Search found 515 matches

by mrelfire
Mon May 16, 2005 12:03 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

Re: [D2Mod Plugin] KillCounter v1.2 - out now

if you need help for testing the assassin for example,
feel freee to ask ;)
by mrelfire
Mon May 16, 2005 7:44 am
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

bad luck for the assassin, traps are a key attack.

So that means also the problem for the necromancer:
when its armada of raised skellettons killing everything, this will never been taken into account ?
by mrelfire
Sun May 15, 2005 4:28 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

and again bad luck for me. Again in multiplayer. I have an assassin : - when I kill a monster directly => I can increment the killing counter. - when I put a trap (or my shadow friend help me) to kill a monster => nothing Am I the only one ? :cry: :cry: P.S. obviously this is working fine with a sor...
by mrelfire
Thu May 12, 2005 7:38 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SkillShort v1.01 **BUG FIX**
Replies: 12
Views: 1635

I do not want to be the black sheep because I am using all your plugins.
;)
I am trying to give you as much information as I can....
by mrelfire
Thu May 12, 2005 12:39 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SkillShort v1.01 **BUG FIX**
Replies: 12
Views: 1635

Re: [D2Mod Plugin] SkillShort v1.0

Some others of your plugins are working.
To give you more information,
On this one, I have did not put all the description in thsame order sometimes on position 5, then 6, and then 2, ...
Hope will help
by mrelfire
Wed May 11, 2005 7:14 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SkillShort v1.01 **BUG FIX**
Replies: 12
Views: 1635

no not at all, I have read your readme.txt ;) this is the crashdump 19:19:16.785 ------------------------------------------------------ 19:19:16.785 PROGRAM: Diablo II v1.10 19:19:16.785 COMPUTER NAME: GASTON 19:19:16.785 USER NAME: olivier 19:19:16.785 TIME: 2005-05-11 19:19:16.785 19:19:16.785 19:...
by mrelfire
Wed May 11, 2005 6:27 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SkillShort v1.01 **BUG FIX**
Replies: 12
Views: 1635

I have tryed with 6 skills on row 5 and the same on row 4 in skilsdesc.txt
and I crash.
Did I miss something ?
by mrelfire
Sat May 07, 2005 6:17 pm
Forum: Skill Clinic
Topic: looking for a skills which make +X to max (min ?) damage
Replies: 3
Views: 817

I am oppened to any suggestion.
Something simple.
like something each level +5 to damage by cold
or +7 to max damage by fire ...
by mrelfire
Sat May 07, 2005 1:12 pm
Forum: Skill Clinic
Topic: looking for a skills which make +X to max (min ?) damage
Replies: 3
Views: 817

looking for a skills which make +X to max (min ?) damage

I would like to create a skill which make +x max /(+y to min ?) damage
pure damage or
with poison damage or
with fire damage or
..;
that means perhaps z skills regarding one for each element damage

I have not a clue how to do it, or if somebody has done it, I will be pleased to reuse it.
by mrelfire
Tue May 03, 2005 4:37 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SklTree 1.3
Replies: 9
Views: 1336

Re: [D2Mod Plugin] SklTree 1.3

in case of you see something strange this is my txt file Class SkillPage TabStr Rows Columns ShowCancel CancelLoc *remarks *eol ama 1 StrSklTreea 15|75|135|195|255|315 21|90|159 1 171|383 0 ama 2 StrSklTreeb 15|75|135|195|255|315 21|90|159 1 100|383 0 ama 3 StrSklTreec 15|75|135|195|255|315 21|90|15...
by mrelfire
Tue May 03, 2005 2:30 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!
Replies: 49
Views: 6202

I play only in multiplayer

this is the full log
http://go4proinfo.free.fr/Mod/Lod_V1.10 ... points.txt
by mrelfire
Tue May 03, 2005 10:41 am
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!
Replies: 49
Views: 6202

the pt things is not linked at all with the crash, I have some during the game without touching any waypoints (they are creatd by some new monsters). the crash has occured for an amazone (you have the log) and an assassin Due to the fact it is "random", it is very difficult to give you the cause. th...
by mrelfire
Mon May 02, 2005 6:45 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

