Search found 1200 matches

by mirecek
Wed Feb 07, 2018 10:35 pm
Forum: Staff Announcements
Topic: Welcome to the new keep!
Replies: 39
Views: 6460

Re: Welcome to the new keep!

looking good, guys! The site is Sooooo fast , and the download center as well! I really like this improvement. Hey Volf! i've been watching your projects site since .biz times. when was it, 2006? haha :) time eats memories so fast. Aika multaa muistot. I can't spent much but PM me if you'll need a d...
by mirecek
Thu Dec 17, 2015 7:11 pm
Forum: Skill Clinic
Topic: Delay formula doesnt seem to work
Replies: 3
Views: 1832

Re: Delay formula doesnt seem to work

what exactly are you putting in the formula? can you post it here? In your example, you are missing ' symbols before and after the stat name. Some calcs do not like zero as output. I would suggest to put +1 to the end of formula. just for safety. I remember skill berserk has long formulae with min(....
by mirecek
Thu Dec 17, 2015 6:45 pm
Forum: Dark Alliance
Topic: Additional testers needed (all spots filled)
Replies: 22
Views: 5666

Re: Additional testers needed

Hello Kingpin. I am interested.
My mom fell on street and broke her ribs, so during the holidays I will be at home probably 24/7. Besides guarding her to not do anything stupid, maybe testing Dark Alliance ? :roll:

Cheers.
by mirecek
Tue Oct 20, 2015 6:20 pm
Forum: Map Editing
Topic: Mouseover question about new area replacing the Pit
Replies: 48
Views: 8104

Re: Mouseover question about new area replacing the Pit

if youre not crashing, that means you connected the levels properly.

litversion=1 makes the mouseover light effect on the entrance/stairs/warp
by mirecek
Sun Sep 27, 2015 5:03 pm
Forum: Map Editing
Topic: Maggot Lair Tile Set
Replies: 1
Views: 1279

Re: Maggot Lair Tile Set

by mirecek
Sat Sep 05, 2015 8:13 pm
Forum: Diablo II Chatter
Topic: Journey of a Modder
Replies: 2
Views: 1306

Re: Journey of a Modder

watching this ;-)
by mirecek
Tue Sep 01, 2015 11:15 am
Forum: Multimedia
Topic: DT1 to Monster Animation
Replies: 12
Views: 3483

Re: DT1 to Monster Animation

from what monster you took the cof files?
I recall the num_components error is from difference between frames in cof and dcc
by mirecek
Sun Aug 30, 2015 9:45 am
Forum: Multimedia
Topic: DT1 to Monster Animation
Replies: 12
Views: 3483

Re: DT1 to Monster Animation

Take the crystal image, and make gif file with 8 same frames of that image. Then convert the gif file to dcc. Rest is as you said, editing offsets etc.
by mirecek
Sat Aug 29, 2015 1:20 pm
Forum: Diablo II Chatter
Topic: Lets Play IMPALE AMAZON / help
Replies: 0
Views: 1032

Lets Play IMPALE AMAZON / help

http://hydra-media.cursecdn.com/diablo.gamepedia.com/3/39/Impale_Icon.png For long time I was thinking about building this character. I've made a small lanparty mod with minor character fixes and a bigger stash to enjoy the untwinked vanilla with my friends. I have removed the Impale's slow SQ sequ...
by mirecek
Sat Aug 29, 2015 12:51 pm
Forum: General Mod Making
Topic: Chilling Armor Aura + Editing Existing Summons
Replies: 3
Views: 606

Re: Chilling Armor Aura + Editing Existing Summons

for the animation swapping, you can use CV5 tool and/or SixDice. Export the animation into frames, edit each frame by your will, then combine them to dcc format. for the flying through walls, this is hardcoded to the monster baseid (or type). So unless its an enemy wraith, your summon cannot pass th...
by mirecek
Sun Jul 12, 2015 4:03 pm
Forum: General Mod Making
Topic: life as damage, calculation
Replies: 0
Views: 597

life as damage, calculation

how exactly is "life" damage calculated? I have skill that does 10-20 phys damage and 1 to 2 life damage. When I reduce the physical part to 1-2, the heal is significantly smaller. So the damage is calculated as percentage of the damage I do with the skill, not as secondary independent damage. But m...
by mirecek
Sun Mar 08, 2015 6:48 pm
Forum: General Mod Making
Topic: New trademarkscreenexp.dc6 crashes - black screen. Help
Replies: 1
Views: 615

Re: New trademarkscreenexp.dc6 crashes - black screen. Help

is it working -direct -txt way? then problem happened during the compilation into mpq. try without encryption or compression or additional parameters :-) you can't hide trademarkscreen into mpq, because every filelist has it.
by mirecek
Sun Mar 08, 2015 6:46 pm
Forum: General Mod Making
Topic: How can I use a new monster graphics file from another mod?
Replies: 2
Views: 670

