providing it's spawnable. 

LysanderMax : The maximum number of the weapon that Lysander in Act 2
will have for sale providing it's spawnable. 

LysanderMagicMin : The minimum number of magical versions of the weapon
that Lysander in Act 2 will have for sale providing it's
spawnable. 


LysanderMagicMax : The maximum number of magical versions of the weapon
that Lysander in Act 2 will have for sale providing it's
spawnable. 


LysanderMagicLvl : Unknown. 

DrognanMin : The minimum number of the weapon that Drognan in Act 2
will have for sale providing it's spawnable. 

DrognanMax : The maximum number of the weapon that Drognan in Act 2
will have for sale providing it's spawnable. 

DrognanMagicMin : The minimum number of magical versions of the weapon
that Drognan in Act 2 will have for sale providing it's spawnable. 

DrognanMagicMax : The maximum number of magical versions of the weapon
that Drognan in Act 2 will have for sale providing it's spawnable. 


DrognanMagicLvl : Unknown. 


HratliMin : The minimum number of the weapon that Hratli in Act 3 will
have for sale providing it's spawnable. 

HratliMax : The maximum number of the weapon that Hratli in Act 3 will
have for sale providing it's spawnable. 

HratliMagicMin : The minimum number of magical versions of the weapon
that Hratli in Act 3 will have for sale providing it's spawnable. 

HratliMagicMax : The maximum number of magical versions of the weapon
that Hratli in Act 3 will have for sale providing it's spawnable. 


HratliMagicLvl : Unknown. 


AlkorMin : The minimum number of the weapon that Alkor in Act 3 will have for sale providing it's spawnable. 


AlkorMax : The maximum number of the weapon that Alkor in Act 3 will have for sale providing it's spawnable. 

AlkorMagicMin : The minimum number of magical versions of the weapon
that Alkor in Act 3 will have for sale providing it's spawnable. 

AlkorMagicMax : The maximum number of magical versions of the weapon
that Alkor in Act 3 will have for sale providing it's spawnable. 


AlkorMagicLvl : Unknown. 


OrmusMin : The minimum number of the weapon that Ormus in Act 3 will have for sale providing it's spawnable. 


OrmusMax : The maximum number of the weapon that Ormus in Act 3 will have for sale providing it's spawnable. 


OrmusMagicMin : The minimum number of magical versions of the weapon
that Ormus in Act 3 will have for sale providing it's spawnable. 

OrmusMagicMax : The maximum number of magical versions of the weapon
that Ormus in Act 3 will have for sale providing it's spawnable. 


OrmusMagicLvl : Unknown. 


ElzixMin : The minimum number of the weapon that Elzix in Act 3 will have for sale providing it's spawnable. 


ElzixMax : The maximum number of the weapon that Elzix in Act 3 will have for sale providing it's spawnable. 

ElzixMagicMin : The minimum number of magical versions of the weapon
that Elzix in Act 3 will have for sale providing it's spawnable. 


ElzixMagicMax : The maximum number of magical versions of the weapon
that Elzix in Act 3 will have for sale providing it's spawnable. 


ElzixMagicLvl : Unknown. 

AshearaMin : The minimum number of the weapon that Asheara in Act 3
will have for sale providing it's spawnable. 

AshearaMax : The maximum number of the weapon that Asheara in Act 3
will have for sale providing it's spawnable. 

AshearaMagicMin : The minimum number of magical versions of the weapon
that Asheara in Act 3 will have for sale providing it's spawnable. 

AshearaMagicMax : The maximum number of magical versions of the weapon
that Asheara in Act 3 will have for sale providing it's spawnable. 


AshearaMagicLvl : Unknown. 


CainMin : The minimum number of the weapon that Cain will have for sale
providing it's spawnable. Doesn't seem to be implemented though. 

CainMax : The maximum number of the weapon that Cain will have for sale
providing it's spawnable. Doesn't seem to be implemented though. 

CainMagicMin : The minimum number of magical versions of the weapon
that Cain will have for sale providing it's spawnable. Doesn't seem to
be implemented though. 

CainMagicMax : The maximum number of magical versions of the weapon
that Cain will have for sale providing it's spawnable. Doesn't seem to
be implemented though. 


CainMagicLvl : Unknown. 


HalbuMin : The minimum number of the weapon that Halbu in Act 4 will have for sale providing it's spawnable. 


HalbuMax : The maximum number of the weapon that Halbu in Act 4 will have for sale providing it's spawnable. 

HalbuMagicMin : The minimum number of magical versions of the weapon
that Halbu in Act 4 will have for sale providing it's spawnable. 

HalbuMagicMax : The maximum number of magical versions of the weapon
that Halbu in Act 4 will have for sale providing it's spawnable. 


HalbuMagicLvl : Unknown. 

JamellaMin : The minimum number of the weapon that Jamella in Act 4
will have for sale providing it's spawnable. 

JamellaMax : The maximum number of the weapon that Jamella in Act 4
will have for sale providing it's spawnable. 

JamellaMagicMin : The minimum number of magical versions of the weapon
that Jamella in Act 4 will have for sale providing it's spawnable. 


JamellaMagicMax : The maximum number of magical versions of the weapon
that Jamella in Act 4 will have for sale providing it's spawnable. 


JamellaMagicLvl : Unknown. 


Source Art : Unknown. 


Game Art : Unknown. 


Amazon : Unknown. 


Paladin : Unknown. 


Barbarian : Unknown. 


Necromancer : Unknown. 


Sorceress : Unknown. 


Transform : Unknown. 


InvTrans : Unknown. 


SkipName : Unknown. 


NightmareUpgrade : Enter a weapon code to upgrade what the

shopkeepers sell in nightmare diffiulty


HellUpgrade : Enter a weapon code to upgrade what the shopkeepers

sell in Hell difficulty

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[url=https://d2mods.info/forum/kb/viewarticle?a=433&sid=eb424ebefa1a590993e6be382eea231d]Knowledge Base - Weapons.txt[/url]
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