Search found 552 matches

by Desocupado
Wed Oct 19, 2022 2:12 am
Forum: Mod Concepts & Research
Topic: Passive auto Life regen?
Replies: 5
Views: 2848
Brazil

Re: Passive auto Life regen?

Unfortunately i lost my files like 6 years ago... And my links were destroyed when the forum moved. I'll try to list the guides i used back then. Creating Single Use Potions Changing Potions to restore %age HP/MP/etc.. (by Ric Faith) ItemStatCost.txt You need to keep in mind you need a very low valu...
by Desocupado
Sat Oct 15, 2022 11:23 pm
Forum: Mod Concepts & Research
Topic: Passive auto Life regen?
Replies: 5
Views: 2848
Brazil

Re: Passive auto Life regen?

I once created a stat "Regen per Health", then granted it via a consumable potion as a starter item. This way it sort of worked like regeneration of % percent health over Y seconds.
by Desocupado
Sat Feb 12, 2022 1:15 pm
Forum: Mod Concepts & Research
Topic: Ambiance - Giving Diablo II a more immersive setting
Replies: 13
Views: 3536
Brazil

Re: Ambiance - Giving Diablo II a more immersive setting

1 - Well the game isn't grounded in a terror approach. It's a loot fest monster eradication power fantasy. Given how many monsters the player kills, the darkness would more likely be used by monsters to avoid the player. 2 - Do names affect it that much? I mean the monastery could be called "church ...
by Desocupado
Fri Jan 07, 2022 3:15 pm
Forum: Member Аnnouncements
Topic: a mod in progress
Replies: 5
Views: 2525
Brazil

Re: a mod in progress

Haven't you played Median or Back to Hellfire? They are "insane" mods, but most people's standards... You really could check their gameplay on youtube. I'd suggest you to present your idea on a more organized way. If you organize ideas by categories, people can understand what you are trying to do a...
by Desocupado
Fri Dec 24, 2021 1:53 pm
Forum: Member Аnnouncements
Topic: Diablo 2 Randomizer
Replies: 15
Views: 6132
Brazil

Re: Diablo 2 Randomizer

I'd suggest randomizing at least 2 skill trees per class. (you can keep the more hardcoded skills character exclusive). Although randomizing classes is probably more problem than it's worth. Another interesting thing would be implementing a code edit to make monster levels tied to area level on norm...
by Desocupado
Wed Sep 04, 2019 12:08 pm
Forum: Skill Clinic
Topic: How to change Charge-up skills of Assassin?
Replies: 4
Views: 1770
Brazil

Re: How to change Charge-up skills of Assassin?

Frozen orb and meteor are composed of multiple missile.

The way it works is within missiles.txt
A missile can produce another missile(s) on several conditions depending on it's settings.
by Desocupado
Sun Aug 18, 2019 10:35 am
Forum: Skill Clinic
Topic: How to change Charge-up skills of Assassin?
Replies: 4
Views: 1770
Brazil

Re: How to change Charge-up skills of Assassin?

1. Requires some heavy code editing
2. Simpler txt - clone that skill and change the missile it produces.
3. You'd need to use code edition to remove the charge removal.
4 and 5 requires code.
by Desocupado
Thu Aug 01, 2019 12:27 pm
Forum: Mod Concepts & Research
Topic: Designing engaging items.
Replies: 2
Views: 1061
Brazil

Re: Designing engaging items.

Actually I find D3 design to be better - less wasted time on inventory management.

By tweaking item drops you can remove irrelevant stuff. D2 interesting item features, as you point out, make sense in the context of the ladder.
by Desocupado
Wed Dec 06, 2017 6:43 pm
Forum: Diablo II Chatter
Topic: Migic Find: The worst feature of D2?
Replies: 5
Views: 2206
Brazil

Re: Migic Find: The worst feature of D2?

Its bad. Damage is already supposed to lead to higher magic find, as you kill faster.
by Desocupado
Sat Oct 21, 2017 2:10 am
Forum: General Mod Making
Topic: Nightmare fallens in normal mode
Replies: 7
Views: 917
Brazil

Re: Nightmare fallens in normal mode

Probably something broken. This should help

Fixed 1.13c TXT Files
by Desocupado
Sat Oct 21, 2017 1:38 am
Forum: General Mod Making
Topic: Nightmare fallens in normal mode
Replies: 7
Views: 917
Brazil

Re: Nightmare fallens in normal mode

Yeah, i didn't explained myself clearly about "nightmare fallen", i ment that, the version of the monster (actually this is called "Dark one", but is the same monster) which is lvl 33, and deals a lot of dmg for a lvl 10-15 character. In the levels.txt i took off fallens from all act 1 places, but ...
by Desocupado
Sat Oct 21, 2017 1:18 am
Forum: Mod Concepts & Research
Topic: Real difficultity levels
Replies: 2
Views: 1443
Brazil

Real difficultity levels

The other day I was trying to go back to grim dawn, then I read they un-did their respective nightmare and hell mode, but added additional acts. D3 also did that much earlier in 2.0 (albeit with a full numeric approach to difficulty) Well, we could have the best of both worlds, no? Allow fresh chara...
by Desocupado
Fri Oct 20, 2017 11:39 pm
Forum: General Mod Making
Topic: Nightmare fallens in normal mode
Replies: 7
Views: 917
Brazil

Re: Nightmare fallens in normal mode

Monsters spawn both from map pieces (fixed) and level generation (modified by settings). In normal monsters use level from monstats.txt - in nightmare and hell they use the area level. What exactly is a "nightmare fallen"? is it the lvl 33 version of the regular monster? Did you set these monster to...
by Desocupado
Fri Jan 27, 2017 12:58 am
Forum: Mod Concepts & Research
Topic: Quick game design question
Replies: 7
Views: 2525
Brazil

Re: Quick game design question

There are a few ways to limit the amount of charms you can equip.

