Search found 1134 matches

by MikeTheGreat
Sun Feb 18, 2018 1:20 pm
Forum: General Mod Making
Topic: Help Mod Making
Replies: 1
Views: 555

WARNING: Before replacing any files in your D2 folder, back up all your original files Hey Lenny - it's simple. Open patchstring.tbl with your table editor, click the '+' icon to add a new name, and type in the name you added to uniqueitems.txt (Len's Ring or something?), then in the other side, ty...
by MikeTheGreat
Tue Jan 07, 2003 6:41 am
Forum: The Stairway to Oblivion
Topic: how does my site look?
Replies: 20
Views: 1851

Re: how does my site look?

The website looks great, and the screenshots look even better. One question, though:

How did you get the color-changing to work for the maps? For some reason I couldn't find out how to do that.

Keep up the good work, it will be an awesome mod the way you're going. :)
by MikeTheGreat
Sun Dec 22, 2002 5:01 am
Forum: Diablo II Chatter
Topic: Blizzard Announces Diablo III!!!
Replies: 9
Views: 1006

I can't get it to work...can someone host it elsewhere? I guess it's incompatible with WinZip...

:cry:

Where does it announce D3?
by MikeTheGreat
Sun Dec 22, 2002 4:46 am
Forum: CryptForge
Topic: Items-Unique, set, others
Replies: 86
Views: 3292

I respect Brother Laz for DemonTrip, since it was the first of its kind. Many mods have been influenced by DemonTrip, including CryptForge, and credit should be given where it is due. I respect that Zhoulomcrist credited Brother Laz.
by MikeTheGreat
Sun Dec 22, 2002 12:50 am
Forum: Diablo II Chatter
Topic: Mapháck and mods
Replies: 15
Views: 1282

The difference between mods and MH is that people are using MH on closed realms, where as people use mods on only Open and Single Player, so really, if mods were used in closed, they would be h@cks. No 3rd party programs should be used on closed battle.net. Let's please end this now.
by MikeTheGreat
Sat Dec 21, 2002 7:16 pm
Forum: Diablo II Chatter
Topic: Mapháck and mods
Replies: 15
Views: 1282

There is no DIFFERENCE from a "cheating device" :roll: and a h@ck, because they both give an unfair advantage over everyone else playing legitly.
by MikeTheGreat
Sat Dec 21, 2002 7:02 pm
Forum: Member Аnnouncements
Topic: Happy Holidays
Replies: 4
Views: 725

:P :beer: I can't wait...
by MikeTheGreat
Sat Dec 21, 2002 6:39 pm
Forum: CryptForge
Topic: The Next Release
Replies: 38
Views: 1756

Actually, Jesus was born sometime in the spring or fall. Even the History channel had an episode about Christmas and the birth of Jesus Christ, explaining the common misconception leading to the celebration on December 25. Jesus may have been born in March, but that doesn't matter. It shouldn't matt...
by MikeTheGreat
Sat Dec 21, 2002 6:29 pm
Forum: Diablo II Chatter
Topic: How long
Replies: 14
Views: 1190

Maybe he grew stronger? Or perhaps it depends on who posesses the soulstone?
by MikeTheGreat
Sat Dec 21, 2002 6:30 am
Forum: General Mod Making
Topic: Something pretty cool - On the using of an unused map!
Replies: 13
Views: 826

Cool! Is Harem 1 any different in appearance than Harem 2? A great discovery in any case...

I found some more unused map graphics a little while back, actually I've found quite a bit of unused stuff - guild flags, trophy cases, item pics, monster animations, etc. etc. etc.
by MikeTheGreat
Sat Dec 21, 2002 6:24 am
Forum: Multimedia
Topic: Good 3D Animation Program?
Replies: 8
Views: 630

Good 3D Animation Program?

Anyone know of one? Thanks.
by MikeTheGreat
Sat Dec 21, 2002 4:06 am
Forum: Diablo II Chatter
Topic: How long
Replies: 14
Views: 1190

Brother Laz Very true, but really there are different characters, so I'm guessing some are more "advanced" than others, or some are unable to do things others can. Just as long as the gameplay is good, I'm all for it. :)
by MikeTheGreat
Sat Dec 21, 2002 3:52 am
Forum: CryptForge
Topic: Character models for the 4 other chars..
Replies: 33
Views: 1535

Zhoulomcrist, do you think by chance I could swap the animations for the heroes? I have plenty of time seeing as I have about two weeks off for the holidays. Maybe an addition including the hero animations could be later added to the download section after the CryptForge release. Good luck with the ...
by MikeTheGreat
Fri Dec 20, 2002 6:51 am
Forum: Code Editing
Topic: NEW skills
Replies: 8
Views: 818