Re: How can I use a new monster graphics file from another m

can you be more specific?
what token are you using? does the animation flicker or is missing?

good thing is to check the framecount in dcc / cof, and if it has correspondent animdata entries
by mirecek
Sun Mar 08, 2015 6:44 pm
Forum: General Mod Making
Topic: Creating a Red Portal
Replies: 1
Views: 648

Re: Creating a Red Portal

search the forums for portal topics. you can create softcoded red portal as an missile.
then, use a fake ctc on death skill to launch that portal-missile.
by mirecek
Sun Mar 08, 2015 6:42 pm
Forum: General Mod Making
Topic: best multipleshot creator func
Replies: 0
Views: 454

best multipleshot creator func

as far as I know, I've been using copy of teeth for elemental skills, copy of multishot for weapon-skills, etc.. but there is not just one that can do it. which of those funcs is best for creating multishot-type skills? multiple shot, teeth, shockwave 4/8 11/17 charged strike 6/11 x/19 charged bolt ...
by mirecek
Sun Jan 18, 2015 5:29 pm
Forum: General Mod Making
Topic: Hello help for end my mod.
Replies: 3
Views: 566

Re: Hello help for end my mod.

whatever format suits you best. Personally, I create my images as bmp or png because jpg uses compression and breaks the inage quality. the software depends on you. It is advised to use palettes (left menu > file center) if you use psp or ps size of the image will be just the same you want to edit. ...
by mirecek
Sun Jan 18, 2015 2:05 pm
Forum: General Mod Making
Topic: Hello help for end my mod.
Replies: 3
Views: 566

Re: Hello help for end my mod.

data/global/ui/frontend/gameselectscreenexp.dc6

use dc6creator 1.02 dc6 image editing
by mirecek
Sat Jan 17, 2015 4:59 pm
Forum: General Mod Making
Topic: LF collision, time eats memories
Replies: 1
Views: 467

LF collision, time eats memories

Greetings fellow brothers My life took few turns in past years, and me being out brought just holes in my knowledge. I've been playing with some missiles and need your advice: 1. Is there way to missile with LF collision actually NOT to explode at end of duration? I would like to release submissiles...
by mirecek
Tue Dec 24, 2013 8:23 pm
Forum: Off-Topic
Topic: Season's Greetings :)
Replies: 2
Views: 2178

Re: Season's Greetings :)

Happy Holidays people! http://static4.wikia.nocookie.net/__cb20080723002455/diablo/images/2/21/FullRejuvination.gif http://static4.wikia.nocookie.net/__cb20080723002455/diablo/images/2/21/FullRejuvination.gif http://static4.wikia.nocookie.net/__cb20080723002455/diablo/images/2/21/FullRejuvination.gi...
by mirecek
Thu Dec 19, 2013 10:39 pm
Forum: Tools
Topic: [release] DT1 Tools w/ 64 bit compatibility
Replies: 13
Views: 7598

Re: [release] DT1 Tools w/ 64 bit compatibility

The DT1make program stops working.

I can view, extract the dt1 but can not put the edits back to .dt1
by mirecek
Thu Dec 12, 2013 9:58 pm
Forum: General Mod Making
Topic: Custom Class, Custom Item Sprites, and Character Equipment
Replies: 5
Views: 872

Re: Custom Class, Custom Item Sprites, and Character Equipme

That looks great!! :-) Where did you get that guitar picture from?
by mirecek
Sun Dec 01, 2013 11:30 am
Forum: General Mod Making
Topic: Chest A, B, C - when?
Replies: 1
Views: 401

Chest A, B, C - when?

What decides if the chest will have CHEST A, B or C tc assigned? afaik all chests have the same operatefn (including the darkly darkly sparkly) so what is the matter? A and B have exactly same drop. Do I need to make dummy chest mob for "armor chest" "weapon chest" and "misc chest" or will be enugh ...
by mirecek
Sat Nov 09, 2013 5:46 am
Forum: General Mod Making
Topic: To create new character skin - help
Replies: 5
Views: 864

Re: To create new character skin - help

fixed txt files. You wont need all of them. Just extract the states.txt from it
https://d2mods.info/filecenter/dload.ph ... le_id=1365
by mirecek
Fri Nov 08, 2013 6:19 pm
Forum: General Mod Making
Topic: To create new character skin - help
Replies: 5
Views: 864

Re: To create new character skin - help

viewtopic.php?f=4&t=61040&hilit=state
The process is the same. just change the desert mercenary ID with the ID you want (Halbu)
by mirecek
Thu Nov 07, 2013 5:36 pm
Forum: Code Editing
Topic: [1.10] Run/Walk speed
Replies: 3
Views: 1252

Re: [1.10] Run/Walk speed

If you want to change what armor piece that cause stamina fatigue you need to change the code below. I wont go into how to do that however this time. You can easy change the single armor piece by change the "3" Torso location to a different one. what about shields? Does it mean that heavy shields d...

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