That being said, it's better to have few mods, because it increase variety - i.e. the player may want a charm with +lightning skill or the charm with attack speed.
by Desocupado
Thu Jan 26, 2017 11:09 pm
Forum: Mod Concepts & Research
Topic: Quick game design question
Replies: 7
Views: 2525
Brazil

Re: Quick game design question

I couldn't fully comprehend your question. If you want to make trash loot useless, just lower the values compared to good loot. i.e. a good drop completely overshadow them - the trash is fully a trash. If you make them good at some affixes (but having less) some people might not need the "good loot"...
by Desocupado
Sun Jan 15, 2017 2:02 pm
Forum: General Mod Making
Topic: Poison Damage Mechanic
Replies: 8
Views: 1554
Brazil

Re: Poison Damage Mechanic

There are a few things to consider: Poison duration (quick poison x fire and forget) How many targets are affected - For instance your poison tree could have single target skill with a powerful brief poison (i.e. you must reapply often) x aoe long duration poison Range - A short range poison - the p...
by Desocupado
Fri Jan 13, 2017 9:12 pm
Forum: General Mod Making
Topic: Question about developmental difficulties
Replies: 2
Views: 692
Brazil

Re: Question about developmental difficulties

3) Blackned had an ability like, as does median with scythes - basically you can add such ability as automagic (several older versions of these mod had open txt files) 5) actually character start with scroll and book of TP skill (i.e. you will need to do some code edit) 6) It's not quite simple for ...
by Desocupado
Sat Dec 17, 2016 9:18 pm
Forum: General Mod Making
Topic: Formula not working?
Replies: 6
Views: 1186
Brazil

Re: Formula not working?

1 - make sure the passive setting is correct i.e. there is a not repeated passive state
2 - make sure the skill's Param1 PAram2 or Param8 aren't empty or below 1
3 - make sure the skill function doesn't use the passive state for something else
by Desocupado
Sat Dec 17, 2016 9:10 pm
Forum: General Mod Making
Topic: Noob questions about monsters
Replies: 4
Views: 959
Brazil

Re: Noob questions about monsters

Some monster are set to spawn on the map, regardless of the levels.txt setting.
You must edit the map file.
by Desocupado
Tue Dec 06, 2016 11:33 am
Forum: General Mod Making
Topic: How to Nerf Lightning Fury
Replies: 2
Views: 676
Brazil

Re: How to Nerf Lightning Fury

Are you sure the skill isn't nerfed?
The Skill description is controlled by another file - skilldesc.
by Desocupado
Mon Dec 05, 2016 10:23 am
Forum: General Mod Making
Topic: Probably something simple.. Monster Related
Replies: 5
Views: 988
Brazil

Re: Probably something simple.. Monster Related

Might be a broken chain.
Blizzards txt file has an error. You should use a fixed txt file.
Also don't forget Monstats2.txt
by Desocupado
Sat Nov 26, 2016 1:58 am
Forum: General Mod Making
Topic: More cows more fun!!
Replies: 1
Views: 858
Brazil

Re: More cows more fun!!

Levels should allow you to increase density (number of packs) and number of unique
Monstats allow you to increase xp per cow and increase pack size
by Desocupado
Mon Nov 21, 2016 2:17 pm
Forum: General Mod Making
Topic: Permanent Scroll hpregen itemstatcost
Replies: 5
Views: 1343
Brazil

Re: Permanent Scroll hpregen itemstatcost

There area few itemstatcost rows that are saved and persist through games.
I think one elixir guide in the knowledge base had the exact rows.
by Desocupado
Tue Nov 15, 2016 1:39 pm
Forum: Skill Clinic
Topic: Heya! Looking for help with synergy editing!
Replies: 2
Views: 1301
Brazil

Re: Heya! Looking for help with synergy editing!

Keep in mind that skill description is different from skill values - i.e. you must change the description with skilldesc.txt I'm a bit rusty but i'll try to help. 1 - Hunger's life steal is calculated with calc2 field - read the formula guide d2mods.info/index.php?ind=reviews&op=entry_view&iden=371 ...
by Desocupado
Sun Nov 06, 2016 2:19 am
Forum: General Mod Making
Topic: Hello,i want to know how to change character to demon?
Replies: 2
Views: 867
Brazil

Re: Hello,i want to know how to change character to demon?

The charm still gets unequiped on death.
The true way around this is what back to hellfire did... Basically a complicated animation edition and file change.

Or make the like the druid with a morph skill and all skills require the morphed state.

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