That is one odd coincidence. If you don't get it, go over to the OT forums and check out some of the stuff posted by The_Wanderer. :skull: Suspicious... :{O}: Let's take him in for testing... :skull: Very unusual :{O}: What the... It appears he is not human... :skull: We have discovered his true for...
by MikeTheGreat
Tue Dec 17, 2002 8:37 pm
Forum: Diablo II Chatter
Topic: the ultimate D3 suggestion
Replies: 41
Views: 2170

In my opinion, a new perspective would hinder a new Diablo title. New additions such as enhanced graphics, more game depth, guilds, battle arenas and more depth in the storyline and character cast would draw me in, but even without that, a Diablo III would draw me in simply because the first two Dia...
by MikeTheGreat
Sat Dec 14, 2002 11:54 pm
Forum: Multimedia
Topic: Hellfire item graphics
Replies: 12
Views: 969

Hellfire item graphics

Hello, everyone. Does anyone know where I can get Hellfire item graphics? I tried Incandescent One's item packs, but they don't have Hellfire armors or shields, and I was kind of wanting the bloodstained armor or whatever it is - you Hellfire players should know what I mean. Anyways, does anyone kno...
by MikeTheGreat
Sat Dec 14, 2002 11:51 pm
Forum: Code Editing
Topic: Open Source Mod w/ Tutorials?
Replies: 49
Views: 2090

"I just started working on an entirely new mod that will use C++/DLL editing to do a lot of very advanced things" Very awesome news, Sir_General. I will be keeping a watchful eye on this topic, and since I know you are one of the great codemasters here at the Keep, I know it will be great if you jus...
by MikeTheGreat
Sat Dec 07, 2002 7:44 pm
Forum: CryptForge
Topic: The infamous status report.....
Replies: 123
Views: 7699

Zhoulomcrist" wrote:due to a workload weighed upon me by life and other things
*Ahem* V
Zhoulomcrist" wrote:a heavy addiction known as Symphony of the Night and UT2003
*sigh*
Zhoulomcrist" wrote:This weekend, however, has hit me with more CV: SOTN and Morrowind.
...which seals a release date around April... :lol:
by MikeTheGreat
Sat Dec 07, 2002 7:24 pm
Forum: Multimedia
Topic: Map Names
Replies: 28
Views: 1419

I suspect the 'slanted' image comes from incorrect pixelation, a common problem when incorrect attributes are present. Make sure you know how many pixels the original image/animation is, so when you create it there won't be problems - and also remember, ALWAYS apply palettes.
by MikeTheGreat
Sat Dec 07, 2002 7:20 pm
Forum: Tools
Topic: DC6Con and monster icons
Replies: 3
Views: 478

I believe your problem is that you have not applied a palette to your image before converting it to DC6, or the size of your file (in pixels) is off, which in turn flips the image and gives it a really distorted look. For palettes compatible with PSP, click the link in Paul Siramy's signature. These...
by MikeTheGreat
Fri Dec 06, 2002 2:30 am
Forum: General Mod Making
Topic: How to add new playable chars???
Replies: 22
Views: 877

Okay, so you're saying you are going to tread territory beyond what people like Hammerman, Sir_General and Apocalypse Demon have even dared to go? And are you sure about that DLL thing? I don't think the MPQ's will have anything relevant...
by MikeTheGreat
Fri Dec 06, 2002 12:04 am
Forum: Diablo II Chatter
Topic: whos better USA or CANADA? or are they the same
Replies: 8
Views: 936

I told ya, Canadians have to tell everyone how great their country is...

:roll:

I think someone should delete this thread. You guys are right, it serves no purpose here. General Diablo 2 Discussion is the forum - this type of post would be more suitable in the OT forums...
by MikeTheGreat
Thu Dec 05, 2002 7:33 pm
Forum: General Mod Making
Topic: How to add new playable chars???
Replies: 22
Views: 877

The animations used in Demon Trip 1 and 2 were of existing monster graphics. In the best case of animation replacing, you should only have to replace around 15-20 different animations total. Brother Laz used a technique that saved him time, and created a great mod in the process.
by MikeTheGreat
Thu Dec 05, 2002 7:30 pm
Forum: Multimedia
Topic: Weapons graphic question(on character)
Replies: 3
Views: 444

The circlet uses the 'lit' armor code, for light armor. This directs the item graphic to the normal HD (head) graphic for the character when no helms are equipped. If you want any of your items to have the base (unchanged) graphics as if nothing were equipped, simply put the 'lit' code in. This goes...
by MikeTheGreat
Thu Dec 05, 2002 5:32 am
Forum: Code Editing
Topic: Monsters as pets?
Replies: 9
Views: 811

I believe everything you mentioned is possible. Maybe some of the stuff would require small code editing, but for the most part, it shouldn't be too difficult. However, since I'm not very experienced with doing anything of this sort, I will leave it to someone who actually knows how to do it to tell...

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