I have tryed on my side, but I do not manage to make running the new version.
Are you sure your readme is up to date?
I am sure it is my fault, I need to work on it, but I do not manage to go through 1.0 up to 1.1
by mrelfire
Mon May 02, 2005 2:30 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SklTree 1.3
Replies: 9
Views: 1336

I go back to the "old version"

I have 5 new icons more per tab on average per character.
I haven't seen that before, because I was playing with old characcters with all icons selected.
I have strated new ones, and I found this problem.
by mrelfire
Mon May 02, 2005 2:27 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!
Replies: 49
Views: 6202

it crashed when they touch the waypoints
the celcontext is an other problem which is not linked at all with this one.
the game is replicated so it is the same "mpq" + "dll" for everybody.
by mrelfire
Sun May 01, 2005 5:53 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!
Replies: 49
Views: 6202

Re: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!

I have found a problem, but not the logic behind. Some of my client players (in multimod) which touch the waypoints crash (not the pc server). But it is random. I do not manage to find the logic behind. --------------------------------------------------------------- FLOPFLIP Realm startup at 2005-05...
by mrelfire
Sun May 01, 2005 4:47 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] SklTree 1.3
Replies: 9
Views: 1336

I have some problems :
when I start a new character (with no skills at all)
and I do a t (to look at the panel), => I crash
by mrelfire
Fri Apr 29, 2005 12:15 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillExp v1.0
Replies: 17
Views: 1477

My son's Assassin was the first to climb up. I did not test with the other players.
We all have the same configurations, this is mandatory for multiplayer game (I create a master directory which I replicate).
by mrelfire
Fri Apr 29, 2005 10:19 am
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillExp v1.0
Replies: 17
Views: 1477

It seems with plugy you can launch 2 diablo (I have neved used it), perhaps you can simulate a multiplayer game to make a test ? and to help you to look at it ...
by mrelfire
Fri Apr 29, 2005 8:58 am
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

if I understand in your new version we can use for some columns either an id or a name like killedmon ?
by mrelfire
Thu Apr 28, 2005 5:41 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

and playing a music like "tada" (or be parametrable) when you hit a counter ?
by mrelfire
Thu Apr 28, 2005 4:49 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!
Replies: 49
Views: 6202

Re: [D2Mod Plugin] Waypoints v1.3 - Lots of new functions!

nothing special into my log --------------------------------------------------------------- FLOPFLIP Realm startup at 2005-04-28 17:15:56.070 --------------------------------------------------------------- 17:15:56.070 ------------------------------------------------------ 17:15:56.070 2005-04-28 17...
by mrelfire
Thu Apr 28, 2005 3:56 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillExp v1.0
Replies: 17
Views: 1477

it is linked to this plugins, because when I remove it , my assassin was able to go to next level without a crash game. Am I the only who play in multi player ? (to check if it is linked to that) I suppose you have tested in monoplayer whith a changed level into the log nothing clear (it is a beauti...
by mrelfire
Thu Apr 28, 2005 3:33 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] Waypoints v1.31 - Urgent Bug Fix!
Replies: 49
Views: 6202

Re: [D2Mod Plugin] Waypoints v1.3 - Lots of new functions!

I have just installed the version 1.3, but the arrows to switch pages doesn't work anymore (like 1.2) my file waypoint.txt *LevelName *Act LevelID WayptID Page Tab Row Header Normal Nightmare Hell Hidden ReqDisable OneWay OnlyFrom1 OnlyFrom2 OnlyFrom3 OnlyFrom4 OnlyFrom5 OnlyTo1 OnlyTo2 OnlyTo3 Only...
by mrelfire
Wed Apr 27, 2005 6:25 pm
Forum: PlugY|NefEx|D2Mod
Topic: [D2Mod Plugin] KillCounter v1.2 - out now
Replies: 55
Views: 4793

and your email adress is ?

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