QualityItems.txt

QualityItems.txt

Description: by Quatl, restyled by HarvestWombs

Categories: File Guides (1.1x)


Qualityitems.txt
Composed by Quatl with help from Nefarius, and Myhrginoc

OVERVIEW
Controls properties for superior quality items.
Each row holds settings for both armor and weapons.
I assume the probability of each row is the same.
New rows may be added, and are functional. I have no clue as to limits.

RELATED .TXT FILES
This file is useing
Properties.txt
ItemTypes.txt (only indirectly see below)


COLUMN DESCRIPTIONS :

nummods: 1 or 2
How many mods appear on items the game makes superior useing this row

mod1code: String Code from properties.txt
%ac, or red-mag, for example. 1st property for items of this quality, seems to allow any property

mod1param, [color=#FFBF00]mod1min[/color], mod1max: Same as any other property setting field. See properties.txt for details.

mod2code: String Code from properties.txt
2nd property for armors of this quality (when nummods = 2)

mod2param, mod2min, mod2max: Same as any other property setting field. See properties.txt for details.

ToHitMin -> Dur%Max: Numeric Value
Out dated. You can safely use these for your own comments or whatever.
Not loaded by the game

(Thanks Myhrginoc)


effect1, effect2: String_Key
String Key from a tbl file. I'm not sure if this has to be a valid key.
Loaded, but not displayed by the game.

(Thanks Myhrginoc)

armor -> belt: Boolean Value
Filter items allowing this row's mods
1 = allow, 0 = dissalow

Note: These types are the original hardcoded item types

(Thanks Nefarius.) Helm for instance is not an option. I assume that
itemtypes.txt types that inherit from one of these types will cascade properly.

Item type Cascades:


(From Nefarius; not fully confirmed)

CODE: Select all

armor -> tors, helm
weapon -> mele (except thro, rod, orb)
shield -> shld
throw -> thro
scepter -> scep
wand -> wand
staff -> staf
bow -> miss (xbow/bow)
boots -> boot
gloves -> glov
belt -> belt
(type comb ? could be either throw or weapon or both, not checked)
level: Level requirement push

multiply: Item's cost multiplied by this value.

add: Item's cost increased by this value.


I realize this is a simple file , but I think it has potential for some interesting things, and I couldn't find much on it. Hopefuly someone will find it handy. Note this file is not included in the standard txt extract package, so you'll have to milk it from d2exp by hand.

-Quatl

Link to this article: Select all

[url=https://d2mods.info/forum/kb/viewarticle?a=437&sid=82cbcf5aa92b5590bc3dbe2a8b5c11ab]Knowledge Base - QualityItems.txt[/url]